You'll need new versions of both client and core, I totally broke compatibility.
_bufferModel = new BufferModel(_networkModel);
SignalProxy *p = signalProxy();
- p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
- SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
- this, SLOT(recvSessionData(const QString &, const QVariant &)));
- //p->attachSlot(SIGNAL(networkConnected(uint)),
- //FIXME this, SLOT(networkConnected(uint)));
- //p->attachSlot(SIGNAL(networkDisconnected(uint)),
- //FIXME this, SLOT(networkDisconnected(uint)));
- p->attachSlot(SIGNAL(displayMsg(const Message &)),
- this, SLOT(recvMessage(const Message &)));
- p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
- this, SLOT(recvStatusMsg(QString, QString)));
+ p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
+ p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
else return 0;
}
-/*
-void Client::networkConnected(uint netid) {
- // TODO: create statusBuffer / switch to networkids
- //BufferInfo id = statusBufferInfo(net);
- //Buffer *b = buffer(id);
- //b->setActive(true);
-
- Network *netinfo = new Network(netid, this);
- netinfo->setProxy(signalProxy());
- networkModel()->attachNetwork(netinfo);
- connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkDestroyed()));
- _networks[netid] = netinfo;
-}
-
-void Client::networkDisconnected(NetworkId networkid) {
- if(!_networks.contains(networkid)) {
- qWarning() << "Client::networkDisconnected(uint): unknown Network" << networkid;
- return;
-}
-
- Network *net = _networks.take(networkid);
- if(!net->isInitialized()) {
- qDebug() << "Network" << networkid << "disconnected while not yet initialized!";
- updateCoreConnectionProgress();
-}
- net->deleteLater();
-}
-*/
-
void Client::createNetwork(const NetworkInfo &info) {
emit instance()->requestCreateNetwork(info);
}
}
Q_ASSERT(_identities.isEmpty());
- sessionData.clear();
layoutQueue.clear();
layoutTimer->stop();
}
SignalProxy::writeDataToDevice(socket, settings);
}
-/*** Session data ***/
-
-void Client::recvSessionData(const QString &key, const QVariant &data) {
- sessionData[key] = data;
- emit sessionDataChanged(key, data);
- emit sessionDataChanged(key);
-}
-
-void Client::storeSessionData(const QString &key, const QVariant &data) {
- // Not sure if this is a good idea, but we'll try it anyway:
- // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
- // rather than immediately.
- emit instance()->sendSessionData(key, data);
-}
-
-QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
- if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
- else return def;
-}
-
-QStringList Client::sessionDataKeys() {
- return instance()->sessionData.keys();
-}
-
-/*** ***/
-
-
/*** ***/
void Client::updateBufferInfo(BufferInfo id) {
static void userInput(BufferInfo bufferInfo, QString message);
- static void storeSessionData(const QString &key, const QVariant &data);
- static QVariant retrieveSessionData(const QString &key, const QVariant &def = QVariant());
- static QStringList sessionDataKeys();
-
enum ClientMode { LocalCore, RemoteCore };
signals:
void disconnected();
void coreConnectionStateChanged(bool);
- void sessionDataChanged(const QString &key);
- void sessionDataChanged(const QString &key, const QVariant &data);
- void sendSessionData(const QString &key, const QVariant &data);
-
//! The identity with the given ID has been newly created in core and client.
/** \param id The ID of the newly created identity.
*/
void setCoreConfiguration(const QVariantMap &settings);
private slots:
- void recvSessionData(const QString &key, const QVariant &data);
-
//void coreSocketError(QAbstractSocket::SocketError);
//void networkConnected(NetworkId);
QTimer *layoutTimer;
QList<Buffer *> layoutQueue;
- QVariantMap sessionData;
-
friend class ClientSyncer;
};
}
-QStringList ClientSettings::sessionKeys() {
- return Client::sessionDataKeys();
-}
-
-void ClientSettings::setSessionValue(const QString &key, const QVariant &data) {
- Client::storeSessionData(key, data);
-}
-
-QVariant ClientSettings::sessionValue(const QString &key, const QVariant &def) {
- return Client::retrieveSessionData(key, def);
-}
-
/***********************************************************************************************/
CoreAccountSettings::CoreAccountSettings() : ClientSettings("CoreAccounts") {
protected:
ClientSettings(QString group = "General");
- //virtual QStringList allSessionKeys() = 0;
- virtual QStringList sessionKeys();
-
- virtual void setSessionValue(const QString &key, const QVariant &data);
- virtual QVariant sessionValue(const QString &key, const QVariant &def = QVariant());
-
};
class CoreAccountSettings : public ClientSettings {
}
-
void ClientSyncer::coreHasData() {
QVariant item;
while(SignalProxy::readDataFromDevice(socket, blockSize, item)) {
void ClientSyncer::syncToCore(const QVariantMap &sessionState) {
- // store sessionData
- QVariantMap sessData = sessionState["SessionData"].toMap();
- foreach(QString key, sessData.keys()) Client::instance()->recvSessionData(key, sessData[key]);
-
// create identities
foreach(QVariant vid, sessionState["Identities"].toList()) {
Client::instance()->coreIdentityCreated(vid.value<Identity>());
SignalProxy *p = signalProxy();
- CoreUserSettings s(user());
- sessionData = s.sessionData();
-
p->attachSlot(SIGNAL(requestConnect(QString)), this, SLOT(connectToNetwork(QString)));
p->attachSlot(SIGNAL(disconnectFromNetwork(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId))); // FIXME
p->attachSlot(SIGNAL(sendInput(BufferInfo, QString)), this, SLOT(msgFromClient(BufferInfo, QString)));
p->attachSignal(this, SIGNAL(backlogData(BufferInfo, QVariantList, bool)));
p->attachSignal(this, SIGNAL(bufferInfoUpdated(BufferInfo)));
- p->attachSignal(this, SIGNAL(sessionDataChanged(const QString &, const QVariant &)), SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)), this, SLOT(storeSessionData(const QString &, const QVariant &)));
-
p->attachSignal(this, SIGNAL(identityCreated(const Identity &)));
p->attachSignal(this, SIGNAL(identityRemoved(IdentityId)));
p->attachSlot(SIGNAL(createIdentity(const Identity &)), this, SLOT(createIdentity(const Identity &)));
// FIXME Migrate old settings if available...
if(!_networks.count()) {
- QVariantMap networks = retrieveSessionData("Networks").toMap();
+ QVariantMap networks = s.sessionValue("Networks").toMap();
if(networks.keys().count()) {
qWarning() << "Migrating your old network settings to the new format!";
foreach(QString netname, networks.keys()) {
}
}
-
-void CoreSession::storeSessionData(const QString &key, const QVariant &data) {
- CoreUserSettings s(user());
- s.setSessionValue(key, data);
- sessionData[key] = data;
- emit sessionDataChanged(key, data);
- emit sessionDataChanged(key);
-}
-
-QVariant CoreSession::retrieveSessionData(const QString &key, const QVariant &def) {
- QVariant data;
- if(!sessionData.contains(key)) data = def;
- else data = sessionData[key];
- return data;
-}
-
void CoreSession::updateBufferInfo(UserId uid, const BufferInfo &bufinfo) {
if(uid == user()) emit bufferInfoUpdated(bufinfo);
}
foreach(Identity *i, _identities.values()) idlist << qVariantFromValue(*i);
v["Identities"] = idlist;
- v["SessionData"] = sessionData;
-
- //v["Payload"] = QByteArray(100000000, 'a'); // for testing purposes
+ //v["Payload"] = QByteArray(100000000, 'a'); // for testing purposes
return v;
}
#include "message.h"
class Identity;
-class NetworkConnection; // FIXME get rid of
+class NetworkConnection;
class Network;
struct NetworkInfo;
class SignalProxy;
QVariant sessionState();
- //! Retrieve a piece of session-wide data.
- QVariant retrieveSessionData(const QString &key, const QVariant &def = QVariant());
-
SignalProxy *signalProxy() const;
void attachNetworkConnection(NetworkConnection *conn);
void restoreSessionState();
public slots:
- //! Store a piece session-wide data and distribute it to connected clients.
- void storeSessionData(const QString &key, const QVariant &data);
-
void networkStateRequested();
void addClient(QObject *socket);
void backlogData(BufferInfo, QVariantList, bool done);
void bufferInfoUpdated(BufferInfo);
- void sessionDataChanged(const QString &key);
- void sessionDataChanged(const QString &key, const QVariant &data);
void scriptResult(QString result);
QHash<NetworkId, Network *> _networks;
QHash<IdentityId, Identity *> _identities;
- QVariantMap sessionData;
-
QScriptEngine *scriptEngine;
};
removeLocalKey(QString("Networks/%1").arg(id.toInt()));
}
-
+// FIXME remove as soon as the network data migration is gone
void CoreUserSettings::setSessionState(const QVariant &data) {
setLocalValue("SessionState", data);
}
quasselVersion = "0.2.0-pre";
quasselDate = "2008-02-01";
- quasselBuild = 424;
+ quasselBuild = 428;
//! Minimum client build number the core needs
- clientBuildNeeded = 358;
+ clientBuildNeeded = 428;
clientVersionNeeded = quasselVersion;
//! Minimum core build number the client needs
- coreBuildNeeded = 358;
+ coreBuildNeeded = 428;
coreVersionNeeded = quasselVersion;
}