1 /***************************************************************************
2 * Copyright (C) 2005-08 by the Quassel Project *
3 * devel@quassel-irc.org *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) version 3. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
23 #include "bufferinfo.h"
26 #include "ircchannel.h"
30 #include "networkmodel.h"
31 #include "buffermodel.h"
32 #include "quasselui.h"
33 #include "signalproxy.h"
36 QPointer<Client> Client::instanceptr = 0;
38 /*** Initialization/destruction ***/
40 Client *Client::instance() {
42 instanceptr = new Client();
46 void Client::destroy() {
48 instanceptr->deleteLater();
51 void Client::init(AbstractUi *ui) {
52 instance()->mainUi = ui;
56 Client::Client(QObject *parent)
59 _signalProxy(new SignalProxy(SignalProxy::Client, this)),
63 _connectedToCore(false),
66 _monitorBuffer = new Buffer(BufferInfo(), this);
75 _networkModel = new NetworkModel(this);
76 connect(this, SIGNAL(bufferUpdated(BufferInfo)),
77 _networkModel, SLOT(bufferUpdated(BufferInfo)));
79 _bufferModel = new BufferModel(_networkModel);
81 SignalProxy *p = signalProxy();
82 p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
83 SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
84 p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
85 this, SLOT(recvSessionData(const QString &, const QVariant &)));
86 //p->attachSlot(SIGNAL(networkConnected(uint)),
87 //FIXME this, SLOT(networkConnected(uint)));
88 //p->attachSlot(SIGNAL(networkDisconnected(uint)),
89 //FIXME this, SLOT(networkDisconnected(uint)));
90 p->attachSlot(SIGNAL(displayMsg(const Message &)),
91 this, SLOT(recvMessage(const Message &)));
92 p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
93 this, SLOT(recvStatusMsg(QString, QString)));
96 p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
97 p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
98 p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
99 p->attachSignal(this, SIGNAL(requestNetworkStates()));
101 p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
102 p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
103 p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
104 p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
105 p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
107 p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &)));
108 p->attachSignal(this, SIGNAL(requestUpdateNetwork(const NetworkInfo &)), SIGNAL(updateNetwork(const NetworkInfo &)));
109 p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
110 p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId)));
111 p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
113 connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore()));
115 //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
116 connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
117 connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
118 connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
120 layoutTimer = new QTimer(this);
121 layoutTimer->setInterval(0);
122 layoutTimer->setSingleShot(false);
123 connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
127 /*** public static methods ***/
129 QList<BufferInfo> Client::allBufferInfos() {
130 QList<BufferInfo> bufferids;
131 foreach(Buffer *buffer, buffers()) {
132 bufferids << buffer->bufferInfo();
137 QList<Buffer *> Client::buffers() {
138 return instance()->_buffers.values();
143 Buffer *Client::buffer(BufferId bufferUid) {
144 if(instance()->_buffers.contains(bufferUid))
145 return instance()->_buffers[bufferUid];
151 Buffer *Client::buffer(BufferInfo id) {
152 Buffer *buff = buffer(id.uid());
155 Client *client = Client::instance();
156 buff = new Buffer(id, client);
157 connect(buff, SIGNAL(destroyed()),
158 client, SLOT(bufferDestroyed()));
159 client->_buffers[id.uid()] = buff;
160 emit client->bufferUpdated(id);
166 Buffer *Client::monitorBuffer() {
167 return instance()->_monitorBuffer;
171 NetworkModel *Client::networkModel() {
172 return instance()->_networkModel;
175 BufferModel *Client::bufferModel() {
176 return instance()->_bufferModel;
179 SignalProxy *Client::signalProxy() {
180 return instance()->_signalProxy;
183 bool Client::isConnected() {
184 return instance()->_connectedToCore;
187 bool Client::isSynced() {
188 return instance()->_syncedToCore;
191 /*** Network handling ***/
193 QList<NetworkId> Client::networkIds() {
194 return instance()->_networks.keys();
197 const Network * Client::network(NetworkId networkid) {
198 if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid];
203 void Client::networkConnected(uint netid) {
204 // TODO: create statusBuffer / switch to networkids
205 //BufferInfo id = statusBufferInfo(net);
206 //Buffer *b = buffer(id);
207 //b->setActive(true);
209 Network *netinfo = new Network(netid, this);
210 netinfo->setProxy(signalProxy());
211 networkModel()->attachNetwork(netinfo);
212 connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkDestroyed()));
213 _networks[netid] = netinfo;
216 void Client::networkDisconnected(NetworkId networkid) {
217 if(!_networks.contains(networkid)) {
218 qWarning() << "Client::networkDisconnected(uint): unknown Network" << networkid;
222 Network *net = _networks.take(networkid);
223 if(!net->isInitialized()) {
224 qDebug() << "Network" << networkid << "disconnected while not yet initialized!";
225 updateCoreConnectionProgress();
231 void Client::createNetwork(const NetworkInfo &info) {
232 emit instance()->requestCreateNetwork(info);
235 void Client::updateNetwork(const NetworkInfo &info) {
236 emit instance()->requestUpdateNetwork(info);
239 void Client::removeNetwork(NetworkId id) {
240 emit instance()->requestRemoveNetwork(id);
243 void Client::addNetwork(Network *net) {
244 net->setProxy(signalProxy());
245 signalProxy()->synchronize(net);
246 networkModel()->attachNetwork(net);
247 connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed()));
248 instance()->_networks[net->networkId()] = net;
249 emit instance()->networkCreated(net->networkId());
252 void Client::coreNetworkCreated(NetworkId id) {
253 if(_networks.contains(id)) {
254 qWarning() << "Creation of already existing network requested!";
257 Network *net = new Network(id, this);
261 void Client::coreNetworkRemoved(NetworkId id) {
262 if(!_networks.contains(id)) return;
263 Network *net = _networks.take(id);
264 emit networkRemoved(net->networkId());
268 /*** Identity handling ***/
270 QList<IdentityId> Client::identityIds() {
271 return instance()->_identities.keys();
274 const Identity * Client::identity(IdentityId id) {
275 if(instance()->_identities.contains(id)) return instance()->_identities[id];
279 void Client::createIdentity(const Identity &id) {
280 emit instance()->requestCreateIdentity(id);
283 void Client::updateIdentity(const Identity &id) {
284 emit instance()->requestUpdateIdentity(id);
287 void Client::removeIdentity(IdentityId id) {
288 emit instance()->requestRemoveIdentity(id);
291 void Client::coreIdentityCreated(const Identity &other) {
292 if(!_identities.contains(other.id())) {
293 Identity *identity = new Identity(other, this);
294 _identities[other.id()] = identity;
295 identity->setInitialized();
296 signalProxy()->synchronize(identity);
297 emit identityCreated(other.id());
299 qWarning() << tr("Identity already exists in client!");
303 void Client::coreIdentityRemoved(IdentityId id) {
304 if(_identities.contains(id)) {
305 emit identityRemoved(id);
306 Identity *i = _identities.take(id);
312 void Client::userInput(BufferInfo bufferInfo, QString message) {
313 emit instance()->sendInput(bufferInfo, message);
316 /*** core connection stuff ***/
318 void Client::setConnectedToCore(QIODevice *sock) {
320 signalProxy()->addPeer(socket);
321 _connectedToCore = true;
324 void Client::setSyncedToCore() {
325 _syncedToCore = true;
327 emit coreConnectionStateChanged(true);
330 void Client::disconnectFromCore() {
333 socket->deleteLater();
335 _connectedToCore = false;
336 _syncedToCore = false;
338 emit coreConnectionStateChanged(false);
340 // Clear internal data. Hopefully nothing relies on it at this point.
341 _networkModel->clear();
343 QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
344 while(netIter != _networks.end()) {
345 Network *net = netIter.value();
346 disconnect(net, SIGNAL(destroyed()), this, 0);
347 netIter = _networks.erase(netIter);
350 Q_ASSERT(_networks.isEmpty());
352 QHash<BufferId, Buffer *>::iterator bufferIter = _buffers.begin();
353 while(bufferIter != _buffers.end()) {
354 Buffer *buffer = bufferIter.value();
355 disconnect(buffer, SIGNAL(destroyed()), this, 0);
356 bufferIter = _buffers.erase(bufferIter);
357 buffer->deleteLater();
359 Q_ASSERT(_buffers.isEmpty());
361 QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
362 while(idIter != _identities.end()) {
363 Identity *id = idIter.value();
364 emit identityRemoved(id->id());
365 idIter = _identities.erase(idIter);
368 Q_ASSERT(_identities.isEmpty());
375 void Client::setCoreConfiguration(const QVariantMap &settings) {
376 SignalProxy::writeDataToDevice(socket, settings);
379 /*** Session data ***/
381 void Client::recvSessionData(const QString &key, const QVariant &data) {
382 sessionData[key] = data;
383 emit sessionDataChanged(key, data);
384 emit sessionDataChanged(key);
387 void Client::storeSessionData(const QString &key, const QVariant &data) {
388 // Not sure if this is a good idea, but we'll try it anyway:
389 // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
390 // rather than immediately.
391 emit instance()->sendSessionData(key, data);
394 QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
395 if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
399 QStringList Client::sessionDataKeys() {
400 return instance()->sessionData.keys();
408 void Client::updateBufferInfo(BufferInfo id) {
409 emit bufferUpdated(id);
412 void Client::bufferDestroyed() {
413 Buffer *buffer = static_cast<Buffer *>(sender());
414 QHash<BufferId, Buffer *>::iterator iter = _buffers.begin();
415 while(iter != _buffers.end()) {
416 if(iter.value() == buffer) {
417 iter = _buffers.erase(iter);
424 void Client::networkDestroyed() {
425 // FIXME this is not gonna work, net is a QObject here already!
426 Network *net = static_cast<Network *>(sender());
427 NetworkId networkId = net->networkId();
428 if(_networks.contains(networkId))
429 _networks.remove(networkId);
432 void Client::recvMessage(const Message &msg) {
433 Buffer *b = buffer(msg.buffer());
435 networkModel()->updateBufferActivity(msg);
437 if(msg.type() == Message::Plain || msg.type() == Message::Notice || msg.type() == Message::Action) {
438 QString sender = msg.buffer().network() + ":" + msg.buffer().buffer() + ":" + msg.sender();
439 Message mmsg = Message(msg.timestamp(), msg.buffer(), msg.type(), msg.text(), sender, msg.flags());
440 monitorBuffer()->appendMsg(mmsg);
445 void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
446 //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
449 void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) {
450 Buffer *b = buffer(id);
451 foreach(QVariant v, msgs) {
452 Message msg = v.value<Message>();
454 // networkModel()->updateBufferActivity(msg);
455 if(!layoutQueue.contains(b)) layoutQueue.append(b);
457 if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
460 void Client::layoutMsg() {
461 if(layoutQueue.count()) {
462 Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer
464 layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
467 if(!layoutQueue.count())
471 AbstractUiMsg *Client::layoutMsg(const Message &msg) {
472 return instance()->mainUi->layoutMsg(msg);