networkmodel.cpp: Mark ChannelBufferItems as being a drop target, to
allow for channel buffer merging.
bufferviewfilter.cpp: Rework BufferViewFilter::flags() to make it more
clear what's going on, and remove the restriction that made
QueryBuffers the only merge-able buffers.
bufferview.cpp: Rework BufferView::dropEvent() to add a bunch of
comments, and allow ChannelBuffers to be merged as well as QueryBuffers.
ChannelBuffers can only be the source for a merge if they are not
currently joined, to prevent UI weirdness of being in a channel but not
having any associated UI elements.
Resolves GH-220.
(cherry picked from commit
6ee26fd6d0a163314002616d277e5444f11b7720)
: BufferItem(bufferInfo, parent),
_ircChannel(0)
{
: BufferItem(bufferInfo, parent),
_ircChannel(0)
{
+ setFlags(flags() | Qt::ItemIsDropEnabled);
QPoint cursorPos = event->pos();
// check if we're really _on_ the item and not indicating a move to just above or below the item
QPoint cursorPos = event->pos();
// check if we're really _on_ the item and not indicating a move to just above or below the item
+ // Magic margin number for this is from QAbstractItemViewPrivate::position()
const int margin = 2;
if (cursorPos.y() - indexRect.top() < margin
|| indexRect.bottom() - cursorPos.y() < margin)
return TreeViewTouch::dropEvent(event);
const int margin = 2;
if (cursorPos.y() - indexRect.top() < margin
|| indexRect.bottom() - cursorPos.y() < margin)
return TreeViewTouch::dropEvent(event);
+ // If more than one buffer was being dragged, treat this as a rearrangement instead of a merge request
QList<QPair<NetworkId, BufferId> > bufferList = Client::networkModel()->mimeDataToBufferList(event->mimeData());
if (bufferList.count() != 1)
return TreeViewTouch::dropEvent(event);
QList<QPair<NetworkId, BufferId> > bufferList = Client::networkModel()->mimeDataToBufferList(event->mimeData());
if (bufferList.count() != 1)
return TreeViewTouch::dropEvent(event);
+ // Get the Buffer ID of the buffer that was being dragged
BufferId bufferId2 = bufferList[0].second;
BufferId bufferId2 = bufferList[0].second;
- if (index.data(NetworkModel::ItemTypeRole) != NetworkModel::BufferItemType)
+ // Get the Buffer ID of the target buffer
+ BufferId bufferId1 = index.data(NetworkModel::BufferIdRole).value<BufferId>();
+
+ // If the source and target are the same buffer, this was an aborted rearrangement
+ if (bufferId1 == bufferId2)
return TreeViewTouch::dropEvent(event);
return TreeViewTouch::dropEvent(event);
- if (index.data(NetworkModel::BufferTypeRole) != BufferInfo::QueryBuffer)
+ // Get index of buffer that was being dragged
+ QModelIndex index2 = Client::networkModel()->bufferIndex(bufferId2);
+
+ // If the buffer being dragged is a channel and we're still joined to it, treat this as a rearrangement
+ // This prevents us from being joined to a channel with no associated UI elements
+ if (index2.data(NetworkModel::BufferTypeRole) == BufferInfo::ChannelBuffer && index2.data(NetworkModel::ItemActiveRole) == true)
return TreeViewTouch::dropEvent(event);
return TreeViewTouch::dropEvent(event);
- BufferId bufferId1 = index.data(NetworkModel::BufferIdRole).value<BufferId>();
- if (bufferId1 == bufferId2)
+ //If the source buffer is not mergeable(AKA not a Channel and not a Query), try rearranging instead
+ if (index2.data(NetworkModel::BufferTypeRole) != BufferInfo::ChannelBuffer && index2.data(NetworkModel::BufferTypeRole) != BufferInfo::QueryBuffer)
+ return TreeViewTouch::dropEvent(event);
+
+ // If the target buffer is not mergeable(AKA not a Channel and not a Query), try rearranging instead
+ if (index.data(NetworkModel::BufferTypeRole) != BufferInfo::ChannelBuffer && index.data(NetworkModel::BufferTypeRole) != BufferInfo::QueryBuffer)
return TreeViewTouch::dropEvent(event);
return TreeViewTouch::dropEvent(event);
+ // Confirm that the user really wants to merge the buffers before doing so
int res = QMessageBox::question(0, tr("Merge buffers permanently?"),
tr("Do you want to merge the buffer \"%1\" permanently into buffer \"%2\"?\n This cannot be reversed!").arg(Client::networkModel()->bufferName(bufferId2)).arg(Client::networkModel()->bufferName(bufferId1)),
QMessageBox::Yes|QMessageBox::No, QMessageBox::No);
int res = QMessageBox::question(0, tr("Merge buffers permanently?"),
tr("Do you want to merge the buffer \"%1\" permanently into buffer \"%2\"?\n This cannot be reversed!").arg(Client::networkModel()->bufferName(bufferId2)).arg(Client::networkModel()->bufferName(bufferId1)),
QMessageBox::Yes|QMessageBox::No, QMessageBox::No);
QModelIndex source_index = mapToSource(index);
Qt::ItemFlags flags = sourceModel()->flags(source_index);
if (config()) {
QModelIndex source_index = mapToSource(index);
Qt::ItemFlags flags = sourceModel()->flags(source_index);
if (config()) {
- NetworkModel::ItemType itemType = (NetworkModel::ItemType)sourceModel()->data(source_index, NetworkModel::ItemTypeRole).toInt();
BufferInfo::Type bufferType = (BufferInfo::Type)sourceModel()->data(source_index, NetworkModel::BufferTypeRole).toInt();
BufferInfo::Type bufferType = (BufferInfo::Type)sourceModel()->data(source_index, NetworkModel::BufferTypeRole).toInt();
- if (source_index == QModelIndex() || itemType == NetworkModel::NetworkItemType) {
- flags |= Qt::ItemIsDropEnabled;
- }
- else if (_editMode) {
- flags |= Qt::ItemIsUserCheckable | Qt::ItemIsTristate;
- }
- // prohibit dragging of most items. and most drop places
- // only query to query is allowed for merging
- if (bufferType != BufferInfo::QueryBuffer) {
+ // We need Status Buffers to be a drop target, to allow for rearranging buffers.
+ // The Status Buffer "owns" the space between Channel/Query buffers in the tree.
+ // This DOES mean that it looks like you can merge a buffer into the Status buffer, but that is restricted in BufferView::dropEvent().
+ if (bufferType == BufferInfo::StatusBuffer) {
+ // But only if the layout isn't locked!
ClientBufferViewConfig *clientConf = qobject_cast<ClientBufferViewConfig *>(config());
ClientBufferViewConfig *clientConf = qobject_cast<ClientBufferViewConfig *>(config());
- if (clientConf && clientConf->isLocked()) {
- flags &= ~(Qt::ItemIsDropEnabled | Qt::ItemIsDragEnabled);
+ if (clientConf && !clientConf->isLocked()) {
+ flags |= Qt::ItemIsDropEnabled;
+
+ // If we're in Edit Mode, everything except Status Buffers should be hideable.
+ if (_editMode && bufferType != BufferInfo::StatusBuffer) {
+ flags |= Qt::ItemIsUserCheckable | Qt::ItemIsTristate;
+ }