}
void Client::coreSocketConnected() {
- connect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(coreConnectionProgress(uint, uint)));
+ connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
emit coreConnectionMsg(tr("Synchronizing to core..."));
VarMap clientInit;
clientInit["GuiProtocol"] = GUI_PROTOCOL;
void requestBacklog(BufferId, QVariant, QVariant);
void requestNetworkStates();
- void recvPartialItem(quint32 avail, quint32 size);
+ void recvPartialItem(uint avail, uint size);
void coreConnectionError(QString errorMsg);
void coreConnectionMsg(const QString &msg);
void coreConnectionProgress(uint part, uint total);
v["SessionData"] = sessionData;
mutex.unlock();
v["Networks"] = QVariant(servers.keys());
- v["Payload"] = QByteArray(100000000, 'a');
+ // v["Payload"] = QByteArray(100000000, 'a');
return v;
}