#include <QScrollBar>
#include <QDebug>
#include <QMenu>
+#include <QTouchEvent>
+#include <QScrollBar>
#include "buffermodel.h"
#include "client.h"
connect(selectionModel(), SIGNAL(currentChanged(QModelIndex, QModelIndex)), SIGNAL(selectionUpdated()));
connect(selectionModel(), SIGNAL(selectionChanged(QItemSelection, QItemSelection)), SIGNAL(selectionUpdated()));
+ setAttribute(Qt::WA_AcceptTouchEvents);
}
Client::bufferModel()->switchToOrStartQuery(networkId, ircUser->nick());
}
+
+bool NickView::event(QEvent *event) {
+ if (event->type() == QEvent::TouchBegin && _lastTouchStart < QDateTime::currentMSecsSinceEpoch() - 1000) { //(slow) double tab = normal behaviour = select multiple. 1000 ok?
+ _touchScrollInProgress = true;
+ _lastTouchStart = QDateTime::currentMSecsSinceEpoch();
+ setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
+ return true;
+ }
+
+ if (event->type() == QEvent::TouchUpdate && _touchScrollInProgress) {
+ QTouchEvent::TouchPoint p = ((QTouchEvent*)event)->touchPoints().at(0);
+ verticalScrollBar()->setValue(verticalScrollBar()->value() - (p.pos().y() - p.lastPos().y()));
+ return true;
+ }
+
+#if QT_VERSION >= 0x050000
+ if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
+#else
+ if (event->type() == QEvent::TouchEnd) {
+#endif
+ _touchScrollInProgress = false;
+ return true;
+ }
+
+ return QTreeView::event(event);
+}
+
+void NickView::mousePressEvent(QMouseEvent * event) {
+ if (!_touchScrollInProgress)
+ QTreeView::mousePressEvent(event);
+}
+
+void NickView::mouseMoveEvent(QMouseEvent * event) {
+ if (!_touchScrollInProgress)
+ QTreeView::mouseMoveEvent(event);
+}
//! This reimplementation ensures that the current index is first in list
virtual QModelIndexList selectedIndexes() const;
+ virtual bool event(QEvent *event);
+ virtual void mouseMoveEvent(QMouseEvent *event);
+ virtual void mousePressEvent(QMouseEvent *event);
void unanimatedExpandAll();
private:
friend class NickListWidget; // needs selectedIndexes()
+ qint64 _lastTouchStart = 0;
+ bool _touchScrollInProgress = false;
};