That way, we can access our ActionProvider directly, without going through MainWin.
Needs to be abstract here, because we need it in Client.
#include <QObject>
#include "message.h"
+class MessageFilter;
class MessageModel;
class AbstractMessageProcessor;
+class AbstractActionProvider;
+
+class QAction;
+class QMenu;
class AbstractUi : public QObject {
Q_OBJECT
virtual void init() {}; // called after the client is initialized
virtual MessageModel *createMessageModel(QObject *parent) = 0;
virtual AbstractMessageProcessor *createMessageProcessor(QObject *parent) = 0;
+ virtual AbstractActionProvider *actionProvider() const = 0;
inline static bool isVisible() { return _visible; }
inline static void setVisible(bool visible) { _visible = visible; }
static bool _visible;
};
+class AbstractActionProvider : public QObject {
+ Q_OBJECT
+
+ public:
+ AbstractActionProvider(QObject *parent = 0) : QObject(parent) {}
+ virtual ~AbstractActionProvider() {}
+
+ virtual void addActions(QMenu *, const QModelIndex &index, QObject *receiver = 0, const char *method = 0, bool allowBufferHide = false) = 0;
+ virtual void addActions(QMenu *, const QList<QModelIndex> &indexList, QObject *receiver = 0, const char *method = 0, bool allowBufferHide = false) = 0;
+ virtual void addActions(QMenu *, BufferId id, QObject *receiver = 0, const char *method = 0) = 0;
+ virtual void addActions(QMenu *, MessageFilter *filter, QObject *receiver = 0, const char *method = 0) = 0;
+
+ signals:
+ void showChannelList(NetworkId);
+ void showIgnoreList(NetworkId);
+
+};
+
#endif
connect(QApplication::instance(), SIGNAL(aboutToQuit()), SLOT(saveLayout()));
connect(Client::instance(), SIGNAL(networkCreated(NetworkId)), SLOT(clientNetworkCreated(NetworkId)));
connect(Client::instance(), SIGNAL(networkRemoved(NetworkId)), SLOT(clientNetworkRemoved(NetworkId)));
+ connect(Client::mainUi()->actionProvider(), SIGNAL(showChannelList(NetworkId)), SLOT(showChannelList(NetworkId)));
// Setup Dock Areas
setDockNestingEnabled(true);
view->setFilteredModel(Client::bufferModel(), config);
view->show();
- connect(&view->showChannelList, SIGNAL(triggered()), this, SLOT(showChannelList()));
-
Client::bufferModel()->synchronizeView(view);
dock->setWidget(view);
#include "qtui.h"
+#include "abstractnotificationbackend.h"
#include "actioncollection.h"
#include "chatlinemodel.h"
#include "mainwin.h"
-#include "abstractnotificationbackend.h"
+#include "networkmodelactionprovider.h"
#include "qtuimessageprocessor.h"
#include "qtuisettings.h"
#include "qtuistyle.h"
return;
}
+ _actionProvider = new NetworkModelActionProvider(this);
+
QtUiSettings uiSettings;
loadTranslation(uiSettings.value("Locale", QLocale::system()).value<QLocale>());
* @param category The category (default: "General")
*/
static ActionCollection *actionCollection(const QString &category = "General");
+ inline AbstractActionProvider *actionProvider() const;
/* Notifications */
void disconnectedFromCore();
private:
+ AbstractActionProvider *_actionProvider;
+
static MainWin *_mainWin;
static QHash<QString, ActionCollection *> _actionCollections;
static QtUiStyle *_style;
QtUiStyle *QtUi::style() { return _style; }
MainWin *QtUi::mainWindow() { return _mainWin; }
+AbstractActionProvider *QtUi::actionProvider() const { return _actionProvider; }
#endif