+/***************************************************************************
+ * Copyright (C) 2005-07 by The Quassel Team *
+ * devel@quassel-irc.org *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+ ***************************************************************************/
+
+#include "gui.h"
+#include "guiproxy.h"
+#include "mainwin.h"
+#include "buffer.h"
+#include "bufferview.h"
+#include "bufferviewwidget.h"
+#include "util.h"
+
+Client * Client::instanceptr = 0;
+
+Client::ClientMode Client::clientMode;
+QHash<BufferId, Buffer *> Client::buffers;
+QHash<uint, BufferId> Client::bufferIds;
+QHash<QString, QHash<QString, VarMap> > Client::nicks;
+QHash<QString, bool> Client::connected;
+QHash<QString, QString> Client::ownNick;
+QList<BufferId> Client::coreBuffers;
+
+
+Client *Client::instance() {
+ if(instanceptr) return instanceptr;
+ instanceptr = new Client();
+ instanceptr->init();
+}
+
+void Client::destroy() {
+ delete instanceptr;
+ instanceptr = 0;
+}
+
+Client::Client() {
+ clientProxy = ClientProxy::instance();
+
+ mainWin = new MainWin();
+ _bufferModel = new BufferTreeModel(mainWin); // FIXME
+
+ connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
+ connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
+ connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+
+ // TODO: make this configurable (allow monolithic client to connect to remote cores)
+ if(Global::runMode == Global::Monolithic) clientMode = LocalCore;
+ else clientMode = RemoteCore;
+}
+
+void Client::init() {
+ blockSize = 0;
+
+ connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData()));
+ connect(&socket, SIGNAL(connected()), this, SLOT(coreConnected()));
+ connect(&socket, SIGNAL(disconnected()), this, SLOT(coreDisconnected()));
+ connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError)));
+
+ connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateCoreData(UserId, QString)));
+ connect(ClientProxy::instance(), SIGNAL(csUpdateGlobalData(QString, QVariant)), this, SLOT(updateLocalData(QString, QVariant)));
+
+ connect(ClientProxy::instance(), SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant)));
+
+ connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
+ connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString)));
+ connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
+ connect(clientProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(Message)));
+ connect(clientProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
+ connect(clientProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
+ connect(clientProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap)));
+ connect(clientProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
+ connect(clientProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
+ connect(clientProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap)));
+ connect(clientProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
+ connect(clientProxy, SIGNAL(csBacklogData(BufferId, QList<QVariant>, bool)), this, SLOT(recvBacklogData(BufferId, QList<QVariant>, bool)));
+ connect(clientProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId)));
+ connect(this, SIGNAL(sendInput(BufferId, QString)), clientProxy, SLOT(gsUserInput(BufferId, QString)));
+ connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), clientProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
+
+ syncToCore();
+
+ layoutTimer = new QTimer(this);
+ layoutTimer->setInterval(0);
+ layoutTimer->setSingleShot(false);
+ connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+
+ /* make lookups by id faster */
+ foreach(BufferId id, coreBuffers) {
+ bufferIds[id.uid()] = id; // make lookups by id faster
+ buffer(id); // create all buffers, so we see them in the network views
+ emit requestBacklog(id, -1, -1); // TODO: use custom settings for backlog request
+ }
+
+ //mainWin = new MainWin();
+ mainWin->init();
+
+}
+
+Client::~Client() {
+ delete mainWin;
+ foreach(Buffer *buf, buffers.values()) delete buf;
+ delete _bufferModel;
+ ClientProxy::destroy();
+
+}
+
+BufferTreeModel *Client::bufferModel() {
+ return instance()->_bufferModel;
+}
+
+void Client::coreConnected() {
+
+}
+
+void Client::coreDisconnected() {
+
+}
+
+void Client::updateCoreData(UserId, QString key) {
+ if(clientMode == LocalCore) return;
+ QVariant data = Global::data(key);
+ recvProxySignal(GS_UPDATE_GLOBAL_DATA, key, data, QVariant());
+}
+
+void Client::updateLocalData(QString key, QVariant data) {
+ Global::updateData(key, data);
+}
+
+void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
+ if(clientMode == LocalCore) return;
+ QList<QVariant> sigdata;
+ sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3);
+ //qDebug() << "Sending signal: " << sigdata;
+ writeDataToDevice(&socket, QVariant(sigdata));
+}
+
+void Client::connectToCore(QString host, quint16 port) {
+ // TODO implement SSL
+ socket.connectToHost(host, port);
+}
+
+void Client::disconnectFromCore() {
+ socket.close();
+}
+
+void Client::serverError(QAbstractSocket::SocketError) {
+ emit coreConnectionError(socket.errorString());
+}
+
+void Client::serverHasData() {
+ QVariant item;
+ while(readDataFromDevice(&socket, blockSize, item)) {
+ emit recvPartialItem(1,1);
+ QList<QVariant> sigdata = item.toList();
+ Q_ASSERT(sigdata.size() == 4);
+ ClientProxy::instance()->recv((CoreSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]);
+ blockSize = 0;
+ }
+ if(blockSize > 0) {
+ emit recvPartialItem(socket.bytesAvailable(), blockSize);
+ }
+}
+
+/*******************************************************************************************************************/
+
+void Client::networkConnected(QString net) {
+ connected[net] = true;
+ BufferId id = statusBufferId(net);
+ Buffer *b = buffer(id);
+ b->setActive(true);
+ //b->displayMsg(Message(id, Message::Server, tr("Connected.")));
+ // TODO buffersUpdated();
+}
+
+void Client::networkDisconnected(QString net) {
+ foreach(BufferId id, buffers.keys()) {
+ if(id.network() != net) continue;
+ Buffer *b = buffer(id);
+ //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
+ b->setActive(false);
+ }
+ connected[net] = false;
+}
+
+void Client::updateBufferId(BufferId id) {
+ bufferIds[id.uid()] = id; // make lookups by id faster
+ buffer(id);
+}
+
+BufferId Client::bufferId(QString net, QString buf) {
+ foreach(BufferId id, buffers.keys()) {
+ if(id.network() == net && id.buffer() == buf) return id;
+ }
+ Q_ASSERT(false); // should never happen!
+ return BufferId();
+}
+
+BufferId Client::statusBufferId(QString net) {
+ return bufferId(net, "");
+}
+
+
+Buffer * Client::buffer(BufferId id) {
+ Client *client = Client::instance();
+ if(!buffers.contains(id)) {
+ Buffer *b = new Buffer(id);
+ b->setOwnNick(ownNick[id.network()]);
+ connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
+ connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
+ connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
+ buffers[id] = b;
+ emit client->bufferUpdated(b);
+ }
+ return buffers[id];
+}
+
+void Client::recvNetworkState(QString net, QVariant state) {
+ connected[net] = true;
+ setOwnNick(net, state.toMap()["OwnNick"].toString());
+ buffer(statusBufferId(net))->setActive(true);
+ VarMap t = state.toMap()["Topics"].toMap();
+ VarMap n = state.toMap()["Nicks"].toMap();
+ foreach(QVariant v, t.keys()) {
+ QString buf = v.toString();
+ BufferId id = bufferId(net, buf);
+ buffer(id)->setActive(true);
+ setTopic(net, buf, t[buf].toString());
+ }
+ foreach(QString nick, n.keys()) {
+ addNick(net, nick, n[nick].toMap());
+ }
+}
+
+void Client::recvMessage(Message msg) {
+ Buffer *b = buffer(msg.buffer);
+
+ Buffer::ActivityLevel level = Buffer::OtherActivity;
+ if(msg.type == Message::Plain || msg.type == Message::Notice){
+ level |= Buffer::NewMessage;
+ }
+ if(msg.flags & Message::Highlight){
+ level |= Buffer::Highlight;
+ }
+ emit bufferActivity(level, b);
+
+ //b->displayMsg(msg);
+ b->appendChatLine(new ChatLine(msg));
+}
+
+void Client::recvStatusMsg(QString net, QString msg) {
+ //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
+
+}
+
+void Client::recvBacklogData(BufferId id, QList<QVariant> msgs, bool done) {
+ foreach(QVariant v, msgs) {
+ layoutQueue.append(v.value<Message>());
+ }
+ if(!layoutTimer->isActive()) layoutTimer->start();
+}
+
+
+void Client::layoutMsg() {
+ if(layoutQueue.count()) {
+ ChatLine *line = new ChatLine(layoutQueue.takeFirst());
+ buffer(line->bufferId())->prependChatLine(line);
+ }
+ if(!layoutQueue.count()) layoutTimer->stop();
+}
+
+void Client::userInput(BufferId id, QString msg) {
+ emit sendInput(id, msg);
+}
+
+void Client::setTopic(QString net, QString buf, QString topic) {
+ BufferId id = bufferId(net, buf);
+ if(!connected[id.network()]) return;
+ Buffer *b = buffer(id);
+ b->setTopic(topic);
+ //if(!b->isActive()) {
+ // b->setActive(true);
+ // buffersUpdated();
+ //}
+}
+
+void Client::addNick(QString net, QString nick, VarMap props) {
+ if(!connected[net]) return;
+ nicks[net][nick] = props;
+ VarMap chans = props["Channels"].toMap();
+ QStringList c = chans.keys();
+ foreach(QString bufname, c) {
+ buffer(bufferId(net, bufname))->addNick(nick, props);
+ }
+}
+
+void Client::renameNick(QString net, QString oldnick, QString newnick) {
+ if(!connected[net]) return;
+ QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
+ foreach(QString c, chans) {
+ buffer(bufferId(net, c))->renameNick(oldnick, newnick);
+ }
+ nicks[net][newnick] = nicks[net].take(oldnick);
+}
+
+void Client::updateNick(QString net, QString nick, VarMap props) {
+ if(!connected[net]) return;
+ QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
+ QStringList newchans = props["Channels"].toMap().keys();
+ foreach(QString c, newchans) {
+ if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props);
+ else buffer(bufferId(net, c))->addNick(nick, props);
+ }
+ foreach(QString c, oldchans) {
+ if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick);
+ }
+ nicks[net][nick] = props;
+}
+
+void Client::removeNick(QString net, QString nick) {
+ if(!connected[net]) return;
+ VarMap chans = nicks[net][nick]["Channels"].toMap();
+ foreach(QString bufname, chans.keys()) {
+ buffer(bufferId(net, bufname))->removeNick(nick);
+ }
+ nicks[net].remove(nick);
+}
+
+void Client::setOwnNick(QString net, QString nick) {
+ if(!connected[net]) return;
+ ownNick[net] = nick;
+ foreach(BufferId id, buffers.keys()) {
+ if(id.network() == net) {
+ buffers[id]->setOwnNick(nick);
+ }
+ }
+}
+
+