I think priorities make more sense than the prepending/appending of handlers we've had before.
***************************************************************************/
#include "event.h"
+
+Event::Event(EventManager::EventType type)
+ : _type(type)
+{
+
+}
#include <QStringList>
+#include "eventmanager.h"
+
class Event {
public:
- Event();
- virtual ~Event();
+ explicit Event(EventManager::EventType type = EventManager::Invalid);
+ virtual ~Event() {};
+
+ inline EventManager::EventType type() const { return _type; }
- virtual QStringList params() const;
+ //virtual QStringList params() const;
+private:
+ EventManager::EventType _type;
};
#endif
#include <QDebug>
#include <QMetaEnum>
+#include "event.h"
+
EventManager::EventManager(QObject *parent) : QObject(parent) {
}
-void EventManager::registerObject(QObject *object, RegistrationMode mode, const QString &methodPrefix) {
+void EventManager::registerObject(QObject *object, Priority priority, const QString &methodPrefix) {
int eventEnumIndex = metaObject()->indexOfEnumerator("EventType");
Q_ASSERT(eventEnumIndex >= 0);
QMetaEnum eventEnum = metaObject()->enumerator(eventEnumIndex);
qWarning() << Q_FUNC_INFO << QString("Could not find EventType %1").arg(methodSignature);
continue;
}
- Handler handler(object, i);
- mode == Prepend ? registeredHandlers()[static_cast<EventType>(eventType)].prepend(handler)
- : registeredHandlers()[static_cast<EventType>(eventType)].append(handler);
-
+ Handler handler(object, i, priority);
+ registeredHandlers()[static_cast<EventType>(eventType)].append(handler);
qDebug() << "Registered event handler for" << methodSignature << "in" << object;
}
}
-void EventManager::registerEventHandler(EventType event, QObject *object, const char *slot, RegistrationMode mode) {
- registerEventHandler(QList<EventType>() << event, object, slot, mode);
+void EventManager::registerEventHandler(EventType event, QObject *object, const char *slot, Priority priority) {
+ registerEventHandler(QList<EventType>() << event, object, slot, priority);
}
-void EventManager::registerEventHandler(QList<EventType> events, QObject *object, const char *slot, RegistrationMode mode) {
+void EventManager::registerEventHandler(QList<EventType> events, QObject *object, const char *slot, Priority priority) {
int methodIndex = object->metaObject()->indexOfMethod(slot);
if(methodIndex < 0) {
qWarning() << Q_FUNC_INFO << QString("Slot %1 not found in object %2").arg(slot).arg(object->objectName());
return;
}
- Handler handler(object, methodIndex);
+ Handler handler(object, methodIndex, priority);
foreach(EventType event, events) {
- mode == Prepend ? registeredHandlers()[event].prepend(handler)
- : registeredHandlers()[event].append(handler);
-
+ registeredHandlers()[event].append(handler);
qDebug() << "Registered event handler for" << event << "in" << object;
}
}
+
+// not threadsafe! if we should want that, we need to add a mutexed queue somewhere in this general area.
+void EventManager::sendEvent(Event *event) {
+ dispatchEvent(event);
+}
+
+void EventManager::dispatchEvent(Event *event) {
+ // we try handlers from specialized to generic by masking the enum
+
+ // build a list sorted by priorities that contains all eligible handlers
+ QList<Handler> handlers;
+ EventType type = event->type();
+ insertHandlers(registeredHandlers().value(type), handlers);
+
+ // check if we have a generic handler for the event group
+ if((type & EventGroupMask) != type)
+ insertHandlers(registeredHandlers().value(type & EventGroupMask), handlers);
+
+ // now dispatch the event
+ QList<Handler>::const_iterator it = handlers.begin();
+ while(it != handlers.end()) {
+
+ // TODO: check event flags here!
+
+ void *param[] = {0, Q_ARG(Event *, event).data() };
+ it->object->qt_metacall(QMetaObject::InvokeMetaMethod, it->methodIndex, param);
+
+ ++it;
+ }
+
+ // finally, delete it
+ delete event;
+}
+
+void EventManager::insertHandlers(const QList<Handler> &newHandlers, QList<Handler> &existing) {
+ foreach(Handler handler, newHandlers) {
+ if(existing.isEmpty())
+ existing.append(handler);
+ else {
+ // need to insert it at the proper position
+ QList<Handler>::iterator it = existing.begin();
+ while(it != existing.end()) {
+ if(handler.priority > it->priority)
+ break;
+ ++it;
+ }
+ existing.insert(it, handler);
+ }
+ }
+}
Append
};
+ enum Priority {
+ VeryLowPriority,
+ LowPriority,
+ NormalPriority,
+ HighPriority,
+ HighestPriority
+ };
+
/*
*/
+ /* These values make sense! Don't change without knowing what you do! */
enum EventType {
Invalid = 0xffffffff,
- GenericEvent = 0x000000,
-
- IrcServerEvent = 0x010000,
- IrcServerLooking = 0x010001,
- IrcServerConnecting = 0x010002,
- IrcServerConnected = 0x010003,
- IrcServerConnectionFailure = 0x010004,
- IrcServerDisconnected = 0x010005,
- IrcServerQuit = 0x010006,
-
- IrcServerIncoming = 0x010007,
-
- IrcEvent = 0x020000,
- IrcEventCap = 0x020001,
- IrcEventCapAuthenticate = 0x020002,
- IrcEventInvite = 0x020003,
- IrcEventJoin = 0x020004,
- IrcEventKick = 0x020005,
- IrcEventMode = 0x020006,
- IrcEventNick = 0x020007,
- IrcEventNotice = 0x020008,
- IrcEventPart = 0x020009,
- IrcEventPing = 0x02000a,
- IrcEventPong = 0x02000b,
- IrcEventPrivmsg = 0x02000c,
- IrcEventQuit = 0x02000d,
- IrcEventTopic = 0x02000e,
-
- IrcEventNumeric = 0x021000 /* needs 1000 (0x03e8) consecutive free values! */
+ GenericEvent = 0x00000000,
+
+ // for event group handlers (handleIrcEvent() will handle all IrcEvent* enums)
+ // event groups are specified by bits 20-24
+ EventGroupMask = 0x00ff0000,
+
+ NetworkEvent = 0x00010000,
+ NetworkConnecting,
+ NetworkInitializing,
+ NetworkInitialized,
+ NetworkReconnecting,
+ NetworkDisconnecting,
+ NetworkDisconnected,
+ NetworkIncoming,
+
+ IrcServerEvent = 0x00020000,
+ IrcServerIncoming,
+
+ IrcEvent = 0x00030000,
+ IrcEventCap,
+ IrcEventCapAuthenticate,
+ IrcEventInvite,
+ IrcEventJoin,
+ IrcEventKick,
+ IrcEventMode,
+ IrcEventNick,
+ IrcEventNotice,
+ IrcEventPart,
+ IrcEventPing,
+ IrcEventPong,
+ IrcEventPrivmsg,
+ IrcEventQuit,
+ IrcEventTopic,
+
+ IrcEventNumeric = 0x00031000, /* needs 1000 (0x03e8) consecutive free values! */
};
EventManager(QObject *parent = 0);
QStringList providesEnums();
public slots:
- void registerObject(QObject *object, RegistrationMode mode = Append, const QString &methodPrefix = "handle");
- void registerEventHandler(EventType event, QObject *object, const char *slot, RegistrationMode mode = Append);
- void registerEventHandler(QList<EventType> events, QObject *object, const char *slot, RegistrationMode mode = Append);
-
- //void sendEvent(Event *event);
+ void registerObject(QObject *object, Priority priority = NormalPriority, const QString &methodPrefix = "handle");
+ void registerEventHandler(EventType event, QObject *object, const char *slot, Priority priority = NormalPriority);
+ void registerEventHandler(QList<EventType> events, QObject *object, const char *slot, Priority priority = NormalPriority);
+
+ //! Send an event to the registered handlers
+ /**
+ The EventManager takes ownership of the event and will delete it once it's processed.
+ NOTE: This method is not threadsafe!
+ @param event The event to be dispatched
+ */
+ void sendEvent(Event *event);
private:
struct Handler {
QObject *object;
int methodIndex;
+ Priority priority;
- explicit Handler(QObject *obj = 0, int method = 0) {
+ explicit Handler(QObject *obj = 0, int method = 0, Priority prio = NormalPriority) {
object = obj;
methodIndex = method;
+ priority = prio;
}
};
- typedef QHash<EventType, QList<Handler> > HandlerHash;
+ typedef QHash<uint, QList<Handler> > HandlerHash;
inline const HandlerHash ®isteredHandlers() const { return _registeredHandlers; }
inline HandlerHash ®isteredHandlers() { return _registeredHandlers; }
+
+ //! Add handlers to an existing sorted (by priority) handler list
+ void insertHandlers(const QList<Handler> &newHandlers, QList<Handler> &existing);
+
+ void dispatchEvent(Event *event);
+
HandlerHash _registeredHandlers;
};