s->topic = buf->topic();
updateNickList(s, buf->nickList());
s->splitter->restoreState(s->splitterState);
- connect(buf, SIGNAL(nickListChanged(VarMap)), this, SLOT(updateNickList(VarMap)));
+ connect(buf, SIGNAL(nickListChanged(QVariantMap)), this, SLOT(updateNickList(QVariantMap)));
connect(s->nickTree, SIGNAL(itemExpanded(QTreeWidgetItem *)), this, SLOT(itemExpansionChanged(QTreeWidgetItem*)));
connect(s->nickTree, SIGNAL(itemCollapsed(QTreeWidgetItem *)), this, SLOT(itemExpansionChanged(QTreeWidgetItem*)));
} else {
}
-void BufferWidget::updateNickList(VarMap nicks) {
+void BufferWidget::updateNickList(QVariantMap nicks) {
Buffer *buf = qobject_cast<Buffer*>(sender());
Q_ASSERT(buf);
updateNickList(states[buf], nicks);
}
// TODO Use 005
-void BufferWidget::updateNickList(BufferState *state, VarMap nicks) {
+void BufferWidget::updateNickList(BufferState *state, QVariantMap nicks) {
emit nickListUpdated(nicks.keys());
QTreeWidget *tree = state->nickTree;
if(!tree) return;