Fix crash on end of backlog (cf. BR 248)
[quassel.git] / src / client / client.cpp
1 /***************************************************************************
2  *   Copyright (C) 2005-08 by the Quassel Project                          *
3  *   devel@quassel-irc.org                                                 *
4  *                                                                         *
5  *   This program is free software; you can redistribute it and/or modify  *
6  *   it under the terms of the GNU General Public License as published by  *
7  *   the Free Software Foundation; either version 2 of the License, or     *
8  *   (at your option) version 3.                                           *
9  *                                                                         *
10  *   This program is distributed in the hope that it will be useful,       *
11  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
12  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
13  *   GNU General Public License for more details.                          *
14  *                                                                         *
15  *   You should have received a copy of the GNU General Public License     *
16  *   along with this program; if not, write to the                         *
17  *   Free Software Foundation, Inc.,                                       *
18  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
19  ***************************************************************************/
20
21 #include "client.h"
22
23 #include "abstractmessageprocessor.h"
24 #include "bufferinfo.h"
25 #include "buffermodel.h"
26 #include "buffersettings.h"
27 #include "buffersyncer.h"
28 #include "bufferviewmanager.h"
29 #include "clientbacklogmanager.h"
30 #include "clientirclisthelper.h"
31 #include "global.h"
32 #include "identity.h"
33 #include "ircchannel.h"
34 #include "ircuser.h"
35 #include "message.h"
36 #include "messagemodel.h"
37 #include "network.h"
38 #include "networkmodel.h"
39 #include "quasselui.h"
40 #include "signalproxy.h"
41 #include "util.h"
42
43 QPointer<Client> Client::instanceptr = 0;
44 AccountId Client::_currentCoreAccount = 0;
45
46 /*** Initialization/destruction ***/
47
48 Client *Client::instance() {
49   if(!instanceptr)
50     instanceptr = new Client();
51   return instanceptr;
52 }
53
54 void Client::destroy() {
55   //delete instanceptr;
56   instanceptr->deleteLater();
57 }
58
59 void Client::init(AbstractUi *ui) {
60   instance()->mainUi = ui;
61   instance()->init();
62 }
63
64 Client::Client(QObject *parent)
65   : QObject(parent),
66     socket(0),
67     _signalProxy(new SignalProxy(SignalProxy::Client, this)),
68     mainUi(0),
69     _networkModel(0),
70     _bufferModel(0),
71     _bufferSyncer(0),
72     _backlogManager(new ClientBacklogManager(this)),
73     _bufferViewManager(0),
74     _ircListHelper(new ClientIrcListHelper(this)),
75     _messageModel(0),
76     _messageProcessor(0),
77     _connectedToCore(false),
78     _syncedToCore(false)
79 {
80   _signalProxy->synchronize(_ircListHelper);
81
82   connect(_backlogManager, SIGNAL(backlog(BufferId, const QVariantList &)),
83           this, SLOT(receiveBacklog(BufferId, const QVariantList &)));
84 }
85
86 Client::~Client() {
87   disconnectFromCore();
88 }
89
90 void Client::init() {
91   _currentCoreAccount = 0;
92   _networkModel = new NetworkModel(this);
93
94   connect(this, SIGNAL(bufferUpdated(BufferInfo)),
95           _networkModel, SLOT(bufferUpdated(BufferInfo)));
96   connect(this, SIGNAL(networkRemoved(NetworkId)),
97           _networkModel, SLOT(networkRemoved(NetworkId)));
98
99   _bufferModel = new BufferModel(_networkModel);
100   _messageModel = mainUi->createMessageModel(this);
101   _messageProcessor = mainUi->createMessageProcessor(this);
102
103   SignalProxy *p = signalProxy();
104
105   p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
106   p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
107
108   p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
109   p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
110   p->attachSignal(this, SIGNAL(requestNetworkStates()));
111
112   p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
113   p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
114   p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
115   p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
116
117   p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &)));
118   p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
119   p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId)));
120   p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
121
122   connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore()));
123
124   //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
125   connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
126   connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
127   connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
128
129 }
130
131 /*** public static methods ***/
132
133 AccountId Client::currentCoreAccount() {
134   return _currentCoreAccount;
135 }
136
137 void Client::setCurrentCoreAccount(AccountId id) {
138   _currentCoreAccount = id;
139 }
140
141 QList<BufferInfo> Client::allBufferInfos() {
142   QList<BufferInfo> bufferids;
143   foreach(Buffer *buffer, buffers()) {
144     bufferids << buffer->bufferInfo();
145   }
146   return bufferids;
147 }
148
149 QList<Buffer *> Client::buffers() {
150   return instance()->_buffers.values();
151 }
152
153
154 Buffer *Client::statusBuffer(const NetworkId &networkId) const {
155   if(_statusBuffers.contains(networkId))
156     return _statusBuffers[networkId];
157   else
158     return 0;
159 }
160
161 Buffer *Client::buffer(BufferInfo bufferInfo) {
162   Buffer *buff = 0;
163   if(instance()->_buffers.contains(bufferInfo.bufferId()))
164     buff = instance()->_buffers[bufferInfo.bufferId()];
165
166   if(!buff) {
167     Client *client = Client::instance();
168     buff = new Buffer(bufferInfo, client);
169     connect(buff, SIGNAL(destroyed()), client, SLOT(bufferDestroyed()));
170     client->_buffers[bufferInfo.bufferId()] = buff;
171     if(bufferInfo.type() == BufferInfo::StatusBuffer)
172       client->_statusBuffers[bufferInfo.networkId()] = buff;
173
174     emit client->bufferUpdated(bufferInfo);
175
176     // I don't like this: but currently there isn't really a prettier way:
177     if(isSynced()) {  // this slows down syncing a lot, so disable it during sync
178       QModelIndex bufferIdx = networkModel()->bufferIndex(bufferInfo.bufferId());
179       bufferModel()->setCurrentIndex(bufferModel()->mapFromSource(bufferIdx));
180     }
181   }
182   Q_ASSERT(buff);
183   return buff;
184 }
185
186 bool Client::isConnected() {
187   return instance()->_connectedToCore;
188 }
189
190 bool Client::isSynced() {
191   return instance()->_syncedToCore;
192 }
193
194 /*** Network handling ***/
195
196 QList<NetworkId> Client::networkIds() {
197   return instance()->_networks.keys();
198 }
199
200 const Network * Client::network(NetworkId networkid) {
201   if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid];
202   else return 0;
203 }
204
205 void Client::createNetwork(const NetworkInfo &info) {
206   emit instance()->requestCreateNetwork(info);
207 }
208
209 void Client::removeNetwork(NetworkId id) {
210   emit instance()->requestRemoveNetwork(id);
211 }
212
213 void Client::updateNetwork(const NetworkInfo &info) {
214   Network *netptr = instance()->_networks.value(info.networkId, 0);
215   if(!netptr) {
216     qWarning() << "Update for unknown network requested:" << info;
217     return;
218   }
219   netptr->requestSetNetworkInfo(info);
220 }
221
222 void Client::addNetwork(Network *net) {
223   net->setProxy(signalProxy());
224   signalProxy()->synchronize(net);
225   networkModel()->attachNetwork(net);
226   connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed()));
227   instance()->_networks[net->networkId()] = net;
228   emit instance()->networkCreated(net->networkId());
229 }
230
231 void Client::coreNetworkCreated(NetworkId id) {
232   if(_networks.contains(id)) {
233     qWarning() << "Creation of already existing network requested!";
234     return;
235   }
236   Network *net = new Network(id, this);
237   addNetwork(net);
238 }
239
240 void Client::coreNetworkRemoved(NetworkId id) {
241   if(!_networks.contains(id))
242     return;
243   Network *net = _networks.take(id);
244   emit networkRemoved(net->networkId());
245   net->deleteLater();
246 }
247
248 /*** Identity handling ***/
249
250 QList<IdentityId> Client::identityIds() {
251   return instance()->_identities.keys();
252 }
253
254 const Identity * Client::identity(IdentityId id) {
255   if(instance()->_identities.contains(id)) return instance()->_identities[id];
256   else return 0;
257 }
258
259 void Client::createIdentity(const Identity &id) {
260   emit instance()->requestCreateIdentity(id);
261 }
262
263 void Client::updateIdentity(IdentityId id, const QVariantMap &ser) {
264   Identity *idptr = instance()->_identities.value(id, 0);
265   if(!idptr) {
266     qWarning() << "Update for unknown identity requested:" << id;
267     return;
268   }
269   idptr->requestUpdate(ser);
270 }
271
272 void Client::removeIdentity(IdentityId id) {
273   emit instance()->requestRemoveIdentity(id);
274 }
275
276 void Client::coreIdentityCreated(const Identity &other) {
277   if(!_identities.contains(other.id())) {
278     Identity *identity = new Identity(other, this);
279     _identities[other.id()] = identity;
280     identity->setInitialized();
281     signalProxy()->synchronize(identity);
282     emit identityCreated(other.id());
283   } else {
284     qWarning() << tr("Identity already exists in client!");
285   }
286 }
287
288 void Client::coreIdentityRemoved(IdentityId id) {
289   if(_identities.contains(id)) {
290     emit identityRemoved(id);
291     Identity *i = _identities.take(id);
292     i->deleteLater();
293   }
294 }
295
296 /***  ***/
297 void Client::userInput(BufferInfo bufferInfo, QString message) {
298   emit instance()->sendInput(bufferInfo, message);
299 }
300
301 /*** core connection stuff ***/
302
303 void Client::setConnectedToCore(QIODevice *sock, AccountId id) {
304   socket = sock;
305   signalProxy()->addPeer(socket);
306   _connectedToCore = true;
307   setCurrentCoreAccount(id);
308 }
309
310 void Client::setSyncedToCore() {
311   // create buffersyncer
312   Q_ASSERT(!_bufferSyncer);
313   _bufferSyncer = new BufferSyncer(this);
314   connect(bufferSyncer(), SIGNAL(lastSeenMsgSet(BufferId, MsgId)), _networkModel, SLOT(setLastSeenMsgId(BufferId, MsgId)));
315   connect(bufferSyncer(), SIGNAL(bufferRemoved(BufferId)), this, SLOT(bufferRemoved(BufferId)));
316   connect(bufferSyncer(), SIGNAL(bufferRenamed(BufferId, QString)), this, SLOT(bufferRenamed(BufferId, QString)));
317   signalProxy()->synchronize(bufferSyncer());
318
319   // attach backlog manager
320   signalProxy()->synchronize(backlogManager());
321
322   // create a new BufferViewManager
323   _bufferViewManager = new BufferViewManager(signalProxy(), this);
324
325   _syncedToCore = true;
326   emit connected();
327   emit coreConnectionStateChanged(true);
328 }
329
330 void Client::setSecuredConnection() {
331   emit securedConnection();
332 }
333
334 void Client::disconnectFromCore() {
335   if(!isConnected())
336     return;
337   _connectedToCore = false;
338
339   if(socket) {
340     socket->close();
341     socket->deleteLater();
342   }
343   _syncedToCore = false;
344   emit disconnected();
345   emit coreConnectionStateChanged(false);
346
347   messageProcessor()->reset();
348
349   // Clear internal data. Hopefully nothing relies on it at this point.
350   setCurrentCoreAccount(0);
351
352   if(_bufferSyncer) {
353     _bufferSyncer->deleteLater();
354     _bufferSyncer = 0;
355   }
356
357   if(_bufferViewManager) {
358     _bufferViewManager->deleteLater();
359     _bufferViewManager = 0;
360   }
361
362   _messageModel->clear();
363   _networkModel->clear();
364
365   QHash<BufferId, Buffer *>::iterator bufferIter =  _buffers.begin();
366   while(bufferIter != _buffers.end()) {
367     Buffer *buffer = bufferIter.value();
368     disconnect(buffer, SIGNAL(destroyed()), this, 0);
369     bufferIter = _buffers.erase(bufferIter);
370     buffer->deleteLater();
371   }
372   Q_ASSERT(_buffers.isEmpty());
373
374   _statusBuffers.clear();
375
376   QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
377   while(netIter != _networks.end()) {
378     Network *net = netIter.value();
379     emit networkRemoved(net->networkId());
380     disconnect(net, SIGNAL(destroyed()), this, 0);
381     netIter = _networks.erase(netIter);
382     net->deleteLater();
383   }
384   Q_ASSERT(_networks.isEmpty());
385
386   QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
387   while(idIter != _identities.end()) {
388     Identity *id = idIter.value();
389     emit identityRemoved(id->id());
390     idIter = _identities.erase(idIter);
391     id->deleteLater();
392   }
393   Q_ASSERT(_identities.isEmpty());
394
395 }
396
397 void Client::setCoreConfiguration(const QVariantMap &settings) {
398   SignalProxy::writeDataToDevice(socket, settings);
399 }
400
401 /*** ***/
402
403 void Client::updateBufferInfo(BufferInfo id) {
404   emit bufferUpdated(id);
405 }
406
407 void Client::bufferDestroyed() {
408   Buffer *buffer = static_cast<Buffer *>(sender());
409   QHash<BufferId, Buffer *>::iterator iter = _buffers.begin();
410   while(iter != _buffers.end()) {
411     if(iter.value() == buffer) {
412       iter = _buffers.erase(iter);
413       break;
414     }
415     iter++;
416   }
417
418   QHash<NetworkId, Buffer *>::iterator statusIter = _statusBuffers.begin();
419   while(statusIter != _statusBuffers.end()) {
420     if(statusIter.value() == buffer) {
421       statusIter = _statusBuffers.erase(statusIter);
422       break;
423     }
424     statusIter++;
425   }
426 }
427
428 void Client::networkDestroyed() {
429   Network *net = static_cast<Network *>(sender());
430   QHash<NetworkId, Network *>::iterator netIter = _networks.begin();
431   while(netIter != _networks.end()) {
432     if(*netIter == net) {
433       netIter = _networks.erase(netIter);
434       break;
435     } else {
436       netIter++;
437     }
438   }
439 }
440
441 // Hmm... we never used this...
442 void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
443   //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
444 }
445
446 void Client::recvMessage(const Message &msg_) {
447   Message msg = msg_;
448   messageProcessor()->process(msg);
449 }
450
451 void Client::receiveBacklog(BufferId bufferId, const QVariantList &msgs) {
452   if(msgs.isEmpty()) return;
453   //QTime start = QTime::currentTime();
454   QList<Message> msglist;
455   foreach(QVariant v, msgs) {
456     Message msg = v.value<Message>();
457     msg.setFlags(msg.flags() | Message::Backlog);
458     msglist << msg;
459   }
460   messageProcessor()->process(msglist);
461   //qDebug() << "processed" << msgs.count() << "backlog lines in" << start.msecsTo(QTime::currentTime());
462 }
463
464 void Client::setBufferLastSeenMsg(BufferId id, const MsgId &msgId) {
465   if(!bufferSyncer())
466     return;
467   bufferSyncer()->requestSetLastSeenMsg(id, msgId);
468 }
469
470 void Client::removeBuffer(BufferId id) {
471   if(!bufferSyncer()) return;
472   bufferSyncer()->requestRemoveBuffer(id);
473 }
474
475 void Client::bufferRemoved(BufferId bufferId) {
476   // first remove the buffer from hash. this prohibits further lastSeenUpdates
477   Buffer *buff = 0;
478   if(_buffers.contains(bufferId)) {
479     buff = _buffers.take(bufferId);
480     disconnect(buff, 0, this, 0);
481   }
482
483   // then we select a sane buffer (status buffer)
484   /* we have to manually select a buffer because otherwise inconsitent changes
485    * to the model might occur:
486    * the result of a buffer removal triggers a change in the selection model.
487    * the newly selected buffer might be a channel that hasn't been selected yet
488    * and a new nickview would be created (which never heard of the "rowsAboutToBeRemoved").
489    * this new view (and/or) its sort filter will then only receive a "rowsRemoved" signal.
490    */
491   QModelIndex current = bufferModel()->currentIndex();
492   if(current.data(NetworkModel::BufferIdRole).value<BufferId>() == bufferId) {
493     bufferModel()->setCurrentIndex(current.sibling(0,0));
494   }
495
496   // and remove it from the model
497   networkModel()->removeBuffer(bufferId);
498
499   if(buff)
500     buff->deleteLater();
501 }
502
503 void Client::bufferRenamed(BufferId bufferId, const QString &newName) {
504   QModelIndex bufferIndex = networkModel()->bufferIndex(bufferId);
505   if(bufferIndex.isValid()) {
506     networkModel()->setData(bufferIndex, newName, Qt::DisplayRole);
507   }
508 }