1 /***************************************************************************
2 * Copyright (C) 2005-07 by The Quassel Team *
3 * devel@quassel-irc.org *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
23 #include "networkinfo.h"
25 #include "ircchannel.h"
29 #include "bufferinfo.h"
30 #include "buffertreemodel.h"
31 #include "quasselui.h"
32 #include "signalproxy.h"
33 #include "synchronizer.h"
36 QPointer<Client> Client::instanceptr = 0;
38 // ==============================
39 // public Static Methods
40 // ==============================
41 Client *Client::instance() {
43 instanceptr = new Client();
47 void Client::destroy() {
51 void Client::init(AbstractUi *ui) {
52 instance()->mainUi = ui;
56 QList<NetworkInfo *> Client::networkInfos() {
57 return instance()->_networkInfo.values();
60 NetworkInfo *Client::networkInfo(uint networkid) {
61 if(instance()->_networkInfo.contains(networkid))
62 return instance()->_networkInfo[networkid];
67 QList<BufferInfo> Client::allBufferInfos() {
68 QList<BufferInfo> bufferids;
69 foreach(Buffer *buffer, buffers()) {
70 bufferids << buffer->bufferInfo();
75 QList<Buffer *> Client::buffers() {
76 return instance()->_buffers.values();
79 Buffer *Client::buffer(uint bufferUid) {
80 if(instance()->_buffers.contains(bufferUid))
81 return instance()->_buffers[bufferUid];
86 Buffer *Client::buffer(BufferInfo id) {
87 Buffer *buff = buffer(id.uid());
90 Client *client = Client::instance();
91 buff = new Buffer(id, client);
93 connect(buff, SIGNAL(userInput(BufferInfo, QString)),
94 client, SLOT(userInput(BufferInfo, QString)));
95 connect(buff, SIGNAL(bufferUpdated(Buffer *)),
96 client, SIGNAL(bufferUpdated(Buffer *)));
97 connect(buff, SIGNAL(destroyed()),
98 client, SLOT(bufferDestroyed()));
99 client->_buffers[id.uid()] = buff;
100 emit client->bufferUpdated(buff);
106 // FIXME switch to netids!
107 // WHEN IS THIS NEEDED ANYHOW!?
108 BufferInfo Client::bufferInfo(QString net, QString buf) {
109 foreach(Buffer *buffer_, buffers()) {
110 BufferInfo bufferInfo = buffer_->bufferInfo();
111 if(bufferInfo.network() == net && bufferInfo.buffer() == buf)
114 Q_ASSERT(false); // should never happen!
118 BufferInfo Client::statusBufferInfo(QString net) {
119 return bufferInfo(net, "");
122 BufferTreeModel *Client::bufferModel() {
123 return instance()->_bufferModel;
126 SignalProxy *Client::signalProxy() {
127 return instance()->_signalProxy;
130 // ==============================
131 // Constructor / Decon
132 // ==============================
133 Client::Client(QObject *parent)
136 _signalProxy(new SignalProxy(SignalProxy::Client, this)),
139 connectedToCore(false)
146 void Client::init() {
149 _bufferModel = new BufferTreeModel(this);
151 connect(this, SIGNAL(bufferSelected(Buffer *)),
152 _bufferModel, SLOT(selectBuffer(Buffer *)));
153 connect(this, SIGNAL(bufferUpdated(Buffer *)),
154 _bufferModel, SLOT(bufferUpdated(Buffer *)));
155 connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)),
156 _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
158 SignalProxy *p = signalProxy();
159 p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
160 SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
161 p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
162 this, SLOT(recvSessionData(const QString &, const QVariant &)));
163 p->attachSlot(SIGNAL(coreState(const QVariant &)),
164 this, SLOT(recvCoreState(const QVariant &)));
165 p->attachSlot(SIGNAL(networkConnected(uint)),
166 this, SLOT(networkConnected(uint)));
167 p->attachSlot(SIGNAL(networkDisconnected(uint)),
168 this, SLOT(networkDisconnected(uint)));
169 p->attachSlot(SIGNAL(displayMsg(const Message &)),
170 this, SLOT(recvMessage(const Message &)));
171 p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
172 this, SLOT(recvStatusMsg(QString, QString)));
175 p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
176 p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
177 p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
178 p->attachSignal(this, SIGNAL(requestNetworkStates()));
180 connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
181 connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
182 connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
183 connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
185 layoutTimer = new QTimer(this);
186 layoutTimer->setInterval(0);
187 layoutTimer->setSingleShot(false);
188 connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
192 bool Client::isConnected() {
193 return instance()->connectedToCore;
196 void Client::fakeInput(uint bufferUid, QString message) {
197 Buffer *buff = buffer(bufferUid);
199 qWarning() << "No Buffer with uid" << bufferUid << "can't send Input" << message;
201 emit instance()->sendInput(buff->bufferInfo(), message);
204 void Client::fakeInput(BufferInfo bufferInfo, QString message) {
205 fakeInput(bufferInfo, message);
208 void Client::connectToCore(const QVariantMap &conn) {
209 // TODO implement SSL
210 coreConnectionInfo = conn;
212 emit coreConnectionError(tr("Already connected to Core!"));
217 socket->deleteLater();
219 if(conn["Host"].toString().isEmpty()) {
220 clientMode = LocalCore;
221 socket = new QBuffer(this);
222 connect(socket, SIGNAL(readyRead()), this, SLOT(coreHasData()));
223 socket->open(QIODevice::ReadWrite);
224 //QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString());
226 coreSocketConnected();
228 clientMode = RemoteCore;
229 emit coreConnectionMsg(tr("Connecting..."));
231 QTcpSocket *sock = new QTcpSocket(this);
233 connect(sock, SIGNAL(readyRead()), this, SLOT(coreHasData()));
234 connect(sock, SIGNAL(connected()), this, SLOT(coreSocketConnected()));
235 connect(sock, SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
236 connect(signalProxy(), SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
237 //connect(sock, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(coreSocketStateChanged(QAbstractSocket::SocketState)));
238 connect(sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(coreSocketError(QAbstractSocket::SocketError)));
239 sock->connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
243 void Client::disconnectFromCore() {
245 if(clientMode == LocalCore) {
246 coreSocketDisconnected();
250 void Client::setCoreConfiguration(const QVariantMap &settings) {
251 writeDataToDevice(socket, settings);
254 void Client::coreSocketConnected() {
255 connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
256 emit coreConnectionMsg(tr("Synchronizing to core..."));
257 QVariantMap clientInit;
258 clientInit["GuiProtocol"] = GUI_PROTOCOL;
259 clientInit["User"] = coreConnectionInfo["User"].toString();
260 clientInit["Password"] = coreConnectionInfo["Password"].toString();
261 writeDataToDevice(socket, clientInit);
264 void Client::coreSocketDisconnected() {
265 instance()->connectedToCore = false;
267 socket->deleteLater();
270 /* Clear internal data. Hopefully nothing relies on it at this point. */
271 _bufferModel->clear();
272 foreach(Buffer *buffer, _buffers.values()) {
273 buffer->deleteLater();
277 foreach(NetworkInfo *networkinfo, _networkInfo.values()) {
278 networkinfo->deleteLater();
280 _networkInfo.clear();
282 coreConnectionInfo.clear();
288 void Client::coreSocketStateChanged(QAbstractSocket::SocketState state) {
289 if(state == QAbstractSocket::UnconnectedState) coreSocketDisconnected();
292 void Client::recvCoreState(const QVariant &state) {
293 disconnect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
294 disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy
295 signalProxy()->addPeer(socket);
300 void Client::syncToCore(const QVariant &coreState) {
301 if(!coreState.toMap().contains("SessionState")) {
302 emit coreConnectionError(tr("Invalid data received from core!"));
303 disconnectFromCore();
307 QVariantMap sessionState = coreState.toMap()["SessionState"].toMap();
310 QVariantMap sessData = sessionState["SessionData"].toMap();
311 foreach(QString key, sessData.keys())
312 recvSessionData(key, sessData[key]);
314 // store Buffer details
315 QVariantList coreBuffers = sessionState["Buffers"].toList();
316 /* make lookups by id faster */
317 foreach(QVariant vid, coreBuffers) {
318 buffer(vid.value<BufferInfo>()); // create all buffers, so we see them in the network views
321 // create networkInfo objects
322 QVariantList networkids = sessionState["Networks"].toList();
323 foreach(QVariant networkid, networkids) {
324 networkConnected(networkid.toUInt());
327 instance()->connectedToCore = true;
328 updateCoreConnectionProgress();
330 emit connected(); // FIXME EgS: moved here from updateCoreConnectionProgress
333 void Client::updateCoreConnectionProgress() {
334 // we'll do this in three steps:
339 int numNets = networkInfos().count();
340 int numNetsWaiting = 0;
343 int numIrcUsersWaiting = 0;
346 int numChannelsWaiting = 0;
348 foreach(NetworkInfo *net, networkInfos()) {
349 if(! net->initialized())
352 numIrcUsers += net->ircUsers().count();
353 foreach(IrcUser *user, net->ircUsers()) {
354 if(! user->initialized())
355 numIrcUsersWaiting++;
358 numChannels += net->ircChannels().count();
359 foreach(IrcChannel *channel, net->ircChannels()) {
360 if(! channel->initialized())
361 numChannelsWaiting++;
365 if(numNetsWaiting > 0) {
366 emit coreConnectionMsg(tr("Requesting network states..."));
367 emit coreConnectionProgress(numNets - numNetsWaiting, numNets);
371 if(numIrcUsersWaiting > 0) {
372 emit coreConnectionMsg(tr("Requesting User states..."));
373 emit coreConnectionProgress(numIrcUsers - numIrcUsersWaiting, numIrcUsers);
377 if(numChannelsWaiting > 0) {
378 emit coreConnectionMsg(tr("Requesting Channel states..."));
379 emit coreConnectionProgress(numChannels - numChannelsWaiting, numChannels);
383 emit coreConnectionProgress(1,1);
384 //emit connected(); // FIXME EgS: This caused the double backlog... but... we shouldn't be calling this whole function all the time...
386 foreach(NetworkInfo *net, networkInfos()) {
387 disconnect(net, 0, this, SLOT(updateCoreConnectionProgress()));
390 // signalProxy()->dumpProxyStats();
393 void Client::recvSessionData(const QString &key, const QVariant &data) {
394 sessionData[key] = data;
395 emit sessionDataChanged(key, data);
396 emit sessionDataChanged(key);
399 void Client::storeSessionData(const QString &key, const QVariant &data) {
400 // Not sure if this is a good idea, but we'll try it anyway:
401 // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
402 // rather than immediately.
403 emit instance()->sendSessionData(key, data);
406 QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
407 if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
411 QStringList Client::sessionDataKeys() {
412 return instance()->sessionData.keys();
415 void Client::coreSocketError(QAbstractSocket::SocketError) {
416 emit coreConnectionError(socket->errorString());
417 socket->deleteLater();
420 void Client::coreHasData() {
422 if(readDataFromDevice(socket, blockSize, item)) {
423 emit recvPartialItem(1,1);
424 QVariantMap msg = item.toMap();
425 if (!msg["StartWizard"].toBool()) {
426 recvCoreState(msg["Reply"]);
428 qWarning("Core not configured!");
429 qDebug() << "Available storage providers: " << msg["StorageProviders"].toStringList();
430 emit showConfigWizard(msg);
436 emit recvPartialItem(socket->bytesAvailable(), blockSize);
440 void Client::networkConnected(uint netid) {
441 // TODO: create statusBuffer / switch to networkids
442 //BufferInfo id = statusBufferInfo(net);
443 //Buffer *b = buffer(id);
444 //b->setActive(true);
446 // FIXME EgS: do we really need to call updateCoreConnectionProgress whenever a new network is connected?
447 NetworkInfo *netinfo = new NetworkInfo(netid, signalProxy(), this);
448 connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress()));
449 connect(netinfo, SIGNAL(ircUserInitDone()), this, SLOT(updateCoreConnectionProgress()));
450 connect(netinfo, SIGNAL(ircChannelInitDone()), this, SLOT(updateCoreConnectionProgress()));
451 connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkInfoDestroyed()));
452 _networkInfo[netid] = netinfo;
455 void Client::networkDisconnected(uint networkid) {
456 foreach(Buffer *buffer, buffers()) {
457 if(buffer->bufferInfo().networkId() != networkid)
460 //buffer->displayMsg(Message(bufferid, Message::Server, tr("Server disconnected."))); FIXME
461 buffer->setActive(false);
464 Q_ASSERT(networkInfo(networkid));
465 if(!networkInfo(networkid)->initialized()) {
466 qDebug() << "Network" << networkid << "disconnected while not yet initialized!";
467 updateCoreConnectionProgress();
471 void Client::updateBufferInfo(BufferInfo id) {
472 buffer(id)->updateBufferInfo(id);
475 void Client::bufferDestroyed() {
476 Buffer *buffer = static_cast<Buffer *>(sender());
477 uint bufferUid = buffer->uid();
478 if(_buffers.contains(bufferUid))
479 _buffers.remove(bufferUid);
482 void Client::networkInfoDestroyed() {
483 NetworkInfo *netinfo = static_cast<NetworkInfo *>(sender());
484 uint networkId = netinfo->networkId();
485 if(_networkInfo.contains(networkId))
486 _networkInfo.remove(networkId);
489 void Client::recvMessage(const Message &msg) {
490 Buffer *b = buffer(msg.buffer());
492 Buffer::ActivityLevel level = Buffer::OtherActivity;
493 if(msg.type() == Message::Plain || msg.type() == Message::Notice){
494 level |= Buffer::NewMessage;
496 if(msg.flags() & Message::Highlight){
497 level |= Buffer::Highlight;
499 emit bufferActivity(level, b);
504 void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
505 //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
508 void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) {
509 Buffer *b = buffer(id);
510 foreach(QVariant v, msgs) {
511 Message msg = v.value<Message>();
513 if(!layoutQueue.contains(b)) layoutQueue.append(b);
515 if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
518 void Client::layoutMsg() {
519 if(layoutQueue.count()) {
520 Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer
522 layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
525 if(!layoutQueue.count())
529 AbstractUiMsg *Client::layoutMsg(const Message &msg) {
530 return instance()->mainUi->layoutMsg(msg);
533 void Client::userInput(BufferInfo id, QString msg) {
534 emit sendInput(id, msg);