fixing the creating of new buffers in the client. bye bye Client::buffer(BufferId)
[quassel.git] / src / client / client.cpp
1 /***************************************************************************
2  *   Copyright (C) 2005-08 by the Quassel Project                          *
3  *   devel@quassel-irc.org                                                 *
4  *                                                                         *
5  *   This program is free software; you can redistribute it and/or modify  *
6  *   it under the terms of the GNU General Public License as published by  *
7  *   the Free Software Foundation; either version 2 of the License, or     *
8  *   (at your option) version 3.                                           *
9  *                                                                         *
10  *   This program is distributed in the hope that it will be useful,       *
11  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
12  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
13  *   GNU General Public License for more details.                          *
14  *                                                                         *
15  *   You should have received a copy of the GNU General Public License     *
16  *   along with this program; if not, write to the                         *
17  *   Free Software Foundation, Inc.,                                       *
18  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
19  ***************************************************************************/
20
21 #include "client.h"
22
23 #include "abstractmessageprocessor.h"
24 #include "bufferinfo.h"
25 #include "buffermodel.h"
26 #include "buffersettings.h"
27 #include "buffersyncer.h"
28 #include "bufferviewmanager.h"
29 #include "clientbacklogmanager.h"
30 #include "clientirclisthelper.h"
31 #include "global.h"
32 #include "identity.h"
33 #include "ircchannel.h"
34 #include "ircuser.h"
35 #include "message.h"
36 #include "messagemodel.h"
37 #include "network.h"
38 #include "networkmodel.h"
39 #include "quasselui.h"
40 #include "signalproxy.h"
41 #include "util.h"
42
43 QPointer<Client> Client::instanceptr = 0;
44 AccountId Client::_currentCoreAccount = 0;
45
46 /*** Initialization/destruction ***/
47
48 Client *Client::instance() {
49   if(!instanceptr)
50     instanceptr = new Client();
51   return instanceptr;
52 }
53
54 void Client::destroy() {
55   //delete instanceptr;
56   instanceptr->deleteLater();
57 }
58
59 void Client::init(AbstractUi *ui) {
60   instance()->mainUi = ui;
61   instance()->init();
62 }
63
64 Client::Client(QObject *parent)
65   : QObject(parent),
66     socket(0),
67     _signalProxy(new SignalProxy(SignalProxy::Client, this)),
68     mainUi(0),
69     _networkModel(0),
70     _bufferModel(0),
71     _bufferSyncer(0),
72     _backlogManager(new ClientBacklogManager(this)),
73     _bufferViewManager(0),
74     _ircListHelper(new ClientIrcListHelper(this)),
75     _messageModel(0),
76     _messageProcessor(0),
77     _connectedToCore(false),
78     _syncedToCore(false)
79 {
80   _signalProxy->synchronize(_ircListHelper);
81
82   connect(_backlogManager, SIGNAL(backlog(BufferId, const QVariantList &)),
83           this, SLOT(receiveBacklog(BufferId, const QVariantList &)));
84 }
85
86 Client::~Client() {
87   disconnectFromCore();
88 }
89
90 void Client::init() {
91   _currentCoreAccount = 0;
92   _networkModel = new NetworkModel(this);
93
94   connect(this, SIGNAL(bufferUpdated(BufferInfo)),
95           _networkModel, SLOT(bufferUpdated(BufferInfo)));
96   connect(this, SIGNAL(networkRemoved(NetworkId)),
97           _networkModel, SLOT(networkRemoved(NetworkId)));
98
99   _bufferModel = new BufferModel(_networkModel);
100   _messageModel = mainUi->createMessageModel(this);
101   _messageProcessor = mainUi->createMessageProcessor(this);
102
103   SignalProxy *p = signalProxy();
104
105   p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
106   p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
107
108   p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
109   p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
110   p->attachSignal(this, SIGNAL(requestNetworkStates()));
111
112   p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
113   p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
114   p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
115   p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
116   p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
117
118   p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &)));
119   p->attachSignal(this, SIGNAL(requestUpdateNetwork(const NetworkInfo &)), SIGNAL(updateNetwork(const NetworkInfo &)));
120   p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
121   p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId)));
122   p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
123
124   connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore()));
125
126   //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
127   connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
128   connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
129   connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
130
131 }
132
133 /*** public static methods ***/
134
135 AccountId Client::currentCoreAccount() {
136   return _currentCoreAccount;
137 }
138
139 void Client::setCurrentCoreAccount(AccountId id) {
140   _currentCoreAccount = id;
141 }
142
143 QList<BufferInfo> Client::allBufferInfos() {
144   QList<BufferInfo> bufferids;
145   foreach(Buffer *buffer, buffers()) {
146     bufferids << buffer->bufferInfo();
147   }
148   return bufferids;
149 }
150
151 QList<Buffer *> Client::buffers() {
152   return instance()->_buffers.values();
153 }
154
155
156 Buffer *Client::statusBuffer(const NetworkId &networkId) const {
157   if(_statusBuffers.contains(networkId))
158     return _statusBuffers[networkId];
159   else
160     return 0;
161 }
162
163 Buffer *Client::buffer(BufferInfo bufferInfo) {
164   Buffer *buff = 0;
165   if(instance()->_buffers.contains(bufferInfo.bufferId()))
166     buff = instance()->_buffers[bufferInfo.bufferId()];
167
168   if(!buff) {
169     Client *client = Client::instance();
170     buff = new Buffer(bufferInfo, client);
171     connect(buff, SIGNAL(destroyed()), client, SLOT(bufferDestroyed()));
172     client->_buffers[bufferInfo.bufferId()] = buff;
173     if(bufferInfo.type() == BufferInfo::StatusBuffer)
174       client->_statusBuffers[bufferInfo.networkId()] = buff;
175
176     emit client->bufferUpdated(bufferInfo);
177
178     // I don't like this: but currently there isn't really a prettier way:
179     if(isSynced()) {  // this slows down syncing a lot, so disable it during sync
180       QModelIndex bufferIdx = networkModel()->bufferIndex(bufferInfo.bufferId());
181       bufferModel()->setCurrentIndex(bufferModel()->mapFromSource(bufferIdx));
182     }
183   }
184   Q_ASSERT(buff);
185   return buff;
186 }
187
188 bool Client::isConnected() {
189   return instance()->_connectedToCore;
190 }
191
192 bool Client::isSynced() {
193   return instance()->_syncedToCore;
194 }
195
196 /*** Network handling ***/
197
198 QList<NetworkId> Client::networkIds() {
199   return instance()->_networks.keys();
200 }
201
202 const Network * Client::network(NetworkId networkid) {
203   if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid];
204   else return 0;
205 }
206
207 void Client::createNetwork(const NetworkInfo &info) {
208   emit instance()->requestCreateNetwork(info);
209 }
210
211 void Client::updateNetwork(const NetworkInfo &info) {
212   emit instance()->requestUpdateNetwork(info);
213 }
214
215 void Client::removeNetwork(NetworkId id) {
216   emit instance()->requestRemoveNetwork(id);
217 }
218
219 void Client::addNetwork(Network *net) {
220   net->setProxy(signalProxy());
221   signalProxy()->synchronize(net);
222   networkModel()->attachNetwork(net);
223   connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed()));
224   instance()->_networks[net->networkId()] = net;
225   emit instance()->networkCreated(net->networkId());
226 }
227
228 void Client::coreNetworkCreated(NetworkId id) {
229   if(_networks.contains(id)) {
230     qWarning() << "Creation of already existing network requested!";
231     return;
232   }
233   Network *net = new Network(id, this);
234   addNetwork(net);
235 }
236
237 void Client::coreNetworkRemoved(NetworkId id) {
238   if(!_networks.contains(id))
239     return;
240   Network *net = _networks.take(id);
241   emit networkRemoved(net->networkId());
242   net->deleteLater();
243 }
244
245 /*** Identity handling ***/
246
247 QList<IdentityId> Client::identityIds() {
248   return instance()->_identities.keys();
249 }
250
251 const Identity * Client::identity(IdentityId id) {
252   if(instance()->_identities.contains(id)) return instance()->_identities[id];
253   else return 0;
254 }
255
256 void Client::createIdentity(const Identity &id) {
257   emit instance()->requestCreateIdentity(id);
258 }
259
260 void Client::updateIdentity(const Identity &id) {
261   emit instance()->requestUpdateIdentity(id);
262 }
263
264 void Client::removeIdentity(IdentityId id) {
265   emit instance()->requestRemoveIdentity(id);
266 }
267
268 void Client::coreIdentityCreated(const Identity &other) {
269   if(!_identities.contains(other.id())) {
270     Identity *identity = new Identity(other, this);
271     _identities[other.id()] = identity;
272     identity->setInitialized();
273     signalProxy()->synchronize(identity);
274     emit identityCreated(other.id());
275   } else {
276     qWarning() << tr("Identity already exists in client!");
277   }
278 }
279
280 void Client::coreIdentityRemoved(IdentityId id) {
281   if(_identities.contains(id)) {
282     emit identityRemoved(id);
283     Identity *i = _identities.take(id);
284     i->deleteLater();
285   }
286 }
287
288 /***  ***/
289 void Client::userInput(BufferInfo bufferInfo, QString message) {
290   emit instance()->sendInput(bufferInfo, message);
291 }
292
293 /*** core connection stuff ***/
294
295 void Client::setConnectedToCore(QIODevice *sock, AccountId id) {
296   socket = sock;
297   signalProxy()->addPeer(socket);
298   _connectedToCore = true;
299   setCurrentCoreAccount(id);
300 }
301
302 void Client::setSyncedToCore() {
303   // create buffersyncer
304   Q_ASSERT(!_bufferSyncer);
305   _bufferSyncer = new BufferSyncer(this);
306   connect(bufferSyncer(), SIGNAL(lastSeenMsgSet(BufferId, MsgId)), _networkModel, SLOT(setLastSeenMsgId(BufferId, MsgId)));
307   connect(bufferSyncer(), SIGNAL(bufferRemoved(BufferId)), this, SLOT(bufferRemoved(BufferId)));
308   connect(bufferSyncer(), SIGNAL(bufferRenamed(BufferId, QString)), this, SLOT(bufferRenamed(BufferId, QString)));
309   signalProxy()->synchronize(bufferSyncer());
310
311   // attach backlog manager
312   signalProxy()->synchronize(backlogManager());
313
314   // create a new BufferViewManager
315   _bufferViewManager = new BufferViewManager(signalProxy(), this);
316
317   _syncedToCore = true;
318   emit connected();
319   emit coreConnectionStateChanged(true);
320 }
321
322 void Client::setSecuredConnection() {
323   emit securedConnection();
324 }
325
326 void Client::disconnectFromCore() {
327   if(!isConnected())
328     return;
329   _connectedToCore = false;
330
331   if(socket) {
332     socket->close();
333     socket->deleteLater();
334   }
335   _syncedToCore = false;
336   emit disconnected();
337   emit coreConnectionStateChanged(false);
338
339   messageProcessor()->reset();
340
341   // Clear internal data. Hopefully nothing relies on it at this point.
342   setCurrentCoreAccount(0);
343
344   if(_bufferSyncer) {
345     _bufferSyncer->deleteLater();
346     _bufferSyncer = 0;
347   }
348
349   if(_bufferViewManager) {
350     _bufferViewManager->deleteLater();
351     _bufferViewManager = 0;
352   }
353
354   _messageModel->clear();
355   _networkModel->clear();
356
357   QHash<BufferId, Buffer *>::iterator bufferIter =  _buffers.begin();
358   while(bufferIter != _buffers.end()) {
359     Buffer *buffer = bufferIter.value();
360     disconnect(buffer, SIGNAL(destroyed()), this, 0);
361     bufferIter = _buffers.erase(bufferIter);
362     buffer->deleteLater();
363   }
364   Q_ASSERT(_buffers.isEmpty());
365
366   _statusBuffers.clear();
367
368   QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
369   while(netIter != _networks.end()) {
370     Network *net = netIter.value();
371     emit networkRemoved(net->networkId());
372     disconnect(net, SIGNAL(destroyed()), this, 0);
373     netIter = _networks.erase(netIter);
374     net->deleteLater();
375   }
376   Q_ASSERT(_networks.isEmpty());
377
378   QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
379   while(idIter != _identities.end()) {
380     Identity *id = idIter.value();
381     emit identityRemoved(id->id());
382     idIter = _identities.erase(idIter);
383     id->deleteLater();
384   }
385   Q_ASSERT(_identities.isEmpty());
386
387 }
388
389 void Client::setCoreConfiguration(const QVariantMap &settings) {
390   SignalProxy::writeDataToDevice(socket, settings);
391 }
392
393 /*** ***/
394
395 void Client::updateBufferInfo(BufferInfo id) {
396   emit bufferUpdated(id);
397 }
398
399 void Client::bufferDestroyed() {
400   Buffer *buffer = static_cast<Buffer *>(sender());
401   QHash<BufferId, Buffer *>::iterator iter = _buffers.begin();
402   while(iter != _buffers.end()) {
403     if(iter.value() == buffer) {
404       iter = _buffers.erase(iter);
405       break;
406     }
407     iter++;
408   }
409
410   QHash<NetworkId, Buffer *>::iterator statusIter = _statusBuffers.begin();
411   while(statusIter != _statusBuffers.end()) {
412     if(statusIter.value() == buffer) {
413       statusIter = _statusBuffers.erase(statusIter);
414       break;
415     }
416     statusIter++;
417   }
418 }
419
420 void Client::networkDestroyed() {
421   Network *net = static_cast<Network *>(sender());
422   QHash<NetworkId, Network *>::iterator netIter = _networks.begin();
423   while(netIter != _networks.end()) {
424     if(*netIter == net) {
425       netIter = _networks.erase(netIter);
426       break;
427     } else {
428       netIter++;
429     }
430   }
431 }
432
433 // Hmm... we never used this...
434 void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
435   //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
436 }
437
438 void Client::recvMessage(const Message &msg_) {
439   Message msg = msg_;
440   messageProcessor()->process(msg);
441 }
442
443 void Client::receiveBacklog(BufferId bufferId, const QVariantList &msgs) {
444   //QTime start = QTime::currentTime();
445   QList<Message> msglist;
446   foreach(QVariant v, msgs) {
447     Message msg = v.value<Message>();
448     msg.setFlags(msg.flags() | Message::Backlog);
449     msglist << msg;
450   }
451   messageProcessor()->process(msglist);
452   //qDebug() << "processed" << msgs.count() << "backlog lines in" << start.msecsTo(QTime::currentTime());
453 }
454
455 void Client::setBufferLastSeenMsg(BufferId id, const MsgId &msgId) {
456   if(!bufferSyncer())
457     return;
458   bufferSyncer()->requestSetLastSeenMsg(id, msgId);
459 }
460
461 void Client::removeBuffer(BufferId id) {
462   if(!bufferSyncer()) return;
463   bufferSyncer()->requestRemoveBuffer(id);
464 }
465
466 void Client::bufferRemoved(BufferId bufferId) {
467   // first remove the buffer from hash. this prohibits further lastSeenUpdates
468   Buffer *buff = 0;
469   if(_buffers.contains(bufferId)) {
470     buff = _buffers.take(bufferId);
471     disconnect(buff, 0, this, 0);
472   }
473
474   // then we select a sane buffer (status buffer)
475   /* we have to manually select a buffer because otherwise inconsitent changes
476    * to the model might occur:
477    * the result of a buffer removal triggers a change in the selection model.
478    * the newly selected buffer might be a channel that hasn't been selected yet
479    * and a new nickview would be created (which never heard of the "rowsAboutToBeRemoved").
480    * this new view (and/or) its sort filter will then only receive a "rowsRemoved" signal.
481    */
482   QModelIndex current = bufferModel()->currentIndex();
483   if(current.data(NetworkModel::BufferIdRole).value<BufferId>() == bufferId) {
484     bufferModel()->setCurrentIndex(current.sibling(0,0));
485   }
486
487   // and remove it from the model
488   networkModel()->removeBuffer(bufferId);
489
490   if(buff)
491     buff->deleteLater();
492 }
493
494 void Client::bufferRenamed(BufferId bufferId, const QString &newName) {
495   QModelIndex bufferIndex = networkModel()->bufferIndex(bufferId);
496   if(bufferIndex.isValid()) {
497     networkModel()->setData(bufferIndex, newName, Qt::DisplayRole);
498   }
499 }