1 /***************************************************************************
2 * Copyright (C) 2005-07 by The Quassel Team *
3 * devel@quassel-irc.org *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
25 //#include "bufferview.h"
26 #include "bufferviewwidget.h"
29 Client * Client::instanceptr = 0;
31 Client::ClientMode Client::clientMode;
32 QHash<BufferId, Buffer *> Client::buffers;
33 QHash<uint, BufferId> Client::bufferIds;
34 QHash<QString, QHash<QString, VarMap> > Client::nicks;
35 QHash<QString, bool> Client::connected;
36 QHash<QString, QString> Client::ownNick;
37 QList<BufferId> Client::coreBuffers;
40 Client *Client::instance() {
41 if(instanceptr) return instanceptr;
42 instanceptr = new Client();
47 void Client::destroy() {
53 clientProxy = ClientProxy::instance();
55 //mainWin = new MainWin();
57 _bufferModel = new BufferTreeModel(0); // FIXME
59 connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
60 connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
61 connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
63 // TODO: make this configurable (allow monolithic client to connect to remote cores)
64 if(Global::runMode == Global::Monolithic) clientMode = LocalCore;
65 else clientMode = RemoteCore;
71 connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData()));
72 connect(&socket, SIGNAL(connected()), this, SLOT(coreConnected()));
73 connect(&socket, SIGNAL(disconnected()), this, SLOT(coreDisconnected()));
74 connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError)));
76 connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateCoreData(UserId, QString)));
77 connect(clientProxy, SIGNAL(csUpdateGlobalData(QString, QVariant)), this, SLOT(updateLocalData(QString, QVariant)));
79 connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant)));
80 connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
81 connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString)));
82 connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
83 connect(clientProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(Message)));
84 connect(clientProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
85 connect(clientProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
86 connect(clientProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap)));
87 connect(clientProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
88 connect(clientProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
89 connect(clientProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap)));
90 connect(clientProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
91 connect(clientProxy, SIGNAL(csBacklogData(BufferId, QList<QVariant>, bool)), this, SLOT(recvBacklogData(BufferId, QList<QVariant>, bool)));
92 connect(clientProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId)));
93 connect(this, SIGNAL(sendInput(BufferId, QString)), clientProxy, SLOT(gsUserInput(BufferId, QString)));
94 connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), clientProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
98 layoutTimer = new QTimer(this);
99 layoutTimer->setInterval(0);
100 layoutTimer->setSingleShot(false);
101 connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
103 /* make lookups by id faster */
104 foreach(BufferId id, coreBuffers) {
105 bufferIds[id.uid()] = id; // make lookups by id faster
106 buffer(id); // create all buffers, so we see them in the network views
107 emit requestBacklog(id, -1, -1); // TODO: use custom settings for backlog request
110 mainWin = new MainWin();
118 foreach(Buffer *buf, buffers.values()) delete buf;
119 ClientProxy::destroy();
123 BufferTreeModel *Client::bufferModel() {
124 return instance()->_bufferModel;
127 void Client::coreConnected() {
131 void Client::coreDisconnected() {
135 void Client::updateCoreData(UserId, QString key) {
136 if(clientMode == LocalCore) return;
137 QVariant data = Global::data(key);
138 recvProxySignal(GS_UPDATE_GLOBAL_DATA, key, data, QVariant());
141 void Client::updateLocalData(QString key, QVariant data) {
142 Global::updateData(key, data);
145 void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
146 if(clientMode == LocalCore) return;
147 QList<QVariant> sigdata;
148 sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3);
149 //qDebug() << "Sending signal: " << sigdata;
150 writeDataToDevice(&socket, QVariant(sigdata));
153 void Client::connectToCore(QString host, quint16 port) {
154 // TODO implement SSL
155 socket.connectToHost(host, port);
158 void Client::disconnectFromCore() {
162 void Client::serverError(QAbstractSocket::SocketError) {
163 emit coreConnectionError(socket.errorString());
166 void Client::serverHasData() {
168 while(readDataFromDevice(&socket, blockSize, item)) {
169 emit recvPartialItem(1,1);
170 QList<QVariant> sigdata = item.toList();
171 Q_ASSERT(sigdata.size() == 4);
172 ClientProxy::instance()->recv((CoreSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]);
176 emit recvPartialItem(socket.bytesAvailable(), blockSize);
180 /*******************************************************************************************************************/
182 void Client::networkConnected(QString net) {
183 connected[net] = true;
184 BufferId id = statusBufferId(net);
185 Buffer *b = buffer(id);
187 //b->displayMsg(Message(id, Message::Server, tr("Connected.")));
188 // TODO buffersUpdated();
191 void Client::networkDisconnected(QString net) {
192 foreach(BufferId id, buffers.keys()) {
193 if(id.network() != net) continue;
194 Buffer *b = buffer(id);
195 //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
198 connected[net] = false;
201 void Client::updateBufferId(BufferId id) {
202 bufferIds[id.uid()] = id; // make lookups by id faster
206 BufferId Client::bufferId(QString net, QString buf) {
207 foreach(BufferId id, buffers.keys()) {
208 if(id.network() == net && id.buffer() == buf) return id;
210 Q_ASSERT(false); // should never happen!
214 BufferId Client::statusBufferId(QString net) {
215 return bufferId(net, "");
219 Buffer * Client::buffer(BufferId id) {
220 Client *client = Client::instance();
221 if(!buffers.contains(id)) {
222 Buffer *b = new Buffer(id);
223 b->setOwnNick(ownNick[id.network()]);
224 connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
225 connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
226 connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
228 emit client->bufferUpdated(b);
233 void Client::recvNetworkState(QString net, QVariant state) {
234 connected[net] = true;
235 setOwnNick(net, state.toMap()["OwnNick"].toString());
236 buffer(statusBufferId(net))->setActive(true);
237 VarMap t = state.toMap()["Topics"].toMap();
238 VarMap n = state.toMap()["Nicks"].toMap();
239 foreach(QVariant v, t.keys()) {
240 QString buf = v.toString();
241 BufferId id = bufferId(net, buf);
242 buffer(id)->setActive(true);
243 setTopic(net, buf, t[buf].toString());
245 foreach(QString nick, n.keys()) {
246 addNick(net, nick, n[nick].toMap());
250 void Client::recvMessage(Message msg) {
251 Buffer *b = buffer(msg.buffer);
253 Buffer::ActivityLevel level = Buffer::OtherActivity;
254 if(msg.type == Message::Plain || msg.type == Message::Notice){
255 level |= Buffer::NewMessage;
257 if(msg.flags & Message::Highlight){
258 level |= Buffer::Highlight;
260 emit bufferActivity(level, b);
262 //b->displayMsg(msg);
263 b->appendChatLine(new ChatLine(msg));
266 void Client::recvStatusMsg(QString net, QString msg) {
267 //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
271 void Client::recvBacklogData(BufferId id, QList<QVariant> msgs, bool done) {
272 foreach(QVariant v, msgs) {
273 layoutQueue.append(v.value<Message>());
275 if(!layoutTimer->isActive()) layoutTimer->start();
279 void Client::layoutMsg() {
280 if(layoutQueue.count()) {
281 ChatLine *line = new ChatLine(layoutQueue.takeFirst());
282 buffer(line->bufferId())->prependChatLine(line);
284 if(!layoutQueue.count()) layoutTimer->stop();
287 void Client::userInput(BufferId id, QString msg) {
288 emit sendInput(id, msg);
291 void Client::setTopic(QString net, QString buf, QString topic) {
292 BufferId id = bufferId(net, buf);
293 if(!connected[id.network()]) return;
294 Buffer *b = buffer(id);
296 //if(!b->isActive()) {
297 // b->setActive(true);
302 void Client::addNick(QString net, QString nick, VarMap props) {
303 if(!connected[net]) return;
304 nicks[net][nick] = props;
305 VarMap chans = props["Channels"].toMap();
306 QStringList c = chans.keys();
307 foreach(QString bufname, c) {
308 buffer(bufferId(net, bufname))->addNick(nick, props);
312 void Client::renameNick(QString net, QString oldnick, QString newnick) {
313 if(!connected[net]) return;
314 QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
315 foreach(QString c, chans) {
316 buffer(bufferId(net, c))->renameNick(oldnick, newnick);
318 nicks[net][newnick] = nicks[net].take(oldnick);
321 void Client::updateNick(QString net, QString nick, VarMap props) {
322 if(!connected[net]) return;
323 QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
324 QStringList newchans = props["Channels"].toMap().keys();
325 foreach(QString c, newchans) {
326 if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props);
327 else buffer(bufferId(net, c))->addNick(nick, props);
329 foreach(QString c, oldchans) {
330 if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick);
332 nicks[net][nick] = props;
335 void Client::removeNick(QString net, QString nick) {
336 if(!connected[net]) return;
337 VarMap chans = nicks[net][nick]["Channels"].toMap();
338 foreach(QString bufname, chans.keys()) {
339 buffer(bufferId(net, bufname))->removeNick(nick);
341 nicks[net].remove(nick);
344 void Client::setOwnNick(QString net, QString nick) {
345 if(!connected[net]) return;
347 foreach(BufferId id, buffers.keys()) {
348 if(id.network() == net) {
349 buffers[id]->setOwnNick(nick);