1 /***************************************************************************
2 * Copyright (C) 2005-08 by the Quassel Project *
3 * devel@quassel-irc.org *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) version 3. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
23 #include "bufferinfo.h"
24 #include "buffersyncer.h"
25 #include "clientbacklogmanager.h"
28 #include "ircchannel.h"
32 #include "networkmodel.h"
33 #include "buffermodel.h"
34 #include "quasselui.h"
35 #include "signalproxy.h"
37 #include "buffersettings.h"
39 QPointer<Client> Client::instanceptr = 0;
40 AccountId Client::_currentCoreAccount = 0;
42 /*** Initialization/destruction ***/
44 Client *Client::instance() {
46 instanceptr = new Client();
50 void Client::destroy() {
52 instanceptr->deleteLater();
55 void Client::init(AbstractUi *ui) {
56 instance()->mainUi = ui;
60 Client::Client(QObject *parent)
63 _signalProxy(new SignalProxy(SignalProxy::Client, this)),
68 _backlogManager(new ClientBacklogManager(this)),
69 _connectedToCore(false),
72 _monitorBuffer = new Buffer(BufferInfo(), this);
73 connect(_backlogManager, SIGNAL(backlog(BufferId, const QVariantList &)),
74 this, SLOT(receiveBacklog(BufferId, const QVariantList &)));
82 _currentCoreAccount = 0;
83 _networkModel = new NetworkModel(this);
84 connect(this, SIGNAL(bufferUpdated(BufferInfo)),
85 _networkModel, SLOT(bufferUpdated(BufferInfo)));
86 connect(this, SIGNAL(networkRemoved(NetworkId)),
87 _networkModel, SLOT(networkRemoved(NetworkId)));
89 _bufferModel = new BufferModel(_networkModel);
91 SignalProxy *p = signalProxy();
93 p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
94 p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
96 p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
97 p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
98 p->attachSignal(this, SIGNAL(requestNetworkStates()));
100 p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
101 p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
102 p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
103 p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
104 p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
106 p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &)));
107 p->attachSignal(this, SIGNAL(requestUpdateNetwork(const NetworkInfo &)), SIGNAL(updateNetwork(const NetworkInfo &)));
108 p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
109 p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId)));
110 p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
112 connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore()));
114 //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
115 connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
116 connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
117 connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
119 layoutTimer = new QTimer(this);
120 layoutTimer->setInterval(0);
121 layoutTimer->setSingleShot(false);
122 connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
126 /*** public static methods ***/
128 AccountId Client::currentCoreAccount() {
129 return _currentCoreAccount;
132 void Client::setCurrentCoreAccount(AccountId id) {
133 _currentCoreAccount = id;
136 QList<BufferInfo> Client::allBufferInfos() {
137 QList<BufferInfo> bufferids;
138 foreach(Buffer *buffer, buffers()) {
139 bufferids << buffer->bufferInfo();
144 QList<Buffer *> Client::buffers() {
145 return instance()->_buffers.values();
149 Buffer *Client::statusBuffer(const NetworkId &networkId) const {
150 if(_statusBuffers.contains(networkId))
151 return _statusBuffers[networkId];
156 Buffer *Client::buffer(BufferId bufferId) {
157 if(instance()->_buffers.contains(bufferId))
158 return instance()->_buffers[bufferId];
163 Buffer *Client::buffer(BufferInfo bufferInfo) {
164 Buffer *buff = buffer(bufferInfo.bufferId());
167 Client *client = Client::instance();
168 buff = new Buffer(bufferInfo, client);
169 connect(buff, SIGNAL(destroyed()), client, SLOT(bufferDestroyed()));
170 client->_buffers[bufferInfo.bufferId()] = buff;
171 if(bufferInfo.type() == BufferInfo::StatusBuffer)
172 client->_statusBuffers[bufferInfo.networkId()] = buff;
174 emit client->bufferUpdated(bufferInfo);
176 // I don't like this: but currently there isn't really a prettier way:
177 if(isSynced()) { // this slows down syncing a lot, so disable it during sync
178 QModelIndex bufferIdx = networkModel()->bufferIndex(bufferInfo.bufferId());
179 bufferModel()->setCurrentIndex(bufferModel()->mapFromSource(bufferIdx));
186 bool Client::isConnected() {
187 return instance()->_connectedToCore;
190 bool Client::isSynced() {
191 return instance()->_syncedToCore;
194 /*** Network handling ***/
196 QList<NetworkId> Client::networkIds() {
197 return instance()->_networks.keys();
200 const Network * Client::network(NetworkId networkid) {
201 if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid];
205 void Client::createNetwork(const NetworkInfo &info) {
206 emit instance()->requestCreateNetwork(info);
209 void Client::updateNetwork(const NetworkInfo &info) {
210 emit instance()->requestUpdateNetwork(info);
213 void Client::removeNetwork(NetworkId id) {
214 emit instance()->requestRemoveNetwork(id);
217 void Client::addNetwork(Network *net) {
218 net->setProxy(signalProxy());
219 signalProxy()->synchronize(net);
220 networkModel()->attachNetwork(net);
221 connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed()));
222 instance()->_networks[net->networkId()] = net;
223 emit instance()->networkCreated(net->networkId());
226 void Client::coreNetworkCreated(NetworkId id) {
227 if(_networks.contains(id)) {
228 qWarning() << "Creation of already existing network requested!";
231 Network *net = new Network(id, this);
235 void Client::coreNetworkRemoved(NetworkId id) {
236 if(!_networks.contains(id)) return;
237 Network *net = _networks.take(id);
238 emit networkRemoved(net->networkId());
242 /*** Identity handling ***/
244 QList<IdentityId> Client::identityIds() {
245 return instance()->_identities.keys();
248 const Identity * Client::identity(IdentityId id) {
249 if(instance()->_identities.contains(id)) return instance()->_identities[id];
253 void Client::createIdentity(const Identity &id) {
254 emit instance()->requestCreateIdentity(id);
257 void Client::updateIdentity(const Identity &id) {
258 emit instance()->requestUpdateIdentity(id);
261 void Client::removeIdentity(IdentityId id) {
262 emit instance()->requestRemoveIdentity(id);
265 void Client::coreIdentityCreated(const Identity &other) {
266 if(!_identities.contains(other.id())) {
267 Identity *identity = new Identity(other, this);
268 _identities[other.id()] = identity;
269 identity->setInitialized();
270 signalProxy()->synchronize(identity);
271 emit identityCreated(other.id());
273 qWarning() << tr("Identity already exists in client!");
277 void Client::coreIdentityRemoved(IdentityId id) {
278 if(_identities.contains(id)) {
279 emit identityRemoved(id);
280 Identity *i = _identities.take(id);
286 void Client::userInput(BufferInfo bufferInfo, QString message) {
287 emit instance()->sendInput(bufferInfo, message);
290 /*** core connection stuff ***/
292 void Client::setConnectedToCore(QIODevice *sock, AccountId id) {
294 signalProxy()->addPeer(socket);
295 _connectedToCore = true;
296 setCurrentCoreAccount(id);
299 void Client::setSyncedToCore() {
300 // create buffersyncer
301 Q_ASSERT(!_bufferSyncer);
302 _bufferSyncer = new BufferSyncer(this);
303 connect(bufferSyncer(), SIGNAL(lastSeenMsgSet(BufferId, MsgId)), this, SLOT(updateLastSeenMsg(BufferId, MsgId)));
304 connect(bufferSyncer(), SIGNAL(bufferRemoved(BufferId)), this, SLOT(bufferRemoved(BufferId)));
305 connect(bufferSyncer(), SIGNAL(bufferRenamed(BufferId, QString)), this, SLOT(bufferRenamed(BufferId, QString)));
306 signalProxy()->synchronize(bufferSyncer());
308 // attach backlog manager
309 signalProxy()->synchronize(backlogManager());
311 _syncedToCore = true;
313 emit coreConnectionStateChanged(true);
316 void Client::disconnectFromCore() {
322 socket->deleteLater();
324 _connectedToCore = false;
325 _syncedToCore = false;
326 setCurrentCoreAccount(0);
328 emit coreConnectionStateChanged(false);
330 // Clear internal data. Hopefully nothing relies on it at this point.
332 _bufferSyncer->deleteLater();
335 _networkModel->clear();
337 QHash<BufferId, Buffer *>::iterator bufferIter = _buffers.begin();
338 while(bufferIter != _buffers.end()) {
339 Buffer *buffer = bufferIter.value();
340 disconnect(buffer, SIGNAL(destroyed()), this, 0);
341 bufferIter = _buffers.erase(bufferIter);
342 buffer->deleteLater();
344 Q_ASSERT(_buffers.isEmpty());
346 _statusBuffers.clear();
348 QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
349 while(netIter != _networks.end()) {
350 Network *net = netIter.value();
351 emit networkRemoved(net->networkId());
352 disconnect(net, SIGNAL(destroyed()), this, 0);
353 netIter = _networks.erase(netIter);
356 Q_ASSERT(_networks.isEmpty());
358 QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
359 while(idIter != _identities.end()) {
360 Identity *id = idIter.value();
361 emit identityRemoved(id->id());
362 idIter = _identities.erase(idIter);
365 Q_ASSERT(_identities.isEmpty());
371 void Client::setCoreConfiguration(const QVariantMap &settings) {
372 SignalProxy::writeDataToDevice(socket, settings);
377 void Client::updateBufferInfo(BufferInfo id) {
378 emit bufferUpdated(id);
381 void Client::bufferDestroyed() {
382 Buffer *buffer = static_cast<Buffer *>(sender());
383 QHash<BufferId, Buffer *>::iterator iter = _buffers.begin();
384 while(iter != _buffers.end()) {
385 if(iter.value() == buffer) {
386 iter = _buffers.erase(iter);
392 QHash<NetworkId, Buffer *>::iterator statusIter = _statusBuffers.begin();
393 while(statusIter != _statusBuffers.end()) {
394 if(statusIter.value() == buffer) {
395 statusIter = _statusBuffers.erase(statusIter);
402 void Client::networkDestroyed() {
403 Network *net = static_cast<Network *>(sender());
404 QHash<NetworkId, Network *>::iterator netIter = _networks.begin();
405 while(netIter != _networks.end()) {
406 if(*netIter == net) {
407 netIter = _networks.erase(netIter);
415 void Client::recvMessage(const Message &message) {
416 Message msg = message;
419 checkForHighlight(msg);
421 if(msg.flags() & Message::Redirected) {
422 BufferSettings bufferSettings;
423 bool inStatus = bufferSettings.value("UserMessagesInStatusBuffer", QVariant(true)).toBool();
424 bool inQuery = bufferSettings.value("UserMessagesInQueryBuffer", QVariant(false)).toBool();
425 bool inCurrent = bufferSettings.value("UserMessagesInCurrentBuffer", QVariant(false)).toBool();
428 b = statusBuffer(msg.bufferInfo().networkId());
431 } else if(!inQuery && !inCurrent) { // make sure the message get's shown somewhere
432 b = buffer(msg.bufferInfo());
438 b = buffer(msg.bufferInfo().bufferId());
441 } else if(!inStatus && !inCurrent) { // make sure the message get's shown somewhere
442 b = statusBuffer(msg.bufferInfo().networkId());
444 b = buffer(msg.bufferInfo()); // seems like we have to create the buffer anyways...
450 BufferId currentId = bufferModel()->currentIndex().data(NetworkModel::BufferIdRole).value<BufferId>();
451 b = buffer(currentId);
452 if(b && currentId != msg.bufferInfo().bufferId() && !inQuery) {
454 } else if(!inStatus && !inQuery) { // make sure the message get's shown somewhere
455 b = statusBuffer(msg.bufferInfo().networkId());
457 b = buffer(msg.bufferInfo()); // seems like we have to create the buffer anyways...
462 // the regular case: we can deliver where it was supposed to go
463 b = buffer(msg.bufferInfo());
467 //bufferModel()->updateBufferActivity(msg);
469 if(msg.type() == Message::Plain || msg.type() == Message::Notice || msg.type() == Message::Action) {
470 const Network *net = network(msg.bufferInfo().networkId());
471 QString networkName = net != 0
472 ? net->networkName() + ":"
474 QString sender = networkName + msg.bufferInfo().bufferName() + ":" + msg.sender();
475 Message mmsg = Message(msg.timestamp(), msg.bufferInfo(), msg.type(), msg.text(), sender, msg.flags());
476 monitorBuffer()->appendMsg(mmsg);
480 void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
481 //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
484 void Client::receiveBacklog(BufferId bufferId, const QVariantList &msgs) {
485 Buffer *buffer_ = buffer(bufferId);
487 qWarning() << "Client::recvBacklogData(): received Backlog for unknown Buffer:" << bufferId;
492 return; // no work to be done...
494 QVariantList::const_iterator msgIter = msgs.constBegin();
495 QVariantList::const_iterator msgIterEnd = msgs.constEnd();
497 while(msgIter != msgIterEnd) {
498 msg = (*msgIter).value<Message>();
499 buffer_->prependMsg(msg);
503 if(!layoutQueue.contains(buffer_))
504 layoutQueue.append(buffer_);
506 if(!layoutTimer->isActive()) {
507 layoutTimer->start();
511 void Client::layoutMsg() {
512 if(layoutQueue.isEmpty()) {
517 Buffer *buffer = layoutQueue.takeFirst();
518 if(buffer->layoutMsg()) {
519 layoutQueue.append(buffer); // Buffer has more messages in its queue --> Round Robin
523 if(layoutQueue.isEmpty())
527 AbstractUiMsg *Client::layoutMsg(const Message &msg) {
528 return instance()->mainUi->layoutMsg(msg);
531 void Client::checkForHighlight(Message &msg) {
532 const Network *net = network(msg.bufferInfo().networkId());
533 if(net && !net->myNick().isEmpty()) {
534 QRegExp nickRegExp("^(.*\\W)?" + QRegExp::escape(net->myNick()) + "(\\W.*)?$");
535 if((msg.type() & (Message::Plain | Message::Notice | Message::Action)) && !(msg.flags() & Message::Self) && nickRegExp.exactMatch(msg.text()))
536 msg.setFlags(msg.flags() | Message::Highlight);
540 void Client::updateLastSeenMsg(BufferId id, const MsgId &msgId) {
541 Buffer *b = buffer(id);
543 qWarning() << "Client::updateLastSeen(): Unknown buffer" << id;
546 b->setLastSeenMsg(msgId);
549 void Client::setBufferLastSeenMsg(BufferId id, const MsgId &msgId) {
552 bufferSyncer()->requestSetLastSeenMsg(id, msgId);
555 void Client::removeBuffer(BufferId id) {
556 if(!bufferSyncer()) return;
557 bufferSyncer()->requestRemoveBuffer(id);
560 void Client::bufferRemoved(BufferId bufferId) {
561 // first remove the buffer from has. this prohibits further lastSeenUpdates
563 if(_buffers.contains(bufferId)) {
564 buff = _buffers.take(bufferId);
565 disconnect(buff, 0, this, 0);
568 // then we select a sane buffer (status buffer)
569 /* we have to manually select a buffer because otherwise inconsitent changes
570 * to the model might occur:
571 * the result of a buffer removal triggers a change in the selection model.
572 * the newly selected buffer might be a channel that hasn't been selected yet
573 * and a new nickview would be created (which never heard of the "rowsAboutToBeRemoved").
574 * this new view (and/or) its sort filter will then only receive a "rowsRemoved" signal.
576 QModelIndex current = bufferModel()->currentIndex();
577 if(current.data(NetworkModel::BufferIdRole).value<BufferId>() == bufferId) {
578 bufferModel()->setCurrentIndex(current.sibling(0,0));
581 // and remove it from the model
582 networkModel()->removeBuffer(bufferId);
588 void Client::bufferRenamed(BufferId bufferId, const QString &newName) {
589 QModelIndex bufferIndex = networkModel()->bufferIndex(bufferId);
590 if(bufferIndex.isValid()) {
591 networkModel()->setData(bufferIndex, newName, Qt::DisplayRole);