1 /***************************************************************************
2 * Copyright (C) 2005-07 by The Quassel Team *
3 * devel@quassel-irc.org *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
24 #include "buffertreemodel.h"
25 #include "clientproxy.h"
26 #include "quasselui.h"
29 Client * Client::instanceptr = 0;
31 bool Client::connectedToCore = false;
32 Client::ClientMode Client::clientMode;
33 QHash<BufferId, Buffer *> Client::buffers;
34 QHash<uint, BufferId> Client::bufferIds;
35 QHash<QString, QHash<QString, VarMap> > Client::nicks;
36 QHash<QString, bool> Client::netConnected;
37 QHash<QString, QString> Client::ownNick;
39 Client *Client::instance() {
40 if(instanceptr) return instanceptr;
41 instanceptr = new Client();
45 void Client::destroy() {
51 clientProxy = ClientProxy::instance();
53 _bufferModel = new BufferTreeModel(this);
55 connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
56 connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
57 connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
59 // TODO: make this configurable (allow monolithic client to connect to remote cores)
60 if(Global::runMode == Global::Monolithic) clientMode = LocalCore;
61 else clientMode = RemoteCore;
62 connectedToCore = false;
65 void Client::init(AbstractUi *ui) {
66 instance()->mainUi = ui;
73 connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData()));
74 connect(&socket, SIGNAL(connected()), this, SLOT(coreConnected()));
75 connect(&socket, SIGNAL(disconnected()), this, SLOT(coreDisconnected()));
76 connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError)));
78 connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateCoreData(UserId, QString)));
79 connect(clientProxy, SIGNAL(csUpdateGlobalData(QString, QVariant)), this, SLOT(updateLocalData(QString, QVariant)));
80 connect(this, SIGNAL(sendSessionData(const QString &, const QVariant &)), clientProxy, SLOT(gsSessionDataChanged(const QString &, const QVariant &)));
81 connect(clientProxy, SIGNAL(csSessionDataChanged(const QString &, const QVariant &)), this, SLOT(recvSessionData(const QString &, const QVariant &)));
83 connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant)));
84 connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
85 connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString)));
86 connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
87 connect(clientProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(const Message &)));
88 connect(clientProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
89 connect(clientProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
90 connect(clientProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap)));
91 connect(clientProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
92 connect(clientProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
93 connect(clientProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap)));
94 connect(clientProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
95 connect(clientProxy, SIGNAL(csBacklogData(BufferId, const QList<QVariant> &, bool)), this, SLOT(recvBacklogData(BufferId, QList<QVariant>, bool)));
96 connect(clientProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId)));
97 connect(this, SIGNAL(sendInput(BufferId, QString)), clientProxy, SLOT(gsUserInput(BufferId, QString)));
98 connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), clientProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
99 connect(this, SIGNAL(requestNetworkStates()), clientProxy, SLOT(gsRequestNetworkStates()));
101 connect(mainUi, SIGNAL(connectToCore(const VarMap &)), this, SLOT(connectToCore(const VarMap &)));
102 connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
103 connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
104 connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
106 layoutTimer = new QTimer(this);
107 layoutTimer->setInterval(0);
108 layoutTimer->setSingleShot(false);
109 connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
115 //delete _bufferModel;
116 foreach(Buffer *buf, buffers.values()) delete buf;
117 ClientProxy::destroy();
121 BufferTreeModel *Client::bufferModel() {
122 return instance()->_bufferModel;
125 bool Client::isConnected() { return connectedToCore; }
127 void Client::connectToCore(const VarMap &conn) {
128 // TODO implement SSL
130 qDebug() << "Already connected to core!";
133 if(conn["Host"].toString().isEmpty()) {
134 clientMode = LocalCore;
135 syncToCore(); // TODO send user and pw from conn info
137 clientMode = RemoteCore;
138 socket.connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
142 void Client::disconnectFromCore() {
143 if(clientMode == RemoteCore) {
146 disconnectFromLocalCore();
149 // TODO clear internal data
152 void Client::coreConnected() {
157 void Client::coreDisconnected() {
158 connectedToCore = false;
162 void Client::syncToCore() {
164 if(clientMode == LocalCore) {
165 state = connectToLocalCore("Default", "password").toMap(); // TODO make this configurable
170 VarMap data = state["CoreData"].toMap();
171 foreach(QString key, data.keys()) {
172 Global::updateData(key, data[key]);
174 //if(!Global::data("CoreReady").toBool()) {
175 // qFatal("Something is wrong, getting invalid data from core!");
178 VarMap sessionState = state["SessionState"].toMap();
179 QList<QVariant> coreBuffers = sessionState["Buffers"].toList();
180 /* make lookups by id faster */
181 foreach(QVariant vid, coreBuffers) {
182 BufferId id = vid.value<BufferId>();
183 bufferIds[id.uid()] = id; // make lookups by id faster
184 buffer(id); // create all buffers, so we see them in the network views
186 connectedToCore = true;
188 emit requestNetworkStates();
191 void Client::updateCoreData(UserId, QString key) {
192 if(clientMode == LocalCore) return;
193 QVariant data = Global::data(key);
194 recvProxySignal(GS_UPDATE_GLOBAL_DATA, key, data, QVariant());
197 void Client::updateLocalData(QString key, QVariant data) {
198 Global::updateData(key, data);
201 void Client::recvSessionData(const QString &key, const QVariant &data) {
202 sessionData[key] = data;
203 emit sessionDataChanged(key, data);
204 emit sessionDataChanged(key);
205 qDebug() << "stored data in client:" << key;
208 void Client::storeSessionData(const QString &key, const QVariant &data) {
209 // Not sure if this is a good idea, but we'll try it anyway:
210 // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
211 // rather than immediately.
212 emit instance()->sendSessionData(key, data);
215 QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
216 if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
220 void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
221 if(clientMode == LocalCore) return;
222 QList<QVariant> sigdata;
223 sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3);
224 //qDebug() << "Sending signal: " << sigdata;
225 writeDataToDevice(&socket, QVariant(sigdata));
228 void Client::serverError(QAbstractSocket::SocketError) {
229 emit coreConnectionError(socket.errorString());
232 void Client::serverHasData() {
234 while(readDataFromDevice(&socket, blockSize, item)) {
235 emit recvPartialItem(1,1);
236 QList<QVariant> sigdata = item.toList();
237 Q_ASSERT(sigdata.size() == 4);
238 ClientProxy::instance()->recv((CoreSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]);
242 emit recvPartialItem(socket.bytesAvailable(), blockSize);
246 void Client::networkConnected(QString net) {
247 netConnected[net] = true;
248 BufferId id = statusBufferId(net);
249 Buffer *b = buffer(id);
251 //b->displayMsg(Message(id, Message::Server, tr("Connected.")));
252 // TODO buffersUpdated();
255 void Client::networkDisconnected(QString net) {
256 foreach(BufferId id, buffers.keys()) {
257 if(id.network() != net) continue;
258 Buffer *b = buffer(id);
259 //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
262 netConnected[net] = false;
265 void Client::updateBufferId(BufferId id) {
266 bufferIds[id.uid()] = id; // make lookups by id faster
270 BufferId Client::bufferId(QString net, QString buf) {
271 foreach(BufferId id, buffers.keys()) {
272 if(id.network() == net && id.buffer() == buf) return id;
274 Q_ASSERT(false); // should never happen!
278 BufferId Client::statusBufferId(QString net) {
279 return bufferId(net, "");
283 Buffer * Client::buffer(BufferId id) {
284 Client *client = Client::instance();
285 if(!buffers.contains(id)) {
286 Buffer *b = new Buffer(id);
287 b->setOwnNick(ownNick[id.network()]);
288 connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
289 connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
290 connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
292 emit client->bufferUpdated(b);
297 QList<BufferId> Client::allBufferIds() {
298 return buffers.keys();
301 void Client::recvNetworkState(QString net, QVariant state) {
302 netConnected[net] = true;
303 setOwnNick(net, state.toMap()["OwnNick"].toString());
304 buffer(statusBufferId(net))->setActive(true);
305 VarMap t = state.toMap()["Topics"].toMap();
306 VarMap n = state.toMap()["Nicks"].toMap();
307 foreach(QVariant v, t.keys()) {
308 QString buf = v.toString();
309 BufferId id = bufferId(net, buf);
310 buffer(id)->setActive(true);
311 setTopic(net, buf, t[buf].toString());
313 foreach(QString nick, n.keys()) {
314 addNick(net, nick, n[nick].toMap());
318 void Client::recvMessage(const Message &msg) {
319 Buffer *b = buffer(msg.buffer);
321 Buffer::ActivityLevel level = Buffer::OtherActivity;
322 if(msg.type == Message::Plain || msg.type == Message::Notice){
323 level |= Buffer::NewMessage;
325 if(msg.flags & Message::Highlight){
326 level |= Buffer::Highlight;
328 emit bufferActivity(level, b);
333 void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
334 //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
338 void Client::recvBacklogData(BufferId id, const QList<QVariant> &msgs, bool /*done*/) {
339 Buffer *b = buffer(id);
340 foreach(QVariant v, msgs) {
341 Message msg = v.value<Message>();
343 if(!layoutQueue.contains(b)) layoutQueue.append(b);
345 if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
348 void Client::layoutMsg() {
349 if(layoutQueue.count()) {
350 Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer
351 if(b->layoutMsg()) layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
353 if(!layoutQueue.count()) layoutTimer->stop();
356 AbstractUiMsg *Client::layoutMsg(const Message &msg) {
357 return instance()->mainUi->layoutMsg(msg);
360 void Client::userInput(BufferId id, QString msg) {
361 emit sendInput(id, msg);
364 void Client::setTopic(QString net, QString buf, QString topic) {
365 BufferId id = bufferId(net, buf);
366 if(!netConnected[id.network()]) return;
367 Buffer *b = buffer(id);
369 //if(!b->isActive()) {
370 // b->setActive(true);
375 void Client::addNick(QString net, QString nick, VarMap props) {
376 if(!netConnected[net]) return;
377 nicks[net][nick] = props;
378 VarMap chans = props["Channels"].toMap();
379 QStringList c = chans.keys();
380 foreach(QString bufname, c) {
381 buffer(bufferId(net, bufname))->addNick(nick, props);
385 void Client::renameNick(QString net, QString oldnick, QString newnick) {
386 if(!netConnected[net]) return;
387 QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
388 foreach(QString c, chans) {
389 buffer(bufferId(net, c))->renameNick(oldnick, newnick);
391 nicks[net][newnick] = nicks[net].take(oldnick);
394 void Client::updateNick(QString net, QString nick, VarMap props) {
395 if(!netConnected[net]) return;
396 QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
397 QStringList newchans = props["Channels"].toMap().keys();
398 foreach(QString c, newchans) {
399 if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props);
400 else buffer(bufferId(net, c))->addNick(nick, props);
402 foreach(QString c, oldchans) {
403 if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick);
405 nicks[net][nick] = props;
408 void Client::removeNick(QString net, QString nick) {
409 if(!netConnected[net]) return;
410 VarMap chans = nicks[net][nick]["Channels"].toMap();
411 foreach(QString bufname, chans.keys()) {
412 buffer(bufferId(net, bufname))->removeNick(nick);
414 nicks[net].remove(nick);
417 void Client::setOwnNick(QString net, QString nick) {
418 if(!netConnected[net]) return;
420 foreach(BufferId id, buffers.keys()) {
421 if(id.network() == net) {
422 buffers[id]->setOwnNick(nick);