1 /***************************************************************************
2 * Copyright (C) 2005-07 by The Quassel Team *
3 * devel@quassel-irc.org *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
23 #include <QSqlDatabase>
32 #include "bufferviewwidget.h"
33 #include "serverlist.h"
34 #include "coreconnectdlg.h"
35 #include "settingsdlg.h"
36 #include "settingspages.h"
38 LayoutThread *layoutThread;
40 MainWin::MainWin() : QMainWindow() {
43 qDebug() << "Available DB drivers: " << QSqlDatabase::drivers ();
44 setWindowTitle("Quassel IRC");
45 //setWindowTitle("Κυασελ Εγαρζη");
46 setWindowIcon(QIcon(":/qirc-icon.png"));
47 setWindowIconText("Quassel IRC");
49 layoutTimer = new QTimer(this);
50 layoutTimer->setInterval(0);
51 layoutTimer->setSingleShot(false);
52 connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
53 //workspace = new QWorkspace(this);
54 //setCentralWidget(workspace);
55 statusBar()->showMessage(tr("Waiting for core..."));
58 void MainWin::init() {
60 connect(guiProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
61 connect(guiProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString)));
62 connect(guiProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
63 connect(guiProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(Message)));
64 connect(guiProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
65 connect(guiProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
66 connect(guiProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap)));
67 connect(guiProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
68 connect(guiProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
69 connect(guiProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap)));
70 connect(guiProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
71 connect(guiProxy, SIGNAL(csBacklogData(BufferId, QList<QVariant>, bool)), this, SLOT(recvBacklogData(BufferId, QList<QVariant>, bool)));
72 connect(guiProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId)));
73 connect(this, SIGNAL(sendInput(BufferId, QString)), guiProxy, SLOT(gsUserInput(BufferId, QString)));
74 connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), guiProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
76 //layoutThread = new LayoutThread();
77 //layoutThread->start();
78 //while(!layoutThread->isRunning()) {};
79 ui.bufferWidget->init();
83 statusBar()->showMessage(tr("Ready."));
84 systray = new QSystemTrayIcon(this);
85 systray->setIcon(QIcon(":/qirc-icon.png"));
88 serverListDlg = new ServerListDlg(this);
89 serverListDlg->setVisible(serverListDlg->showOnStartup());
97 s.beginGroup("Geometry");
98 //resize(s.value("MainWinSize", QSize(500, 400)).toSize());
99 //move(s.value("MainWinPos", QPoint(50, 50)).toPoint());
100 if(s.contains("MainWinState")) restoreState(s.value("MainWinState").toByteArray());
103 /* make lookups by id faster */
104 foreach(BufferId id, coreBuffers) {
105 bufferIds[id.uid()] = id; // make lookups by id faster
106 getBuffer(id); // create all buffers, so we see them in the network views
107 emit requestBacklog(id, -1, -1); // TODO: use custom settings for backlog request
110 s.beginGroup("Buffers");
111 QString net = s.value("CurrentNetwork", "").toString();
112 QString buf = s.value("CurrentBuffer", "").toString();
116 if(buffers.contains(net)) {
117 if(buffers[net].contains(buf)) {
118 showBuffer(net, buf);
127 MainWin::~MainWin() {
128 //typedef QHash<QString, Buffer*> BufHash;
129 //foreach(BufHash h, buffers.values()) {
130 // foreach(Buffer *b, h.values()) {
134 foreach(Buffer *buf, buffers.values()) delete buf;
137 /* This is implemented in settingspages.cpp */
139 void MainWin::setupSettingsDlg() {
144 void MainWin::setupMenus() {
145 connect(ui.actionNetworkList, SIGNAL(triggered()), this, SLOT(showServerList()));
146 connect(ui.actionEditIdentities, SIGNAL(triggered()), serverListDlg, SLOT(editIdentities()));
147 connect(ui.actionSettingsDlg, SIGNAL(triggered()), this, SLOT(showSettingsDlg()));
148 //ui.actionSettingsDlg->setEnabled(false);
149 connect(ui.actionAboutQt, SIGNAL(triggered()), QApplication::instance(), SLOT(aboutQt()));
151 connect(ui.actionImportBacklog, SIGNAL(triggered()), this, SLOT(importBacklog()));
152 connect(this, SIGNAL(importOldBacklog()), guiProxy, SLOT(gsImportBacklog()));
155 void MainWin::setupViews() {
156 BufferTreeModel *model = new BufferTreeModel(this);
157 connect(model, SIGNAL(bufferSelected(Buffer *)), this, SLOT(showBuffer(Buffer *)));
158 connect(this, SIGNAL(bufferSelected(Buffer *)), model, SLOT(selectBuffer(Buffer *)));
159 connect(this, SIGNAL(bufferUpdated(Buffer *)), model, SLOT(bufferUpdated(Buffer *)));
160 connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), model, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
162 BufferViewDock *all = new BufferViewDock(model, tr("All Buffers"), BufferViewFilter::AllNets);
163 registerBufferViewDock(all);
165 BufferViewDock *allchans = new BufferViewDock(model, tr("All Channels"), BufferViewFilter::AllNets|BufferViewFilter::NoQueries|BufferViewFilter::NoServers);
166 registerBufferViewDock(allchans);
168 BufferViewDock *allqrys = new BufferViewDock(model, tr("All Queries"), BufferViewFilter::AllNets|BufferViewFilter::NoChannels|BufferViewFilter::NoServers);
169 registerBufferViewDock(allqrys);
172 BufferViewDock *allnets = new BufferViewDock(model, tr("All Networks"), BufferViewFilter::AllNets|BufferViewFilter::NoChannels|BufferViewFilter::NoQueries);
173 registerBufferViewDock(allnets);
176 ui.menuViews->addSeparator();
179 void MainWin::registerBufferViewDock(BufferViewDock *dock) {
180 addDockWidget(Qt::LeftDockWidgetArea, dock);
181 dock->setAllowedAreas(Qt::RightDockWidgetArea|Qt::LeftDockWidgetArea);
182 netViews.append(dock);
183 ui.menuViews->addAction(dock->toggleViewAction());
186 connect(this, SIGNAL(bufferSelected(Buffer *)), view, SLOT(selectBuffer(Buffer *)));
187 connect(this, SIGNAL(bufferDestroyed(Buffer *)), view, SLOT(bufferDestroyed(Buffer *)));
188 connect(view, SIGNAL(bufferSelected(Buffer *)), this, SLOT(showBuffer(Buffer *)));
189 view->setBuffers(buffers.values());
193 void MainWin::showServerList() {
194 // if(!serverListDlg) {
195 // serverListDlg = new ServerListDlg(this);
197 serverListDlg->show();
198 serverListDlg->raise();
201 void MainWin::showSettingsDlg() {
205 void MainWin::closeEvent(QCloseEvent *event)
207 //if (userReallyWantsToQuit()) {
208 ui.bufferWidget->saveState();
210 s.beginGroup("Geometry");
211 s.setValue("MainWinSize", size());
212 s.setValue("MainWinPos", pos());
213 s.setValue("MainWinState", saveState());
215 s.beginGroup("Buffers");
216 //s.setValue("CurrentNetwork", currentNetwork);
217 s.setValue("CurrentBuffer", currentBuffer);
226 void MainWin::showBuffer(BufferId id) {
227 showBuffer(getBuffer(id));
230 void MainWin::showBuffer(Buffer *b) {
231 currentBuffer = b->bufferId().groupId();
232 //emit bufferSelected(b);
233 //qApp->processEvents();
234 ui.bufferWidget->setBuffer(b);
235 emit bufferSelected(b);
238 void MainWin::networkConnected(QString net) {
239 connected[net] = true;
240 //BufferId id = getStatusBufferId(net);
241 //Buffer *b = getBuffer(id);
242 //b->setActive(true);
243 //b->displayMsg(Message(id, Message::Server, tr("Connected."))); FIXME
244 // TODO buffersUpdated();
247 void MainWin::networkDisconnected(QString net) {
248 //getBuffer(net, "")->setActive(false);
249 foreach(BufferId id, buffers.keys()) {
250 if(id.network() != net) continue;
251 Buffer *b = getBuffer(id);
252 //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
255 connected[net] = false;
258 void MainWin::updateBufferId(BufferId id) {
259 bufferIds[id.uid()] = id; // make lookups by id faster
263 BufferId MainWin::getBufferId(QString net, QString buf) {
264 foreach(BufferId id, buffers.keys()) {
265 if(id.network() == net && id.buffer() == buf) return id;
271 BufferId MainWin::getStatusBufferId(QString net) {
272 return getBufferId(net, "");
276 Buffer * MainWin::getBuffer(BufferId id) {
277 if(!buffers.contains(id)) {
278 Buffer *b = new Buffer(id);
279 b->setOwnNick(ownNick[id.network()]);
280 connect(b, SIGNAL(userInput(BufferId, QString)), this, SLOT(userInput(BufferId, QString)));
281 connect(b, SIGNAL(bufferUpdated(Buffer *)), this, SIGNAL(bufferUpdated(Buffer *)));
282 connect(b, SIGNAL(bufferDestroyed(Buffer *)), this, SIGNAL(bufferDestroyed(Buffer *)));
284 emit bufferUpdated(b);
289 void MainWin::recvNetworkState(QString net, QVariant state) {
290 connected[net] = true;
291 setOwnNick(net, state.toMap()["OwnNick"].toString());
292 getBuffer(getStatusBufferId(net))->setActive(true);
293 VarMap t = state.toMap()["Topics"].toMap();
294 VarMap n = state.toMap()["Nicks"].toMap();
295 foreach(QVariant v, t.keys()) {
296 QString buf = v.toString();
297 BufferId id = getBufferId(net, buf);
298 getBuffer(id)->setActive(true);
299 setTopic(net, buf, t[buf].toString());
301 foreach(QString nick, n.keys()) {
302 addNick(net, nick, n[nick].toMap());
306 void MainWin::recvMessage(Message msg) {
309 if(msg.flags & Message::PrivMsg) {
311 if(msg.flags & Message::Self) b = getBuffer(net, msg.target);
312 else b = getBuffer(net, nickFromMask(msg.sender));
314 b = getBuffer(net, msg.target);
319 Buffer *b = getBuffer(msg.buffer);
321 Buffer::ActivityLevel level = Buffer::OtherActivity;
322 if(msg.type == Message::Plain or msg.type == Message::Notice){
323 level |= Buffer::NewMessage;
325 if(msg.flags & Message::Highlight){
326 level |= Buffer::Highlight;
328 emit bufferActivity(level, b);
330 //b->displayMsg(msg);
331 b->appendChatLine(new ChatLine(msg));
334 void MainWin::recvStatusMsg(QString net, QString msg) {
335 //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
339 void MainWin::recvBacklogData(BufferId id, QList<QVariant> msgs, bool done) {
340 foreach(QVariant v, msgs) {
341 layoutQueue.append(v.value<Message>());
343 if(!layoutTimer->isActive()) layoutTimer->start();
347 void MainWin::layoutMsg() {
348 if(layoutQueue.count()) {
349 ChatLine *line = new ChatLine(layoutQueue.takeFirst());
350 getBuffer(line->bufferId())->prependChatLine(line);
352 if(!layoutQueue.count()) layoutTimer->stop();
355 void MainWin::userInput(BufferId id, QString msg) {
356 emit sendInput(id, msg);
359 void MainWin::setTopic(QString net, QString buf, QString topic) {
360 BufferId id = getBufferId(net, buf);
361 if(!connected[id.network()]) return;
362 Buffer *b = getBuffer(id);
364 //if(!b->isActive()) {
365 // b->setActive(true);
370 void MainWin::addNick(QString net, QString nick, VarMap props) {
371 if(!connected[net]) return;
372 nicks[net][nick] = props;
373 VarMap chans = props["Channels"].toMap();
374 QStringList c = chans.keys();
375 foreach(QString bufname, c) {
376 getBuffer(getBufferId(net, bufname))->addNick(nick, props);
380 void MainWin::renameNick(QString net, QString oldnick, QString newnick) {
381 if(!connected[net]) return;
382 QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
383 foreach(QString c, chans) {
384 getBuffer(getBufferId(net, c))->renameNick(oldnick, newnick);
386 nicks[net][newnick] = nicks[net].take(oldnick);
389 void MainWin::updateNick(QString net, QString nick, VarMap props) {
390 if(!connected[net]) return;
391 QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
392 QStringList newchans = props["Channels"].toMap().keys();
393 foreach(QString c, newchans) {
394 if(oldchans.contains(c)) getBuffer(getBufferId(net, c))->updateNick(nick, props);
395 else getBuffer(getBufferId(net, c))->addNick(nick, props);
397 foreach(QString c, oldchans) {
398 if(!newchans.contains(c)) getBuffer(getBufferId(net, c))->removeNick(nick);
400 nicks[net][nick] = props;
403 void MainWin::removeNick(QString net, QString nick) {
404 if(!connected[net]) return;
405 VarMap chans = nicks[net][nick]["Channels"].toMap();
406 foreach(QString bufname, chans.keys()) {
407 getBuffer(getBufferId(net, bufname))->removeNick(nick);
409 nicks[net].remove(nick);
412 void MainWin::setOwnNick(QString net, QString nick) {
413 if(!connected[net]) return;
415 foreach(BufferId id, buffers.keys()) {
416 if(id.network() == net) {
417 buffers[id]->setOwnNick(nick);
422 void MainWin::importBacklog() {
423 if(QMessageBox::warning(this, "Import old backlog?", "Do you want to import your old file-based backlog into new the backlog database?<br>"
424 "<b>This will permanently delete the contents of your database!</b>",
425 QMessageBox::Yes|QMessageBox::No) == QMessageBox::Yes) {
426 emit importOldBacklog();