OK, another update. This is just prior to redoing the MainWin completely.
[quassel.git] / gui / channelwidgetinput.cpp
1 /***************************************************************************
2  *   Copyright (C) 2005/06 by The Quassel Team                             *
3  *   devel@quassel-irc.org                                                 *
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20
21 #include "channelwidgetinput.h"
22
23 ChannelWidgetInput::ChannelWidgetInput(QWidget *parent) : QLineEdit(parent) {
24   idx = 0;
25   connect(this, SIGNAL(returnPressed()), this, SLOT(enter()));
26 }
27
28 void ChannelWidgetInput::keyPressEvent(QKeyEvent * event) {
29   if(event->key() == Qt::Key_Up) {
30     if(idx > 0) { idx--; setText(history[idx]); }
31     event->accept();
32   } else if(event->key() == Qt::Key_Down) {
33     if(idx < history.count()) idx++;
34     if(idx < history.count()) setText(history[idx]);
35     else setText("");
36     event->accept();
37   } else if(event->key() == Qt::Key_Tab) {
38     // Tabcomplete
39     if(cursorPosition() == text().length()) {
40       
41
42     }
43     event->accept();
44   } else {
45     QLineEdit::keyPressEvent(event);
46   }
47 }
48
49 bool ChannelWidgetInput::event(QEvent *e) {
50   if(e->type() == QEvent::KeyPress) {
51     keyPressEvent(dynamic_cast<QKeyEvent*>(e));
52     return true;
53   }
54   return QLineEdit::event(e);
55 }
56
57 void ChannelWidgetInput::enter() {
58   history << text();
59   idx = history.count();
60 }
61
62 void ChannelWidgetInput::updateNickList(QStringList l) {
63   nickList = l;
64 }