}
void Client::coreSocketConnected() {
+ connect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(coreConnectionProgress(uint, uint)));
+ emit coreConnectionMsg(tr("Synchronizing to core..."));
VarMap clientInit;
clientInit["GuiProtocol"] = GUI_PROTOCOL;
clientInit["User"] = coreConnectionInfo["User"].toString();
}
void Client::recvCoreState(const QVariant &state) {
+ disconnect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(coreConnectionProgress(uint, uint)));
syncToCore(state);
}
v["SessionData"] = sessionData;
mutex.unlock();
v["Networks"] = QVariant(servers.keys());
+ v["Payload"] = QByteArray(100000000, 'a');
return v;
}