From 9fe8b8324d6b2501220beba4cefe1902ac6bb153 Mon Sep 17 00:00:00 2001 From: Manuel Nickschas Date: Wed, 20 Feb 2013 20:17:21 +0100 Subject: [PATCH] Handle NAMREPLY with trailing whitespace UnrealIRC sends trailing spaces with its NAMREPLY, which leads to empty nicks being generated. --- src/core/coresessioneventprocessor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/coresessioneventprocessor.cpp b/src/core/coresessioneventprocessor.cpp index 692257a5..bcea8259 100644 --- a/src/core/coresessioneventprocessor.cpp +++ b/src/core/coresessioneventprocessor.cpp @@ -794,7 +794,7 @@ void CoreSessionEventProcessor::processIrcEvent353(IrcEvent *e) QStringList nicks; QStringList modes; - foreach(QString nick, e->params()[2].split(' ')) { + foreach(QString nick, e->params()[2].split(' ', QString::SkipEmptyParts)) { QString mode; if (e->network()->prefixes().contains(nick[0])) { -- 2.20.1