From: Marcus Eggenberger Date: Thu, 16 Oct 2008 16:15:16 +0000 (+0200) Subject: naming convention X-Git-Tag: 0.3.1~167 X-Git-Url: https://git.quassel-irc.org/?p=quassel.git;a=commitdiff_plain;h=80fcc77b8883ef496fcf0ee9b43cf678232e175c;hp=9823b65b3a439e9f360c34dd8381d197f386ad63 naming convention --- diff --git a/src/qtui/chatscene.cpp b/src/qtui/chatscene.cpp index cbdc59d0..ff28ea4a 100644 --- a/src/qtui/chatscene.cpp +++ b/src/qtui/chatscene.cpp @@ -62,20 +62,20 @@ ChatScene::ChatScene(QAbstractItemModel *model, const QString &idString, qreal w int defaultSecondColHandlePos = defaultSettings.value("SecondColumnHandlePos", 200).toInt(); ChatViewSettings viewSettings(this); - firstColHandlePos = viewSettings.value("FirstColumnHandlePos", defaultFirstColHandlePos).toInt(); - secondColHandlePos = viewSettings.value("SecondColumnHandlePos", defaultSecondColHandlePos).toInt(); + _firstColHandlePos = viewSettings.value("FirstColumnHandlePos", defaultFirstColHandlePos).toInt(); + _secondColHandlePos = viewSettings.value("SecondColumnHandlePos", defaultSecondColHandlePos).toInt(); - firstColHandle = new ColumnHandleItem(QtUi::style()->firstColumnSeparator()); - addItem(firstColHandle); - firstColHandle->setXPos(firstColHandlePos); - connect(firstColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal))); - connect(this, SIGNAL(sceneRectChanged(const QRectF &)), firstColHandle, SLOT(sceneRectChanged(const QRectF &))); + _firstColHandle = new ColumnHandleItem(QtUi::style()->firstColumnSeparator()); + addItem(_firstColHandle); + _firstColHandle->setXPos(_firstColHandlePos); + connect(_firstColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal))); + connect(this, SIGNAL(sceneRectChanged(const QRectF &)), _firstColHandle, SLOT(sceneRectChanged(const QRectF &))); - secondColHandle = new ColumnHandleItem(QtUi::style()->secondColumnSeparator()); - addItem(secondColHandle); - secondColHandle->setXPos(secondColHandlePos); - connect(secondColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal))); - connect(this, SIGNAL(sceneRectChanged(const QRectF &)), secondColHandle, SLOT(sceneRectChanged(const QRectF &))); + _secondColHandle = new ColumnHandleItem(QtUi::style()->secondColumnSeparator()); + addItem(_secondColHandle); + _secondColHandle->setXPos(_secondColHandlePos); + connect(_secondColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal))); + connect(this, SIGNAL(sceneRectChanged(const QRectF &)), _secondColHandle, SLOT(sceneRectChanged(const QRectF &))); setHandleXLimits(); @@ -348,33 +348,33 @@ void ChatScene::setWidth(qreal width, bool forceReposition) { } void ChatScene::handlePositionChanged(qreal xpos) { - bool first = (sender() == firstColHandle); + bool first = (sender() == _firstColHandle); qreal oldx; if(first) { - oldx = firstColHandlePos; - firstColHandlePos = xpos; + oldx = _firstColHandlePos; + _firstColHandlePos = xpos; } else { - oldx = secondColHandlePos; - secondColHandlePos = xpos; + oldx = _secondColHandlePos; + _secondColHandlePos = xpos; } ChatViewSettings viewSettings(this); - viewSettings.setValue("FirstColumnHandlePos", firstColHandlePos); - viewSettings.setValue("SecondColumnHandlePos", secondColHandlePos); + viewSettings.setValue("FirstColumnHandlePos", _firstColHandlePos); + viewSettings.setValue("SecondColumnHandlePos", _secondColHandlePos); ChatViewSettings defaultSettings; - defaultSettings.setValue("FirstColumnHandlePos", firstColHandlePos); - defaultSettings.setValue("SecondColumnHandlePos", secondColHandlePos); + defaultSettings.setValue("FirstColumnHandlePos", _firstColHandlePos); + defaultSettings.setValue("SecondColumnHandlePos", _secondColHandlePos); setWidth(width(), true); // readjust all chatlines // we get ugly redraw errors if we don't update this explicitly... :( - // width() should be the same for both handles, so just use firstColHandle regardless + // width() should be the same for both handles, so just use _firstColHandle regardless //update(qMin(oldx, xpos), 0, qMax(oldx, xpos) + firstColHandle->width(), height()); } void ChatScene::setHandleXLimits() { - firstColHandle->setXLimits(0, secondColHandle->sceneLeft()); - secondColHandle->setXLimits(firstColHandle->sceneRight(), width() - minContentsWidth); + _firstColHandle->setXLimits(0, _secondColHandle->sceneLeft()); + _secondColHandle->setXLimits(_firstColHandle->sceneRight(), width() - minContentsWidth); } void ChatScene::setSelectingItem(ChatItem *item) { @@ -393,13 +393,13 @@ void ChatScene::startGlobalSelection(ChatItem *item, const QPointF &itemPos) { void ChatScene::updateSelection(const QPointF &pos) { // This is somewhat hacky... we look at the contents item that is at the cursor's y position (ignoring x), since // it has the full height. From this item, we can then determine the row index and hence the ChatLine. - ChatItem *contentItem = static_cast(itemAt(QPointF(secondColHandle->sceneRight() + 1, pos.y()))); + ChatItem *contentItem = static_cast(itemAt(QPointF(_secondColHandle->sceneRight() + 1, pos.y()))); if(!contentItem) return; int curRow = contentItem->row(); int curColumn; - if(pos.x() > secondColHandle->sceneRight()) curColumn = ChatLineModel::ContentsColumn; - else if(pos.x() > firstColHandlePos) curColumn = ChatLineModel::SenderColumn; + if(pos.x() > _secondColHandle->sceneRight()) curColumn = ChatLineModel::ContentsColumn; + else if(pos.x() > _firstColHandlePos) curColumn = ChatLineModel::SenderColumn; else curColumn = ChatLineModel::TimestampColumn; ChatLineModel::ColumnType minColumn = (ChatLineModel::ColumnType)qMin(curColumn, _selectionStartCol); @@ -521,9 +521,9 @@ void ChatScene::requestBacklog() { } int ChatScene::sectionByScenePos(int x) { - if(x < firstColHandle->x()) + if(x < _firstColHandle->x()) return ChatLineModel::TimestampColumn; - if(x < secondColHandle->x()) + if(x < _secondColHandle->x()) return ChatLineModel::SenderColumn; return ChatLineModel::ContentsColumn; diff --git a/src/qtui/chatscene.h b/src/qtui/chatscene.h index b7eca32e..9ac653b7 100644 --- a/src/qtui/chatscene.h +++ b/src/qtui/chatscene.h @@ -51,8 +51,8 @@ public: inline bool containsBuffer(const BufferId &id) const; inline ChatLine *chatLine(int row) { return (row < _lines.count()) ? _lines[row] : 0; } - inline ColumnHandleItem *firstColumnHandle() const { return firstColHandle; } - inline ColumnHandleItem *secondColumnHandle() const { return secondColHandle; } + inline ColumnHandleItem *firstColumnHandle() const { return _firstColHandle; } + inline ColumnHandleItem *secondColumnHandle() const { return _secondColHandle; } public slots: void updateForViewport(qreal width, qreal height); @@ -106,8 +106,8 @@ private: void updateSceneRect(const QRectF &rect); qreal _viewportHeight; - ColumnHandleItem *firstColHandle, *secondColHandle; - qreal firstColHandlePos, secondColHandlePos; + ColumnHandleItem *_firstColHandle, *_secondColHandle; + qreal _firstColHandlePos, _secondColHandlePos; ChatItem *_selectingItem; int _selectionStartCol, _selectionMinCol;