}
}
-qreal ChatLine::setGeometry(qreal width, qreal firstHandlePos, qreal secondHandlePos) {
+qreal ChatLine::setGeometry(qreal width) {
if(width != _width)
prepareGeometryChange();
- qreal firstSepWidth = QtUi::style()->firstColumnSeparator();
- qreal secondSepWidth = QtUi::style()->secondColumnSeparator();
+ QRectF firstColHandleRect = chatScene()->firstColumnHandleRect();
+ QRectF secondColHandleRect = chatScene()->secondColumnHandleRect();
- _height = _contentsItem.setGeometry(width - secondHandlePos - secondSepWidth);
- _timestampItem.setGeometry(firstHandlePos, _height);
- _senderItem.setGeometry(secondHandlePos - firstHandlePos - firstSepWidth, _height);
+ _height = _contentsItem.setGeometry(width - secondColHandleRect.right());
+ _timestampItem.setGeometry(firstColHandleRect.left(), _height);
+ _senderItem.setGeometry(secondColHandleRect.left() - firstColHandleRect.right(), _height);
- _senderItem.setPos(firstHandlePos + firstSepWidth, 0);
- _contentsItem.setPos(secondHandlePos + secondSepWidth, 0);
+ _senderItem.setPos(firstColHandleRect.right(), 0);
+ _contentsItem.setPos(secondColHandleRect.right(), 0);
_width = width;
return _height;
addItem(line);
if(_width > 0) {
line->setPos(0, y+h);
- h += line->setGeometry(_width, firstColHandlePos, secondColHandlePos);
+ h += line->setGeometry(_width);
}
}
// update existing items
_height = 0;
foreach(ChatLine *line, _lines) {
line->setPos(0, _height);
- _height += line->setGeometry(_width, firstColHandlePos, secondColHandlePos);
+ _height += line->setGeometry(_width);
}
setSceneRect(QRectF(0, 0, w, _height));
setHandleXLimits();
setWidth(width()); // readjust all chatlines
// we get ugly redraw errors if we don't update this explicitly... :(
// width() should be the same for both handles, so just use firstColHandle regardless
- update(qMin(oldx, xpos), 0, qMax(oldx, xpos) + firstColHandle->width(), height());
+ //update(qMin(oldx, xpos), 0, qMax(oldx, xpos) + firstColHandle->width(), height());
}
void ChatScene::setHandleXLimits() {
- qreal firstsepwidth = QtUi::style()->firstColumnSeparator();
- qreal secondsepwidth = QtUi::style()->secondColumnSeparator();
- firstColHandle->setXLimits(-firstsepwidth/2, secondColHandlePos - firstsepwidth/2);
- secondColHandle->setXLimits(firstColHandlePos + firstsepwidth - secondsepwidth/2, width() - minContentsWidth - secondsepwidth/2);
+ firstColHandle->setXLimits(0, secondColumnHandleRect().left());
+ secondColHandle->setXLimits(firstColumnHandleRect().right(), width() - minContentsWidth);
}
void ChatScene::setSelectingItem(ChatItem *item) {
void ChatScene::updateSelection(const QPointF &pos) {
// This is somewhat hacky... we look at the contents item that is at the cursor's y position (ignoring x), since
// it has the full height. From this item, we can then determine the row index and hence the ChatLine.
- ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColHandlePos + secondColHandle->width(), pos.y())));
+ ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColumnHandleRect().right() + 1, pos.y())));
if(!contentItem) return;
int curRow = contentItem->row();
int curColumn;
- if(pos.x() > secondColHandlePos + secondColHandle->width()/2) curColumn = ChatLineModel::ContentsColumn;
+ if(pos.x() > secondColumnHandleRect().right()) curColumn = ChatLineModel::ContentsColumn;
else if(pos.x() > firstColHandlePos) curColumn = ChatLineModel::SenderColumn;
else curColumn = ChatLineModel::TimestampColumn;
}
int ChatScene::sectionByScenePos(int x) {
- if(x < firstColHandlePos + firstColHandle->width()/2)
+ if(x < firstColHandle->x())
return ChatLineModel::TimestampColumn;
- if(x < secondColHandlePos + secondColHandle->width()/2)
+ if(x < secondColHandle->x())
return ChatLineModel::SenderColumn;
return ChatLineModel::ContentsColumn;
ColumnHandleItem(qreal width, QGraphicsItem *parent = 0);
inline qreal width() const { return _width; }
- inline QRectF boundingRect() const { return QRectF(0, 0, _width, scene()->height()); }
+ inline QRectF boundingRect() const { return QRectF(-_width/2, 0, _width, scene()->height()); }
void setXPos(qreal xpos);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0);