X-Git-Url: https://git.quassel-irc.org/?p=quassel.git;a=blobdiff_plain;f=src%2Fqtui%2Fchatview.cpp;h=96e8d9443c52f0315c07b186282a63f45526a091;hp=6d4e5ea24f17fe5decc321cfe1c3699603fef06d;hb=bcb94767ec585a25b83bfb7a4e236fb40cc32570;hpb=dbefd590650e9053c7a1513a5f49aad3e582108a diff --git a/src/qtui/chatview.cpp b/src/qtui/chatview.cpp index 6d4e5ea2..96e8d944 100644 --- a/src/qtui/chatview.cpp +++ b/src/qtui/chatview.cpp @@ -21,7 +21,6 @@ #include #include -#include "buffer.h" #include "chatlinemodelitem.h" #include "chatscene.h" #include "chatview.h" @@ -29,15 +28,20 @@ #include "messagefilter.h" #include "quasselui.h" -ChatView::ChatView(Buffer *buf, QWidget *parent) : QGraphicsView(parent), AbstractChatView() { +ChatView::ChatView(BufferId bufferId, QWidget *parent) + : QGraphicsView(parent), + AbstractChatView() +{ QList filterList; - filterList.append(buf->bufferInfo().bufferId()); + filterList.append(bufferId); MessageFilter *filter = new MessageFilter(Client::messageModel(), filterList, this); init(filter); - } -ChatView::ChatView(MessageFilter *filter, QWidget *parent) : QGraphicsView(parent), AbstractChatView() { +ChatView::ChatView(MessageFilter *filter, QWidget *parent) + : QGraphicsView(parent), + AbstractChatView() +{ init(filter); } @@ -47,64 +51,52 @@ void ChatView::init(MessageFilter *filter) { setInteractive(true); _scene = new ChatScene(filter, filter->idString(), this); - connect(_scene, SIGNAL(heightChanged(qreal)), this, SLOT(sceneHeightChanged(qreal))); + connect(_scene, SIGNAL(heightChangedAt(qreal, qreal)), this, SLOT(sceneHeightChangedAt(qreal, qreal))); setScene(_scene); - connect(verticalScrollBar(), SIGNAL(sliderPressed()), this, SLOT(sliderPressed())); - connect(verticalScrollBar(), SIGNAL(sliderReleased()), this, SLOT(sliderReleased())); + _lastScrollbarPos = 0; connect(verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(verticalScrollbarChanged(int))); } -ChatView::~ChatView() { - -} - -ChatScene *ChatView::scene() const { - return _scene; -} - -void ChatView::clear() { - -} - void ChatView::resizeEvent(QResizeEvent *event) { scene()->setWidth(event->size().width() - 2); // FIXME figure out why we have to hardcode the -2 here verticalScrollBar()->setValue(verticalScrollBar()->maximum()); } -void ChatView::sceneHeightChanged(qreal h) { - Q_UNUSED(h) - bool scrollable = qAbs(verticalScrollBar()->value() - verticalScrollBar()->maximum()) <= 2; // be a bit tolerant here, also FIXME (why we need this?) +void ChatView::sceneHeightChangedAt(qreal ypos, qreal hdiff) { setSceneRect(scene()->sceneRect()); - if(scrollable) verticalScrollBar()->setValue(verticalScrollBar()->maximum()); -} - -void ChatView::setBufferForBacklogFetching(BufferId id) { - scene()->setBufferForBacklogFetching(id); -} - -void ChatView::sliderPressed() { - verticalScrollbarChanged(verticalScrollBar()->value()); -} - -void ChatView::sliderReleased() { - if(scene()->isFetchingBacklog()) scene()->setIsFetchingBacklog(false); + int y = mapFromScene(0, ypos).y(); + if(y <= viewport()->height() + 2) { // be a bit tolerant here, also FIXME (why we need the 2px?) + verticalScrollBar()->setValue(verticalScrollBar()->value() + hdiff); + } } void ChatView::verticalScrollbarChanged(int newPos) { - Q_UNUSED(newPos); - if(!scene()->isBacklogFetchingEnabled()) return; - QAbstractSlider *vbar = verticalScrollBar(); - if(!vbar) - return; - if(vbar->isSliderDown()) { - /* + Q_ASSERT(vbar); + + // FIXME dirty hack to battle the "I just scroll up a pixel on hide()/show()" problem + if(vbar->maximum() - vbar->value() < 5) vbar->setValue(vbar->maximum()); + + if(newPos < _lastScrollbarPos) { int relativePos = 100; if(vbar->maximum() - vbar->minimum() != 0) relativePos = (newPos - vbar->minimum()) * 100 / (vbar->maximum() - vbar->minimum()); - scene()->setIsFetchingBacklog(relativePos < 20); - */ - scene()->setIsFetchingBacklog(vbar->value() == vbar->minimum()); + + if(relativePos < 20) { + scene()->requestBacklog(); + } } + _lastScrollbarPos = newPos; +} + +MsgId ChatView::lastMsgId() const { + if(!scene()) + return MsgId(); + + QAbstractItemModel *model = scene()->model(); + if(!model || model->rowCount() == 0) + return MsgId(); + + return model->data(model->index(model->rowCount() - 1, 0), MessageModel::MsgIdRole).value(); }