X-Git-Url: https://git.quassel-irc.org/?p=quassel.git;a=blobdiff_plain;f=src%2Fqtui%2Fchatview.cpp;h=6e55bba6b66f722b3e3b304ec7b9a2c5b4f844eb;hp=94f3fb74097ad5a6e2626455645f78696af515be;hb=dcdc88676f6bf6c961c554e1ff0d160082ba0973;hpb=d7a03811630fcaad68c38f1dbe3b240d2c62f1ef;ds=sidebyside diff --git a/src/qtui/chatview.cpp b/src/qtui/chatview.cpp index 94f3fb74..6e55bba6 100644 --- a/src/qtui/chatview.cpp +++ b/src/qtui/chatview.cpp @@ -30,7 +30,8 @@ ChatView::ChatView(BufferId bufferId, QWidget *parent) : QGraphicsView(parent), - AbstractChatView() + AbstractChatView(), + _currentScaleFactor(1) { QList filterList; filterList.append(bufferId); @@ -40,7 +41,8 @@ ChatView::ChatView(BufferId bufferId, QWidget *parent) ChatView::ChatView(MessageFilter *filter, QWidget *parent) : QGraphicsView(parent), - AbstractChatView() + AbstractChatView(), + _currentScaleFactor(1) { init(filter); } @@ -52,7 +54,8 @@ void ChatView::init(MessageFilter *filter) { //setOptimizationFlags(QGraphicsView::DontClipPainter | QGraphicsView::DontAdjustForAntialiasing); // setOptimizationFlags(QGraphicsView::DontAdjustForAntialiasing); setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate); - setTransformationAnchor(QGraphicsView::NoAnchor); + // setTransformationAnchor(QGraphicsView::NoAnchor); + setTransformationAnchor(QGraphicsView::AnchorViewCenter); _scene = new ChatScene(filter, filter->idString(), viewport()->width() - 2, this); // see below: resizeEvent() connect(_scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(sceneRectChanged(const QRectF &))); @@ -113,3 +116,21 @@ MsgId ChatView::lastMsgId() const { return model->data(model->index(model->rowCount() - 1, 0), MessageModel::MsgIdRole).value(); } + +void ChatView::zoomIn() { + _currentScaleFactor *= 1.2; + scale(1.2, 1.2); + scene()->setWidth(viewport()->width() / _currentScaleFactor - 2); +} + +void ChatView::zoomOut() { + _currentScaleFactor /= 1.2; + scale(1 / 1.2, 1 / 1.2); + scene()->setWidth(viewport()->width() / _currentScaleFactor - 2); +} + +void ChatView::zoomNormal() { + scale(1/_currentScaleFactor, 1/_currentScaleFactor); + _currentScaleFactor = 1; + scene()->setWidth(viewport()->width() - 2); +}