X-Git-Url: https://git.quassel-irc.org/?p=quassel.git;a=blobdiff_plain;f=src%2Fqtui%2Fchatscene.cpp;h=bcf3c93513093f90ff29578780dfc96bede98039;hp=1d00876fee38226364132c3f63d6e398abff3ee1;hb=206ce9444661cc7b2f65bdd8c8c0d1c365e6306f;hpb=8699dd758516d0ded076811e8ea656adc95e69d0 diff --git a/src/qtui/chatscene.cpp b/src/qtui/chatscene.cpp index 1d00876f..bcf3c935 100644 --- a/src/qtui/chatscene.cpp +++ b/src/qtui/chatscene.cpp @@ -19,21 +19,36 @@ ***************************************************************************/ #include +#include #include "buffer.h" #include "chatitem.h" -#include "chatline.h" +#include "chatlinemodelitem.h" #include "chatscene.h" -#include "quasselui.h" +#include "columnhandleitem.h" +#include "qtui.h" -ChatScene::ChatScene(Buffer *buf, QObject *parent) : QGraphicsScene(parent) { - _buffer = buf; +ChatScene::ChatScene(QAbstractItemModel *model, QObject *parent) : QGraphicsScene(parent), _model(model) { + _width = 0; + connect(this, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(rectChanged(const QRectF &))); - foreach(AbstractUiMsg *msg, buf->contents()) { - appendMsg(msg); + connect(model, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(rowsInserted(const QModelIndex &, int, int))); + for(int i = 0; i < model->rowCount(); i++) { + ChatLine *line = new ChatLine(model->index(i, 0)); + _lines.append(line); + addItem(line); } - connect(buf, SIGNAL(msgAppended(AbstractUiMsg *)), this, SLOT(appendMsg(AbstractUiMsg *))); - connect(buf, SIGNAL(msgPrepended(AbstractUiMsg *)), this, SLOT(prependMsg(AbstractUiMsg *))); + + firstColHandlePos = 80; + secondColHandlePos = 200; + + firstColHandle = new ColumnHandleItem(QtUi::style()->firstColumnSeparator()); addItem(firstColHandle); + secondColHandle = new ColumnHandleItem(QtUi::style()->secondColumnSeparator()); addItem(secondColHandle); + + firstColHandle->setXPos(firstColHandlePos); + secondColHandle->setXPos(secondColHandlePos); + + emit heightChanged(height()); } ChatScene::~ChatScene() { @@ -41,29 +56,45 @@ ChatScene::~ChatScene() { } -void ChatScene::appendMsg(AbstractUiMsg * msg) { - ChatLine *line = dynamic_cast(msg); - Q_ASSERT(line); - _lines.append(line); - addItem(line); - line->setPos(0, _lines.count() * 30); - line->setColumnWidths(80, 80, 400); +void ChatScene::rowsInserted(const QModelIndex &index, int start, int end) { + Q_UNUSED(index); + // maybe make this more efficient by prepending stuff with negative yval + // dunno if that's worth not guranteeing that 0 is on the top... + // TODO bulk inserts, iterators + qreal h = 0; + qreal y = 0; + if(_width && start > 0) y = _lines.value(start - 1)->y() + _lines.value(start - 1)->height(); + for(int i = start; i <= end; i++) { + ChatLine *line = new ChatLine(model()->index(i, 0)); + _lines.insert(i, line); + addItem(line); + if(_width > 0) { + line->setPos(0, y+h); + h += line->setGeometry(_width, firstColHandlePos, secondColHandlePos); + } + } + if(h > 0) { + _height += h; + for(int i = end+1; i < _lines.count(); i++) { + _lines.value(i)->moveBy(0, h); + } + setSceneRect(QRectF(0, 0, _width, _height)); + emit heightChanged(_height); + } } -void ChatScene::prependMsg(AbstractUiMsg * msg) { - ChatLine *line = dynamic_cast(msg); - Q_ASSERT(line); qDebug() << "prepending"; - _lines.prepend(line); - addItem(line); - line->setPos(0, _lines.count() * 30); +void ChatScene::setWidth(qreal w) { + _width = w; + _height = 0; + foreach(ChatLine *line, _lines) { + line->setPos(0, _height); + _height += line->setGeometry(_width, firstColHandlePos, secondColHandlePos); + } + setSceneRect(QRectF(0, 0, w, _height)); + emit heightChanged(_height); } -void ChatScene::mousePressEvent ( QGraphicsSceneMouseEvent * mouseEvent ) { - qDebug() << "recv" << mouseEvent->scenePos(); - ChatLine *line = static_cast(itemAt(mouseEvent->scenePos())); - ChatItem *item = static_cast(itemAt(mouseEvent->scenePos())); - qDebug() << (void*)line << (void*)item; - if(line) { - line->myMousePressEvent(mouseEvent); - } else QGraphicsScene::mousePressEvent(mouseEvent); +void ChatScene::rectChanged(const QRectF &rect) { + firstColHandle->sceneRectChanged(rect); + secondColHandle->sceneRectChanged(rect); }