X-Git-Url: https://git.quassel-irc.org/?p=quassel.git;a=blobdiff_plain;f=src%2Fqtui%2Fchatscene.cpp;h=03c0e5f9b68bab103dffc347824b209b161ae8e2;hp=bcf3c93513093f90ff29578780dfc96bede98039;hb=2749b14904e18f1de05be66ccc1ebdadd57e838f;hpb=206ce9444661cc7b2f65bdd8c8c0d1c365e6306f diff --git a/src/qtui/chatscene.cpp b/src/qtui/chatscene.cpp index bcf3c935..03c0e5f9 100644 --- a/src/qtui/chatscene.cpp +++ b/src/qtui/chatscene.cpp @@ -18,83 +18,413 @@ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ +#include +#include #include #include -#include "buffer.h" #include "chatitem.h" +#include "chatline.h" #include "chatlinemodelitem.h" #include "chatscene.h" +#include "client.h" +#include "clientbacklogmanager.h" #include "columnhandleitem.h" +#include "messagefilter.h" #include "qtui.h" +#include "qtuisettings.h" -ChatScene::ChatScene(QAbstractItemModel *model, QObject *parent) : QGraphicsScene(parent), _model(model) { - _width = 0; - connect(this, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(rectChanged(const QRectF &))); +const qreal minContentsWidth = 200; - connect(model, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(rowsInserted(const QModelIndex &, int, int))); - for(int i = 0; i < model->rowCount(); i++) { - ChatLine *line = new ChatLine(model->index(i, 0)); - _lines.append(line); - addItem(line); +ChatScene::ChatScene(QAbstractItemModel *model, const QString &idString, qreal width, QObject *parent) + : QGraphicsScene(0, 0, width, 0, parent), + _idString(idString), + _model(model), + _singleBufferScene(false), + _selectingItem(0), + _selectionStart(-1), + _isSelecting(false), + _lastBacklogSize(0) +{ + MessageFilter *filter = qobject_cast(model); + if(filter) { + _singleBufferScene = filter->isSingleBufferFilter(); } - firstColHandlePos = 80; - secondColHandlePos = 200; + QtUiSettings s; + int defaultFirstColHandlePos = s.value("ChatView/DefaultFirstColumnHandlePos", 80).toInt(); + int defaultSecondColHandlePos = s.value("ChatView/DefaultSecondColumnHandlePos", 200).toInt(); - firstColHandle = new ColumnHandleItem(QtUi::style()->firstColumnSeparator()); addItem(firstColHandle); - secondColHandle = new ColumnHandleItem(QtUi::style()->secondColumnSeparator()); addItem(secondColHandle); + firstColHandlePos = s.value(QString("ChatView/%1/FirstColumnHandlePos").arg(_idString), + defaultFirstColHandlePos).toInt(); + secondColHandlePos = s.value(QString("ChatView/%1/SecondColumnHandlePos").arg(_idString), + defaultSecondColHandlePos).toInt(); + firstColHandle = new ColumnHandleItem(QtUi::style()->firstColumnSeparator()); + addItem(firstColHandle); firstColHandle->setXPos(firstColHandlePos); + connect(firstColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal))); + connect(this, SIGNAL(sceneRectChanged(const QRectF &)), firstColHandle, SLOT(sceneRectChanged(const QRectF &))); + + secondColHandle = new ColumnHandleItem(QtUi::style()->secondColumnSeparator()); + addItem(secondColHandle); secondColHandle->setXPos(secondColHandlePos); + connect(secondColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal))); + connect(this, SIGNAL(sceneRectChanged(const QRectF &)), secondColHandle, SLOT(sceneRectChanged(const QRectF &))); - emit heightChanged(height()); -} + setHandleXLimits(); -ChatScene::~ChatScene() { + connect(model, SIGNAL(rowsInserted(const QModelIndex &, int, int)), + this, SLOT(rowsInserted(const QModelIndex &, int, int))); + connect(model, SIGNAL(rowsAboutToBeRemoved(const QModelIndex &, int, int)), + this, SLOT(rowsAboutToBeRemoved(const QModelIndex &, int, int))); + if(model->rowCount() > 0) + rowsInserted(QModelIndex(), 0, model->rowCount() - 1); +} +ChatScene::~ChatScene() { } void ChatScene::rowsInserted(const QModelIndex &index, int start, int end) { Q_UNUSED(index); - // maybe make this more efficient by prepending stuff with negative yval - // dunno if that's worth not guranteeing that 0 is on the top... - // TODO bulk inserts, iterators qreal h = 0; - qreal y = 0; - if(_width && start > 0) y = _lines.value(start - 1)->y() + _lines.value(start - 1)->height(); - for(int i = start; i <= end; i++) { - ChatLine *line = new ChatLine(model()->index(i, 0)); - _lines.insert(i, line); + qreal y = sceneRect().y(); + qreal width = sceneRect().width(); + bool atTop = true; + bool atBottom = false; + bool moveTop = false; + bool hasWidth = (width != 0); + + if(start > 0) { + y = _lines.value(start - 1)->y() + _lines.value(start - 1)->height(); + atTop = false; + } + if(start == _lines.count()) + atBottom = true; + + for(int i = end; i >= start; i--) { + ChatLine *line = new ChatLine(i, model()); + _lines.insert(start, line); addItem(line); - if(_width > 0) { - line->setPos(0, y+h); - h += line->setGeometry(_width, firstColHandlePos, secondColHandlePos); + if(hasWidth) { + if(atTop) { + h -= line->setGeometry(width); + line->setPos(0, y+h); + } else { + line->setPos(0, y+h); + h += line->setGeometry(width); + } } } - if(h > 0) { - _height += h; - for(int i = end+1; i < _lines.count(); i++) { - _lines.value(i)->moveBy(0, h); + + // update existing items + for(int i = end+1; i < _lines.count(); i++) { + _lines[i]->setRow(i); + } + + // update selection + if(_selectionStart >= 0) { + int offset = end - start + 1; + if(_selectionStart >= start) _selectionStart += offset; + if(_selectionEnd >= start) _selectionEnd += offset; + if(_firstSelectionRow >= start) _firstSelectionRow += offset; + if(_lastSelectionRow >= start) _lastSelectionRow += offset; + } + + // neither pre- or append means we have to do dirty work: move items... + if(!(atTop || atBottom)) { + qreal offset = h; + int moveStart = 0; + int moveEnd = _lines.count() - 1; + ChatLine *line = 0; + if(end > _lines.count() - end) { + // move top part + moveTop = true; + offset = -offset; + moveEnd = end; + } else { + // move bottom part + moveStart = start; + } + for(int i = moveStart; i <= moveEnd; i++) { + line = _lines.at(i); + line->setPos(0, line->pos().y() + offset); + } + } + + // update sceneRect + if(atTop || moveTop) { + setSceneRect(sceneRect().adjusted(0, h, 0, 0)); + } else { + setSceneRect(sceneRect().adjusted(0, 0, 0, h)); + emit sceneHeightChanged(h); + } + +} + +void ChatScene::rowsAboutToBeRemoved(const QModelIndex &parent, int start, int end) { + Q_UNUSED(parent); + + qreal h = 0; // total height of removed items; + + bool atTop = (start == 0); + bool atBottom = (end == _lines.count() - 1); + bool moveTop = false; + + // remove items from scene + QList::iterator lineIter = _lines.begin() + start; + int lineCount = start; + while(lineIter != _lines.end() && lineCount <= end) { + h += (*lineIter)->height(); + delete *lineIter; + lineIter = _lines.erase(lineIter); + lineCount++; + } + + // update rows of remaining chatlines + for(int i = start; i < _lines.count(); i++) { + _lines.at(i)->setRow(i); + } + + // update selection + if(_selectionStart >= 0) { + int offset = end - start + 1; + if(_selectionStart >= start) + _selectionStart -= offset; + if(_selectionEnd >= start) + _selectionEnd -= offset; + if(_firstSelectionRow >= start) + _firstSelectionRow -= offset; + if(_lastSelectionRow >= start) + _lastSelectionRow -= offset; + } + + // neither removing at bottom or top means we have to move items... + if(!(atTop || atBottom)) { + qreal offset = h; + int moveStart = 0; + int moveEnd = _lines.count() - 1; + ChatLine *line = 0; + if(start > _lines.count() - end) { + // move top part + moveTop = true; + moveEnd = start - 1; + } else { + // move bottom part + moveStart = start; + offset = -offset; + } + for(int i = moveStart; i <= moveEnd; i++) { + line = _lines.at(i); + line->setPos(0, line->pos().y() + offset); } - setSceneRect(QRectF(0, 0, _width, _height)); - emit heightChanged(_height); } + + // update sceneRect + if(atTop || moveTop) { + setSceneRect(sceneRect().adjusted(0, h, 0, 0)); + } else { + setSceneRect(sceneRect().adjusted(0, 0, 0, -h)); + } + } -void ChatScene::setWidth(qreal w) { - _width = w; - _height = 0; +void ChatScene::setWidth(qreal width, bool forceReposition) { + if(width == sceneRect().width() && !forceReposition) + return; + + qreal oldHeight = sceneRect().height(); + qreal y = sceneRect().y(); + qreal linePos = y; + foreach(ChatLine *line, _lines) { - line->setPos(0, _height); - _height += line->setGeometry(_width, firstColHandlePos, secondColHandlePos); + line->setPos(0, linePos); + linePos += line->setGeometry(width); } - setSceneRect(QRectF(0, 0, w, _height)); - emit heightChanged(_height); + + qreal height = linePos - y; + + setSceneRect(QRectF(0, y, width, height)); + setHandleXLimits(); + + qreal dh = height - oldHeight; + if(dh > 0) + emit sceneHeightChanged(dh); } -void ChatScene::rectChanged(const QRectF &rect) { - firstColHandle->sceneRectChanged(rect); - secondColHandle->sceneRectChanged(rect); +void ChatScene::handlePositionChanged(qreal xpos) { + bool first = (sender() == firstColHandle); + qreal oldx; + if(first) { + oldx = firstColHandlePos; + firstColHandlePos = xpos; + } else { + oldx = secondColHandlePos; + secondColHandlePos = xpos; + } + QtUiSettings s; + s.setValue(QString("ChatView/%1/FirstColumnHandlePos").arg(_idString), firstColHandlePos); + s.setValue(QString("ChatView/%1/SecondColumnHandlePos").arg(_idString), secondColHandlePos); + s.setValue(QString("ChatView/DefaultFirstColumnHandlePos"), firstColHandlePos); + s.setValue(QString("ChatView/DefaultSecondColumnHandlePos"), secondColHandlePos); + + setWidth(width(), true); // readjust all chatlines + // we get ugly redraw errors if we don't update this explicitly... :( + // width() should be the same for both handles, so just use firstColHandle regardless + //update(qMin(oldx, xpos), 0, qMax(oldx, xpos) + firstColHandle->width(), height()); +} + +void ChatScene::setHandleXLimits() { + firstColHandle->setXLimits(0, secondColumnHandleRect().left()); + secondColHandle->setXLimits(firstColumnHandleRect().right(), width() - minContentsWidth); +} + +void ChatScene::setSelectingItem(ChatItem *item) { + if(_selectingItem) _selectingItem->clearSelection(); + _selectingItem = item; +} + +void ChatScene::startGlobalSelection(ChatItem *item, const QPointF &itemPos) { + _selectionStart = _selectionEnd = _lastSelectionRow = _firstSelectionRow = item->row(); + _selectionStartCol = _selectionMinCol = item->column(); + _isSelecting = true; + _lines[_selectionStart]->setSelected(true, (ChatLineModel::ColumnType)_selectionMinCol); + updateSelection(item->mapToScene(itemPos)); +} + +void ChatScene::updateSelection(const QPointF &pos) { + // This is somewhat hacky... we look at the contents item that is at the cursor's y position (ignoring x), since + // it has the full height. From this item, we can then determine the row index and hence the ChatLine. + ChatItem *contentItem = static_cast(itemAt(QPointF(secondColumnHandleRect().right() + 1, pos.y()))); + if(!contentItem) return; + + int curRow = contentItem->row(); + int curColumn; + if(pos.x() > secondColumnHandleRect().right()) curColumn = ChatLineModel::ContentsColumn; + else if(pos.x() > firstColHandlePos) curColumn = ChatLineModel::SenderColumn; + else curColumn = ChatLineModel::TimestampColumn; + + ChatLineModel::ColumnType minColumn = (ChatLineModel::ColumnType)qMin(curColumn, _selectionStartCol); + if(minColumn != _selectionMinCol) { + _selectionMinCol = minColumn; + for(int l = qMin(_selectionStart, _selectionEnd); l <= qMax(_selectionStart, _selectionEnd); l++) { + _lines[l]->setSelected(true, minColumn); + } + } + int newstart = qMin(curRow, _firstSelectionRow); + int newend = qMax(curRow, _firstSelectionRow); + if(newstart < _selectionStart) { + for(int l = newstart; l < _selectionStart; l++) + _lines[l]->setSelected(true, minColumn); + } + if(newstart > _selectionStart) { + for(int l = _selectionStart; l < newstart; l++) + _lines[l]->setSelected(false); + } + if(newend > _selectionEnd) { + for(int l = _selectionEnd+1; l <= newend; l++) + _lines[l]->setSelected(true, minColumn); + } + if(newend < _selectionEnd) { + for(int l = newend+1; l <= _selectionEnd; l++) + _lines[l]->setSelected(false); + } + + _selectionStart = newstart; + _selectionEnd = newend; + _lastSelectionRow = curRow; + + if(newstart == newend && minColumn == ChatLineModel::ContentsColumn) { + if(!_selectingItem) { + qWarning() << "WARNING: ChatScene::updateSelection() has a null _selectingItem, this should never happen! Please report."; + return; + } + _lines[curRow]->setSelected(false); + _isSelecting = false; + _selectingItem->continueSelecting(_selectingItem->mapFromScene(pos)); + } +} + +void ChatScene::mouseMoveEvent(QGraphicsSceneMouseEvent *event) { + if(_isSelecting && event->buttons() == Qt::LeftButton) { + updateSelection(event->scenePos()); + event->accept(); + } else { + QGraphicsScene::mouseMoveEvent(event); + } +} + +void ChatScene::mousePressEvent(QGraphicsSceneMouseEvent *event) { + if(event->buttons() == Qt::LeftButton && _selectionStart >= 0) { + for(int l = qMin(_selectionStart, _selectionEnd); l <= qMax(_selectionStart, _selectionEnd); l++) { + _lines[l]->setSelected(false); + } + _selectionStart = -1; + QGraphicsScene::mousePressEvent(event); // so we can start a new local selection + } else { + QGraphicsScene::mousePressEvent(event); + } +} + +void ChatScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { + if(_isSelecting && !event->buttons() & Qt::LeftButton) { + putToClipboard(selectionToString()); + _isSelecting = false; + event->accept(); + } else { + QGraphicsScene::mouseReleaseEvent(event); + } +} + +void ChatScene::putToClipboard(const QString &selection) { + // TODO Configure clipboards +# ifdef Q_WS_X11 + QApplication::clipboard()->setText(selection, QClipboard::Selection); +# endif +//# else + QApplication::clipboard()->setText(selection); +//# endif +} + +//!\brief Convert current selection to human-readable string. +QString ChatScene::selectionToString() const { + //TODO Make selection format configurable! + if(!_isSelecting) return QString(); + int start = qMin(_selectionStart, _selectionEnd); + int end = qMax(_selectionStart, _selectionEnd); + if(start < 0 || end >= _lines.count()) { + qDebug() << "Invalid selection range:" << start << end; + return QString(); + } + QString result; + for(int l = start; l <= end; l++) { + if(_selectionMinCol == ChatLineModel::TimestampColumn) + result += _lines[l]->item(ChatLineModel::TimestampColumn).data(MessageModel::DisplayRole).toString() + " "; + if(_selectionMinCol <= ChatLineModel::SenderColumn) + result += _lines[l]->item(ChatLineModel::SenderColumn).data(MessageModel::DisplayRole).toString() + " "; + result += _lines[l]->item(ChatLineModel::ContentsColumn).data(MessageModel::DisplayRole).toString() + "\n"; + } + return result; +} + +void ChatScene::requestBacklog() { + static const int REQUEST_COUNT = 50; + int backlogSize = model()->rowCount(); + if(isSingleBufferScene() && backlogSize != 0 && _lastBacklogSize + REQUEST_COUNT <= backlogSize) { + QModelIndex msgIdx = model()->index(0, 0); + MsgId msgId = model()->data(msgIdx, ChatLineModel::MsgIdRole).value(); + BufferId bufferId = model()->data(msgIdx, ChatLineModel::BufferIdRole).value(); + _lastBacklogSize = backlogSize; + Client::backlogManager()->requestBacklog(bufferId, REQUEST_COUNT, msgId.toInt()); + } +} + +int ChatScene::sectionByScenePos(int x) { + if(x < firstColHandle->x()) + return ChatLineModel::TimestampColumn; + if(x < secondColHandle->x()) + return ChatLineModel::SenderColumn; + + return ChatLineModel::ContentsColumn; }