X-Git-Url: https://git.quassel-irc.org/?p=quassel.git;a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=b17fa28ae0fc8a230984b02b31aea896264e8b9d;hp=8cc87e417bad358f562765cb78a71bdc9055eb1d;hb=0d49f7e83bd1055711e66aa880f3a0d62f7eefc9;hpb=08aac67d4dc813ed541a81d06fb83d9c4fec5834 diff --git a/src/client/client.cpp b/src/client/client.cpp index 8cc87e41..b17fa28a 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -20,21 +20,27 @@ #include "client.h" +#include "abstractmessageprocessor.h" #include "bufferinfo.h" -#include "global.h" +#include "buffermodel.h" +#include "buffersettings.h" +#include "buffersyncer.h" +#include "bufferviewmanager.h" +#include "clientbacklogmanager.h" +#include "clientirclisthelper.h" #include "identity.h" #include "ircchannel.h" #include "ircuser.h" #include "message.h" +#include "messagemodel.h" #include "network.h" #include "networkmodel.h" -#include "buffermodel.h" -#include "nickmodel.h" #include "quasselui.h" #include "signalproxy.h" #include "util.h" QPointer Client::instanceptr = 0; +AccountId Client::_currentCoreAccount = 0; /*** Initialization/destruction ***/ @@ -45,8 +51,11 @@ Client *Client::instance() { } void Client::destroy() { - //delete instanceptr; - instanceptr->deleteLater(); + if(instanceptr) { + delete instanceptr->mainUi; + instanceptr->deleteLater(); + instanceptr = 0; + } } void Client::init(AbstractUi *ui) { @@ -56,15 +65,20 @@ void Client::init(AbstractUi *ui) { Client::Client(QObject *parent) : QObject(parent), - socket(0), _signalProxy(new SignalProxy(SignalProxy::Client, this)), mainUi(0), _networkModel(0), _bufferModel(0), - _nickModel(0), + _bufferSyncer(0), + _backlogManager(new ClientBacklogManager(this)), + _bufferViewManager(0), + _ircListHelper(new ClientIrcListHelper(this)), + _messageModel(0), + _messageProcessor(0), _connectedToCore(false), _syncedToCore(false) { + _signalProxy->synchronize(_ircListHelper); } Client::~Client() { @@ -72,128 +86,114 @@ Client::~Client() { } void Client::init() { - + _currentCoreAccount = 0; _networkModel = new NetworkModel(this); - connect(this, SIGNAL(bufferUpdated(BufferInfo)), - _networkModel, SLOT(bufferUpdated(BufferInfo))); + + connect(this, SIGNAL(networkRemoved(NetworkId)), + _networkModel, SLOT(networkRemoved(NetworkId))); _bufferModel = new BufferModel(_networkModel); - _nickModel = new NickModel(_networkModel); + _messageModel = mainUi->createMessageModel(this); + _messageProcessor = mainUi->createMessageProcessor(this); SignalProxy *p = signalProxy(); - p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)), - SIGNAL(clientSessionDataChanged(const QString &, const QVariant &))); - p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)), - this, SLOT(recvSessionData(const QString &, const QVariant &))); - //p->attachSlot(SIGNAL(networkConnected(uint)), - //FIXME this, SLOT(networkConnected(uint))); - //p->attachSlot(SIGNAL(networkDisconnected(uint)), - //FIXME this, SLOT(networkDisconnected(uint))); - p->attachSlot(SIGNAL(displayMsg(const Message &)), - this, SLOT(recvMessage(const Message &))); - p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), - this, SLOT(recvStatusMsg(QString, QString))); - - - p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool))); - p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo))); + + p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &))); + p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString))); + + p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), _networkModel, SLOT(bufferUpdated(BufferInfo))); p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString))); p->attachSignal(this, SIGNAL(requestNetworkStates())); p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &))); - p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &))); p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId))); p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &))); p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId))); - connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore())); + p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &))); + p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId))); + p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId))); + p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId))); + + connect(p, SIGNAL(disconnected()), this, SLOT(disconnectedFromCore())); //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &))); connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore())); connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore())); connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore())); - layoutTimer = new QTimer(this); - layoutTimer->setInterval(0); - layoutTimer->setSingleShot(false); - connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg())); - } /*** public static methods ***/ -QList Client::allBufferInfos() { - QList bufferids; - foreach(Buffer *buffer, buffers()) { - bufferids << buffer->bufferInfo(); - } - return bufferids; +AccountId Client::currentCoreAccount() { + return _currentCoreAccount; } -QList Client::buffers() { - return instance()->_buffers.values(); +void Client::setCurrentCoreAccount(AccountId id) { + _currentCoreAccount = id; } - -// FIXME remove -Buffer *Client::buffer(BufferId bufferUid) { - if(instance()->_buffers.contains(bufferUid)) - return instance()->_buffers[bufferUid]; - else - return 0; +bool Client::isConnected() { + return instance()->_connectedToCore; } -// FIXME remove -Buffer *Client::buffer(BufferInfo id) { - Buffer *buff = buffer(id.uid()); - - if(!buff) { - Client *client = Client::instance(); - buff = new Buffer(id, client); - connect(buff, SIGNAL(destroyed()), - client, SLOT(bufferDestroyed())); - client->_buffers[id.uid()] = buff; - emit client->bufferUpdated(id); - } - Q_ASSERT(buff); - return buff; +bool Client::isSynced() { + return instance()->_syncedToCore; } +/*** Network handling ***/ -NetworkModel *Client::networkModel() { - return instance()->_networkModel; +QList Client::networkIds() { + return instance()->_networks.keys(); } -BufferModel *Client::bufferModel() { - return instance()->_bufferModel; +const Network * Client::network(NetworkId networkid) { + if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid]; + else return 0; } -NickModel *Client::nickModel() { - return instance()->_nickModel; +void Client::createNetwork(const NetworkInfo &info) { + emit instance()->requestCreateNetwork(info); } - -SignalProxy *Client::signalProxy() { - return instance()->_signalProxy; +void Client::removeNetwork(NetworkId id) { + emit instance()->requestRemoveNetwork(id); } -bool Client::isConnected() { - return instance()->_connectedToCore; +void Client::updateNetwork(const NetworkInfo &info) { + Network *netptr = instance()->_networks.value(info.networkId, 0); + if(!netptr) { + qWarning() << "Update for unknown network requested:" << info; + return; + } + netptr->requestSetNetworkInfo(info); } -bool Client::isSynced() { - return instance()->_syncedToCore; +void Client::addNetwork(Network *net) { + net->setProxy(signalProxy()); + signalProxy()->synchronize(net); + networkModel()->attachNetwork(net); + connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed())); + instance()->_networks[net->networkId()] = net; + emit instance()->networkCreated(net->networkId()); } -/*** Network handling ***/ - -QList Client::networkIds() { - return instance()->_networks.keys(); +void Client::coreNetworkCreated(NetworkId id) { + if(_networks.contains(id)) { + qWarning() << "Creation of already existing network requested!"; + return; + } + Network *net = new Network(id, this); + addNetwork(net); } -const Network * Client::network(NetworkId networkid) { - if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid]; - else return 0; +void Client::coreNetworkRemoved(NetworkId id) { + if(!_networks.contains(id)) + return; + Network *net = _networks.take(id); + emit networkRemoved(net->networkId()); + net->deleteLater(); } /*** Identity handling ***/ @@ -211,8 +211,13 @@ void Client::createIdentity(const Identity &id) { emit instance()->requestCreateIdentity(id); } -void Client::updateIdentity(const Identity &id) { - emit instance()->requestUpdateIdentity(id); +void Client::updateIdentity(IdentityId id, const QVariantMap &ser) { + Identity *idptr = instance()->_identities.value(id, 0); + if(!idptr) { + qWarning() << "Update for unknown identity requested:" << id; + return; + } + idptr->requestUpdate(ser); } void Client::removeIdentity(IdentityId id) { @@ -246,49 +251,86 @@ void Client::userInput(BufferInfo bufferInfo, QString message) { /*** core connection stuff ***/ -void Client::setConnectedToCore(QIODevice *sock) { - socket = sock; +void Client::setConnectedToCore(QIODevice *socket, AccountId id) { + // if the socket is an orphan, the signalProxy adopts it. + // -> we don't need to care about it anymore + socket->setParent(0); signalProxy()->addPeer(socket); _connectedToCore = true; + setCurrentCoreAccount(id); +} + +void Client::setConnectedToInternalCore() { + _connectedToCore = true; + setCurrentCoreAccount(AccountId()); } void Client::setSyncedToCore() { + // create buffersyncer + Q_ASSERT(!_bufferSyncer); + _bufferSyncer = new BufferSyncer(this); + connect(bufferSyncer(), SIGNAL(lastSeenMsgSet(BufferId, MsgId)), _networkModel, SLOT(setLastSeenMsgId(BufferId, MsgId))); + connect(bufferSyncer(), SIGNAL(bufferRemoved(BufferId)), this, SLOT(bufferRemoved(BufferId))); + connect(bufferSyncer(), SIGNAL(bufferRenamed(BufferId, QString)), this, SLOT(bufferRenamed(BufferId, QString))); + signalProxy()->synchronize(bufferSyncer()); + + // attach backlog manager + signalProxy()->synchronize(backlogManager()); + + // create a new BufferViewManager + _bufferViewManager = new BufferViewManager(signalProxy(), this); + _syncedToCore = true; emit connected(); emit coreConnectionStateChanged(true); } +void Client::setSecuredConnection() { + emit securedConnection(); +} + void Client::disconnectFromCore() { - if(socket) { - socket->close(); - socket->deleteLater(); - } + if(!isConnected()) + return; + + signalProxy()->removeAllPeers(); +} + +void Client::disconnectedFromCore() { _connectedToCore = false; _syncedToCore = false; emit disconnected(); emit coreConnectionStateChanged(false); + backlogManager()->reset(); + messageProcessor()->reset(); + // Clear internal data. Hopefully nothing relies on it at this point. + setCurrentCoreAccount(0); + + if(_bufferSyncer) { + _bufferSyncer->deleteLater(); + _bufferSyncer = 0; + } + + if(_bufferViewManager) { + _bufferViewManager->deleteLater(); + _bufferViewManager = 0; + } + + _messageModel->clear(); _networkModel->clear(); QHash::iterator netIter = _networks.begin(); while(netIter != _networks.end()) { Network *net = netIter.value(); + emit networkRemoved(net->networkId()); disconnect(net, SIGNAL(destroyed()), this, 0); netIter = _networks.erase(netIter); net->deleteLater(); } Q_ASSERT(_networks.isEmpty()); - QHash::iterator bufferIter = _buffers.begin(); - while(bufferIter != _buffers.end()) { - Buffer *buffer = bufferIter.value(); - disconnect(buffer, SIGNAL(destroyed()), this, 0); - bufferIter = _buffers.erase(bufferIter); - buffer->deleteLater(); - } - Q_ASSERT(_buffers.isEmpty()); - QHash::iterator idIter = _identities.begin(); while(idIter != _identities.end()) { Identity *id = idIter.value(); @@ -298,151 +340,65 @@ void Client::disconnectFromCore() { } Q_ASSERT(_identities.isEmpty()); - sessionData.clear(); - layoutQueue.clear(); - layoutTimer->stop(); -} - -void Client::setCoreConfiguration(const QVariantMap &settings) { - SignalProxy::writeDataToDevice(socket, settings); -} - -/*** Session data ***/ - -void Client::recvSessionData(const QString &key, const QVariant &data) { - sessionData[key] = data; - emit sessionDataChanged(key, data); - emit sessionDataChanged(key); -} - -void Client::storeSessionData(const QString &key, const QVariant &data) { - // Not sure if this is a good idea, but we'll try it anyway: - // Calling this function only sends a signal to core. Data is stored upon reception of the update signal, - // rather than immediately. - emit instance()->sendSessionData(key, data); -} - -QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) { - if(instance()->sessionData.contains(key)) return instance()->sessionData[key]; - else return def; -} - -QStringList Client::sessionDataKeys() { - return instance()->sessionData.keys(); -} - -/*** ***/ - -/* -void Client::networkConnected(uint netid) { - // TODO: create statusBuffer / switch to networkids - //BufferInfo id = statusBufferInfo(net); - //Buffer *b = buffer(id); - //b->setActive(true); - - Network *netinfo = new Network(netid, this); - netinfo->setProxy(signalProxy()); - networkModel()->attachNetwork(netinfo); - connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkDestroyed())); - _networks[netid] = netinfo; -} - -void Client::networkDisconnected(NetworkId networkid) { - if(!_networks.contains(networkid)) { - qWarning() << "Client::networkDisconnected(uint): unknown Network" << networkid; - return; - } - - Network *net = _networks.take(networkid); - if(!net->isInitialized()) { - qDebug() << "Network" << networkid << "disconnected while not yet initialized!"; - updateCoreConnectionProgress(); - } - net->deleteLater(); -} -*/ - -void Client::addNetwork(NetworkId netid) { - Network *net = new Network(netid, instance()); - addNetwork(net); -} - -void Client::addNetwork(Network *net) { - net->setProxy(signalProxy()); - signalProxy()->synchronize(net); - networkModel()->attachNetwork(net); - connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed())); - instance()->_networks[net->networkId()] = net; - emit instance()->networkAdded(net->networkId()); - //if(net->networkId() == 1) net->requestConnect(); // FIXME } /*** ***/ -void Client::updateBufferInfo(BufferInfo id) { - emit bufferUpdated(id); -} - -void Client::bufferDestroyed() { - Buffer *buffer = static_cast(sender()); - QHash::iterator iter = _buffers.begin(); - while(iter != _buffers.end()) { - if(iter.value() == buffer) { - iter = _buffers.erase(iter); +void Client::networkDestroyed() { + Network *net = static_cast(sender()); + QHash::iterator netIter = _networks.begin(); + while(netIter != _networks.end()) { + if(*netIter == net) { + netIter = _networks.erase(netIter); break; + } else { + netIter++; } - iter++; } } -void Client::networkDestroyed() { - Network *netinfo = static_cast(sender()); - NetworkId networkId = netinfo->networkId(); - if(_networks.contains(networkId)) - _networks.remove(networkId); -} - -void Client::recvMessage(const Message &msg) { - Buffer *b = buffer(msg.buffer()); - -// Buffer::ActivityLevel level = Buffer::OtherActivity; -// if(msg.type() == Message::Plain || msg.type() == Message::Notice){ -// level |= Buffer::NewMessage; -// } -// if(msg.flags() & Message::Highlight){ -// level |= Buffer::Highlight; -// } -// emit bufferActivity(level, b); - - b->appendMsg(msg); -} - +// Hmm... we never used this... void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) { //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg))); } -void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) { - Buffer *b = buffer(id); - foreach(QVariant v, msgs) { - Message msg = v.value(); - b->prependMsg(msg); - if(!layoutQueue.contains(b)) layoutQueue.append(b); - } - if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start(); +void Client::recvMessage(const Message &msg_) { + Message msg = msg_; + messageProcessor()->process(msg); } -void Client::layoutMsg() { - if(layoutQueue.count()) { - Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer - if(b->layoutMsg()) - layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin +void Client::setBufferLastSeenMsg(BufferId id, const MsgId &msgId) { + if(!bufferSyncer()) + return; + bufferSyncer()->requestSetLastSeenMsg(id, msgId); +} + +void Client::removeBuffer(BufferId id) { + if(!bufferSyncer()) return; + bufferSyncer()->requestRemoveBuffer(id); +} + +void Client::bufferRemoved(BufferId bufferId) { + // select a sane buffer (status buffer) + /* we have to manually select a buffer because otherwise inconsitent changes + * to the model might occur: + * the result of a buffer removal triggers a change in the selection model. + * the newly selected buffer might be a channel that hasn't been selected yet + * and a new nickview would be created (which never heard of the "rowsAboutToBeRemoved"). + * this new view (and/or) its sort filter will then only receive a "rowsRemoved" signal. + */ + QModelIndex current = bufferModel()->currentIndex(); + if(current.data(NetworkModel::BufferIdRole).value() == bufferId) { + bufferModel()->setCurrentIndex(current.sibling(0,0)); } - - if(!layoutQueue.count()) - layoutTimer->stop(); -} -AbstractUiMsg *Client::layoutMsg(const Message &msg) { - return instance()->mainUi->layoutMsg(msg); + // and remove it from the model + networkModel()->removeBuffer(bufferId); } +void Client::bufferRenamed(BufferId bufferId, const QString &newName) { + QModelIndex bufferIndex = networkModel()->bufferIndex(bufferId); + if(bufferIndex.isValid()) { + networkModel()->setData(bufferIndex, newName, Qt::DisplayRole); + } +}