X-Git-Url: https://git.quassel-irc.org/?p=quassel.git;a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=8bbafb24d6fa9fcf0f75383e802abc47ad427b24;hp=94119f5ea7e3591ab2ce50657061a63af9036fa3;hb=a84b3ab2b92bc8c5ac504e5430eb81d05efc690e;hpb=38db2f48a30f697ef8c0b61dfa6345e8a53336fd diff --git a/src/client/client.cpp b/src/client/client.cpp index 94119f5e..8bbafb24 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -20,86 +20,164 @@ #include "client.h" -#include "buffer.h" +#include "networkinfo.h" +#include "ircuser.h" +#include "ircchannel.h" + +#include "message.h" + +#include "bufferinfo.h" #include "buffertreemodel.h" -#include "clientproxy.h" #include "quasselui.h" +#include "signalproxy.h" +#include "synchronizer.h" #include "util.h" -Client * Client::instanceptr = 0; - -bool Client::connectedToCore = false; -Client::ClientMode Client::clientMode; -VarMap Client::coreConnectionInfo; -QHash Client::buffers; -QHash Client::bufferIds; -QHash > Client::nicks; -QHash Client::netConnected; -QStringList Client::netsAwaitingInit; -QHash Client::ownNick; +QPointer Client::instanceptr = 0; +// ============================== +// public Static Methods +// ============================== Client *Client::instance() { - if(instanceptr) return instanceptr; - instanceptr = new Client(); + if(!instanceptr) + instanceptr = new Client(); return instanceptr; } void Client::destroy() { delete instanceptr; - instanceptr = 0; } -Client::Client() { - clientProxy = ClientProxy::instance(); +void Client::init(AbstractUi *ui) { + instance()->mainUi = ui; + instance()->init(); +} - _bufferModel = new BufferTreeModel(this); +QList Client::networkInfos() { + return instance()->_networkInfo.values(); +} - connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *))); - connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *))); - connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *))); +NetworkInfo *Client::networkInfo(uint networkid) { + if(instance()->_networkInfo.contains(networkid)) + return instance()->_networkInfo[networkid]; + else + return 0; +} - // TODO: make this configurable (allow monolithic client to connect to remote cores) - if(Global::runMode == Global::Monolithic) clientMode = LocalCore; - else clientMode = RemoteCore; - connectedToCore = false; +QList Client::allBufferInfos() { + QList bufferids; + foreach(Buffer *buffer, buffers()) { + bufferids << buffer->bufferInfo(); + } + return bufferids; } -void Client::init(AbstractUi *ui) { - instance()->mainUi = ui; - instance()->init(); +QList Client::buffers() { + return instance()->_buffers.values(); +} + +Buffer *Client::buffer(uint bufferUid) { + if(instance()->_buffers.contains(bufferUid)) + return instance()->_buffers[bufferUid]; + else + return 0; +} + +Buffer *Client::buffer(BufferInfo id) { + Buffer *buff = buffer(id.uid()); + + if(!buff) { + Client *client = Client::instance(); + buff = new Buffer(id, client); + + connect(buff, SIGNAL(userInput(BufferInfo, QString)), + client, SLOT(userInput(BufferInfo, QString))); + connect(buff, SIGNAL(bufferUpdated(Buffer *)), + client, SIGNAL(bufferUpdated(Buffer *))); + connect(buff, SIGNAL(destroyed()), + client, SLOT(bufferDestroyed())); + client->_buffers[id.uid()] = buff; + emit client->bufferUpdated(buff); + } + Q_ASSERT(buff); + return buff; +} + +// FIXME switch to netids! +// WHEN IS THIS NEEDED ANYHOW!? +BufferInfo Client::bufferInfo(QString net, QString buf) { + foreach(Buffer *buffer_, buffers()) { + BufferInfo bufferInfo = buffer_->bufferInfo(); + if(bufferInfo.network() == net && bufferInfo.buffer() == buf) + return bufferInfo; + } + Q_ASSERT(false); // should never happen! + return BufferInfo(); +} + +BufferInfo Client::statusBufferInfo(QString net) { + return bufferInfo(net, ""); +} + +BufferTreeModel *Client::bufferModel() { + return instance()->_bufferModel; +} + +SignalProxy *Client::signalProxy() { + return instance()->_signalProxy; +} + +// ============================== +// Constructor / Decon +// ============================== +Client::Client(QObject *parent) + : QObject(parent), + socket(0), + _signalProxy(new SignalProxy(SignalProxy::Client, this)), + mainUi(0), + _bufferModel(0), + connectedToCore(false) +{ +} + +Client::~Client() { } void Client::init() { blockSize = 0; - connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData())); - connect(&socket, SIGNAL(connected()), this, SLOT(coreSocketConnected())); - connect(&socket, SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected())); - connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError))); - - connect(this, SIGNAL(sendSessionData(const QString &, const QVariant &)), clientProxy, SLOT(gsSessionDataChanged(const QString &, const QVariant &))); - connect(clientProxy, SIGNAL(csSessionDataChanged(const QString &, const QVariant &)), this, SLOT(recvSessionData(const QString &, const QVariant &))); - - connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant))); - connect(clientProxy, SIGNAL(csCoreState(QVariant)), this, SLOT(recvCoreState(const QVariant &))); - connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant))); - connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString))); - connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString))); - connect(clientProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(const Message &))); - connect(clientProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString))); - connect(clientProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString))); - connect(clientProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap))); - connect(clientProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString))); - connect(clientProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString))); - connect(clientProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap))); - connect(clientProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString))); - connect(clientProxy, SIGNAL(csBacklogData(BufferId, const QList &, bool)), this, SLOT(recvBacklogData(BufferId, QList, bool))); - connect(clientProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId))); - connect(this, SIGNAL(sendInput(BufferId, QString)), clientProxy, SLOT(gsUserInput(BufferId, QString))); - connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), clientProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant))); - connect(this, SIGNAL(requestNetworkStates()), clientProxy, SLOT(gsRequestNetworkStates())); - - connect(mainUi, SIGNAL(connectToCore(const VarMap &)), this, SLOT(connectToCore(const VarMap &))); + _bufferModel = new BufferTreeModel(this); + + connect(this, SIGNAL(bufferSelected(Buffer *)), + _bufferModel, SLOT(selectBuffer(Buffer *))); + connect(this, SIGNAL(bufferUpdated(Buffer *)), + _bufferModel, SLOT(bufferUpdated(Buffer *))); + connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), + _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *))); + + SignalProxy *p = signalProxy(); + p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)), + SIGNAL(clientSessionDataChanged(const QString &, const QVariant &))); + p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)), + this, SLOT(recvSessionData(const QString &, const QVariant &))); + p->attachSlot(SIGNAL(coreState(const QVariant &)), + this, SLOT(recvCoreState(const QVariant &))); + p->attachSlot(SIGNAL(networkConnected(uint)), + this, SLOT(networkConnected(uint))); + p->attachSlot(SIGNAL(networkDisconnected(uint)), + this, SLOT(networkDisconnected(uint))); + p->attachSlot(SIGNAL(displayMsg(const Message &)), + this, SLOT(recvMessage(const Message &))); + p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), + this, SLOT(recvStatusMsg(QString, QString))); + + + p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool))); + p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo))); + p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString))); + p->attachSignal(this, SIGNAL(requestNetworkStates())); + + connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &))); connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore())); connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore())); connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore())); @@ -111,101 +189,204 @@ void Client::init() { } -Client::~Client() { - //delete mainUi; - //delete _bufferModel; - foreach(Buffer *buf, buffers.values()) delete buf; - ClientProxy::destroy(); - +bool Client::isConnected() { + return instance()->connectedToCore; } -BufferTreeModel *Client::bufferModel() { - return instance()->_bufferModel; +void Client::fakeInput(uint bufferUid, QString message) { + Buffer *buff = buffer(bufferUid); + if(!buff) + qWarning() << "No Buffer with uid" << bufferUid << "can't send Input" << message; + else + emit instance()->sendInput(buff->bufferInfo(), message); } -bool Client::isConnected() { return connectedToCore; } +void Client::fakeInput(BufferInfo bufferInfo, QString message) { + fakeInput(bufferInfo, message); +} -void Client::connectToCore(const VarMap &conn) { +void Client::connectToCore(const QVariantMap &conn) { // TODO implement SSL coreConnectionInfo = conn; if(isConnected()) { emit coreConnectionError(tr("Already connected to Core!")); return; } + + if(socket != 0) + socket->deleteLater(); + if(conn["Host"].toString().isEmpty()) { clientMode = LocalCore; - QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString()); - syncToCore(state); + socket = new QBuffer(this); + connect(socket, SIGNAL(readyRead()), this, SLOT(coreHasData())); + socket->open(QIODevice::ReadWrite); + //QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString()); + //syncToCore(state); + coreSocketConnected(); } else { clientMode = RemoteCore; emit coreConnectionMsg(tr("Connecting...")); - socket.connectToHost(conn["Host"].toString(), conn["Port"].toUInt()); + Q_ASSERT(!socket); + QTcpSocket *sock = new QTcpSocket(this); + socket = sock; + connect(sock, SIGNAL(readyRead()), this, SLOT(coreHasData())); + connect(sock, SIGNAL(connected()), this, SLOT(coreSocketConnected())); + connect(sock, SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected())); + connect(signalProxy(), SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected())); + //connect(sock, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(coreSocketStateChanged(QAbstractSocket::SocketState))); + connect(sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(coreSocketError(QAbstractSocket::SocketError))); + sock->connectToHost(conn["Host"].toString(), conn["Port"].toUInt()); } } void Client::disconnectFromCore() { - if(clientMode == RemoteCore) { - socket.close(); - } else { - disconnectFromLocalCore(); + socket->close(); + if(clientMode == LocalCore) { coreSocketDisconnected(); } - /* Clear internal data. Hopefully nothing relies on it at this point. */ - coreConnectionInfo.clear(); - sessionData.clear(); - //foreach(Buffer *buf, buffers.values()) delete buf; - qDebug() << "barfoo"; - _bufferModel->clear(); - //qDeleteAll(buffers); - qDebug() << "foobar"; +} + +void Client::setCoreConfiguration(const QVariantMap &settings) { + writeDataToDevice(socket, settings); } void Client::coreSocketConnected() { - connect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(coreConnectionProgress(uint, uint))); + connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint))); emit coreConnectionMsg(tr("Synchronizing to core...")); - VarMap clientInit; + QVariantMap clientInit; clientInit["GuiProtocol"] = GUI_PROTOCOL; clientInit["User"] = coreConnectionInfo["User"].toString(); clientInit["Password"] = coreConnectionInfo["Password"].toString(); - writeDataToDevice(&socket, clientInit); + writeDataToDevice(socket, clientInit); } void Client::coreSocketDisconnected() { - connectedToCore = false; + instance()->connectedToCore = false; emit disconnected(); + socket->deleteLater(); + blockSize = 0; + + /* Clear internal data. Hopefully nothing relies on it at this point. */ + _bufferModel->clear(); + foreach(Buffer *buffer, _buffers.values()) { + buffer->deleteLater(); + } + _buffers.clear(); + + foreach(NetworkInfo *networkinfo, _networkInfo.values()) { + networkinfo->deleteLater(); + } + _networkInfo.clear(); + + coreConnectionInfo.clear(); + sessionData.clear(); + layoutQueue.clear(); + layoutTimer->stop(); +} + +void Client::coreSocketStateChanged(QAbstractSocket::SocketState state) { + if(state == QAbstractSocket::UnconnectedState) coreSocketDisconnected(); } void Client::recvCoreState(const QVariant &state) { - disconnect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(coreConnectionProgress(uint, uint))); + disconnect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint))); + disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy + signalProxy()->addPeer(socket); syncToCore(state); - } +// TODO: auth errors void Client::syncToCore(const QVariant &coreState) { - VarMap sessionState = coreState.toMap()["SessionState"].toMap(); - VarMap sessData = sessionState["SessionData"].toMap(); + if(!coreState.toMap().contains("SessionState")) { + emit coreConnectionError(tr("Invalid data received from core!")); + disconnectFromCore(); + return; + } + + QVariantMap sessionState = coreState.toMap()["SessionState"].toMap(); - foreach(QString key, sessData.keys()) { + // store sessionData + QVariantMap sessData = sessionState["SessionData"].toMap(); + foreach(QString key, sessData.keys()) recvSessionData(key, sessData[key]); - } - QList coreBuffers = sessionState["Buffers"].toList(); + + // store Buffer details + QVariantList coreBuffers = sessionState["Buffers"].toList(); /* make lookups by id faster */ foreach(QVariant vid, coreBuffers) { - BufferId id = vid.value(); - bufferIds[id.uid()] = id; // make lookups by id faster - buffer(id); // create all buffers, so we see them in the network views + buffer(vid.value()); // create all buffers, so we see them in the network views } - netsAwaitingInit = sessionState["Networks"].toStringList(); - connectedToCore = true; - if(netsAwaitingInit.count()) { + + // create networkInfo objects + QVariantList networkids = sessionState["Networks"].toList(); + foreach(QVariant networkid, networkids) { + networkConnected(networkid.toUInt()); + } + + instance()->connectedToCore = true; + updateCoreConnectionProgress(); + +} + +void Client::updateCoreConnectionProgress() { + // we'll do this in three steps: + // 1.) networks + // 2.) channels + // 3.) ircusers + + int numNets = networkInfos().count(); + int numNetsWaiting = 0; + + int numIrcUsers = 0; + int numIrcUsersWaiting = 0; + + int numChannels = 0; + int numChannelsWaiting = 0; + + foreach(NetworkInfo *net, networkInfos()) { + if(! net->initialized()) + numNetsWaiting++; + + numIrcUsers += net->ircUsers().count(); + foreach(IrcUser *user, net->ircUsers()) { + if(! user->initialized()) + numIrcUsersWaiting++; + } + + numChannels += net->ircChannels().count(); + foreach(IrcChannel *channel, net->ircChannels()) { + if(! channel->initialized()) + numChannelsWaiting++; + } + } + + if(numNetsWaiting > 0) { emit coreConnectionMsg(tr("Requesting network states...")); - emit coreConnectionProgress(0, netsAwaitingInit.count()); - emit requestNetworkStates(); + emit coreConnectionProgress(numNets - numNetsWaiting, numNets); + return; + } + + if(numIrcUsersWaiting > 0) { + emit coreConnectionMsg(tr("Requesting User states...")); + emit coreConnectionProgress(numIrcUsers - numIrcUsersWaiting, numIrcUsers); + return; + } + + if(numChannelsWaiting > 0) { + emit coreConnectionMsg(tr("Requesting Channel states...")); + emit coreConnectionProgress(numChannels - numChannelsWaiting, numChannels); + return; } - else { - emit coreConnectionProgress(1, 1); - emit connected(); + + emit coreConnectionProgress(1,1); + emit connected(); // FIXME EgS: This caused the double backlog... but... we shouldn't be calling this whole function all the time... + + foreach(NetworkInfo *net, networkInfos()) { + disconnect(net, 0, this, SLOT(updateCoreConnectionProgress())); } + + // signalProxy()->dumpProxyStats(); } void Client::recvSessionData(const QString &key, const QVariant &data) { @@ -230,122 +411,90 @@ QStringList Client::sessionDataKeys() { return instance()->sessionData.keys(); } -void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) { - if(clientMode == LocalCore) return; - QList sigdata; - sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3); - //qDebug() << "Sending signal: " << sigdata; - writeDataToDevice(&socket, QVariant(sigdata)); -} - -void Client::serverError(QAbstractSocket::SocketError) { - emit coreConnectionError(socket.errorString()); +void Client::coreSocketError(QAbstractSocket::SocketError) { + emit coreConnectionError(socket->errorString()); + socket->deleteLater(); } -void Client::serverHasData() { +void Client::coreHasData() { QVariant item; - while(readDataFromDevice(&socket, blockSize, item)) { + if(readDataFromDevice(socket, blockSize, item)) { emit recvPartialItem(1,1); - QList sigdata = item.toList(); - Q_ASSERT(sigdata.size() == 4); - ClientProxy::instance()->recv((CoreSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]); + QVariantMap msg = item.toMap(); + if (!msg["StartWizard"].toBool()) { + recvCoreState(msg["Reply"]); + } else { + qWarning("Core not configured!"); + qDebug() << "Available storage providers: " << msg["StorageProviders"].toStringList(); + emit showConfigWizard(msg); + } blockSize = 0; + return; } if(blockSize > 0) { - emit recvPartialItem(socket.bytesAvailable(), blockSize); + emit recvPartialItem(socket->bytesAvailable(), blockSize); } } -void Client::networkConnected(QString net) { - Q_ASSERT(!netsAwaitingInit.contains(net)); - netConnected[net] = true; - BufferId id = statusBufferId(net); - Buffer *b = buffer(id); - b->setActive(true); - //b->displayMsg(Message(id, Message::Server, tr("Connected."))); - // TODO buffersUpdated(); -} +void Client::networkConnected(uint netid) { + // TODO: create statusBuffer / switch to networkids + //BufferInfo id = statusBufferInfo(net); + //Buffer *b = buffer(id); + //b->setActive(true); -void Client::networkDisconnected(QString net) { - foreach(BufferId id, buffers.keys()) { - if(id.network() != net) continue; - Buffer *b = buffer(id); - //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME - b->setActive(false); - } - netConnected[net] = false; - if(netsAwaitingInit.contains(net)) { - qDebug() << "Network" << net << "disconnected while not yet initialized!"; - netsAwaitingInit.removeAll(net); - emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count()); - if(!netsAwaitingInit.count()) emit connected(); + // FIXME EgS: do we really need to call updateCoreConnectionProgress whenever a new network is connected? + NetworkInfo *netinfo = new NetworkInfo(netid, signalProxy(), this); + if(!isConnected()) { + connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress())); + connect(netinfo, SIGNAL(ircUserInitDone()), this, SLOT(updateCoreConnectionProgress())); + connect(netinfo, SIGNAL(ircChannelInitDone()), this, SLOT(updateCoreConnectionProgress())); } + connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkInfoDestroyed())); + _networkInfo[netid] = netinfo; } -void Client::updateBufferId(BufferId id) { - bufferIds[id.uid()] = id; // make lookups by id faster - buffer(id); -} +void Client::networkDisconnected(uint networkid) { + foreach(Buffer *buffer, buffers()) { + if(buffer->bufferInfo().networkId() != networkid) + continue; -BufferId Client::bufferId(QString net, QString buf) { - foreach(BufferId id, buffers.keys()) { - if(id.network() == net && id.buffer() == buf) return id; + //buffer->displayMsg(Message(bufferid, Message::Server, tr("Server disconnected."))); FIXME + buffer->setActive(false); + } + + Q_ASSERT(networkInfo(networkid)); + if(!networkInfo(networkid)->initialized()) { + qDebug() << "Network" << networkid << "disconnected while not yet initialized!"; + updateCoreConnectionProgress(); } - Q_ASSERT(false); // should never happen! - return BufferId(); -} - -BufferId Client::statusBufferId(QString net) { - return bufferId(net, ""); } - -Buffer * Client::buffer(BufferId id) { - Client *client = Client::instance(); - if(!buffers.contains(id)) { - Buffer *b = new Buffer(id); - b->setOwnNick(ownNick[id.network()]); - connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString))); - connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *))); - connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *))); - buffers[id] = b; - emit client->bufferUpdated(b); - } - return buffers[id]; +void Client::updateBufferInfo(BufferInfo id) { + buffer(id)->updateBufferInfo(id); } -QList Client::allBufferIds() { - return buffers.keys(); +void Client::bufferDestroyed() { + Buffer *buffer = static_cast(sender()); + uint bufferUid = buffer->uid(); + if(_buffers.contains(bufferUid)) + _buffers.remove(bufferUid); } -void Client::recvNetworkState(QString net, QVariant state) { - netsAwaitingInit.removeAll(net); - netConnected[net] = true; - setOwnNick(net, state.toMap()["OwnNick"].toString()); - buffer(statusBufferId(net))->setActive(true); - VarMap t = state.toMap()["Topics"].toMap(); - VarMap n = state.toMap()["Nicks"].toMap(); - foreach(QVariant v, t.keys()) { - QString buf = v.toString(); - BufferId id = bufferId(net, buf); - buffer(id)->setActive(true); - setTopic(net, buf, t[buf].toString()); - } - foreach(QString nick, n.keys()) { - addNick(net, nick, n[nick].toMap()); - } - emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count()); - if(!netsAwaitingInit.count()) emit connected(); +void Client::networkInfoDestroyed() { + NetworkInfo *netinfo = static_cast(sender()); + uint networkId = netinfo->networkId(); + if(_networkInfo.contains(networkId)) + _networkInfo.remove(networkId); } void Client::recvMessage(const Message &msg) { - Buffer *b = buffer(msg.buffer); + Buffer *b = buffer(msg.buffer()); Buffer::ActivityLevel level = Buffer::OtherActivity; - if(msg.type == Message::Plain || msg.type == Message::Notice){ + if(msg.type() == Message::Plain || msg.type() == Message::Notice){ level |= Buffer::NewMessage; } - if(msg.flags & Message::Highlight){ + if(msg.flags() & Message::Highlight){ level |= Buffer::Highlight; } emit bufferActivity(level, b); @@ -355,10 +504,9 @@ void Client::recvMessage(const Message &msg) { void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) { //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg))); - } -void Client::recvBacklogData(BufferId id, const QList &msgs, bool /*done*/) { +void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) { Buffer *b = buffer(id); foreach(QVariant v, msgs) { Message msg = v.value(); @@ -371,79 +519,19 @@ void Client::recvBacklogData(BufferId id, const QList &msgs, bool /*do void Client::layoutMsg() { if(layoutQueue.count()) { Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer - if(b->layoutMsg()) layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin + if(b->layoutMsg()) + layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin } - if(!layoutQueue.count()) layoutTimer->stop(); + + if(!layoutQueue.count()) + layoutTimer->stop(); } AbstractUiMsg *Client::layoutMsg(const Message &msg) { return instance()->mainUi->layoutMsg(msg); } -void Client::userInput(BufferId id, QString msg) { +void Client::userInput(BufferInfo id, QString msg) { emit sendInput(id, msg); } -void Client::setTopic(QString net, QString buf, QString topic) { - BufferId id = bufferId(net, buf); - if(!netConnected[id.network()]) return; - Buffer *b = buffer(id); - b->setTopic(topic); - //if(!b->isActive()) { - // b->setActive(true); - // buffersUpdated(); - //} -} - -void Client::addNick(QString net, QString nick, VarMap props) { - if(!netConnected[net]) return; - nicks[net][nick] = props; - VarMap chans = props["Channels"].toMap(); - QStringList c = chans.keys(); - foreach(QString bufname, c) { - buffer(bufferId(net, bufname))->addNick(nick, props); - } -} - -void Client::renameNick(QString net, QString oldnick, QString newnick) { - if(!netConnected[net]) return; - QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys(); - foreach(QString c, chans) { - buffer(bufferId(net, c))->renameNick(oldnick, newnick); - } - nicks[net][newnick] = nicks[net].take(oldnick); -} - -void Client::updateNick(QString net, QString nick, VarMap props) { - if(!netConnected[net]) return; - QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys(); - QStringList newchans = props["Channels"].toMap().keys(); - foreach(QString c, newchans) { - if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props); - else buffer(bufferId(net, c))->addNick(nick, props); - } - foreach(QString c, oldchans) { - if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick); - } - nicks[net][nick] = props; -} - -void Client::removeNick(QString net, QString nick) { - if(!netConnected[net]) return; - VarMap chans = nicks[net][nick]["Channels"].toMap(); - foreach(QString bufname, chans.keys()) { - buffer(bufferId(net, bufname))->removeNick(nick); - } - nicks[net].remove(nick); -} - -void Client::setOwnNick(QString net, QString nick) { - if(!netConnected[net]) return; - ownNick[net] = nick; - foreach(BufferId id, buffers.keys()) { - if(id.network() == net) { - buffers[id]->setOwnNick(nick); - } - } -} -