X-Git-Url: https://git.quassel-irc.org/?p=quassel.git;a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=69ffbfc787396f59d9267e27ae7fd97123e16d09;hp=419a8a2a47333c7bf22a9ba29229f53db3221cc5;hb=278aef059d7652b2a4e1359d72bb4028524246d4;hpb=73edffb5f0f6ecae4118c36a7ca2c0d479b7f8c6 diff --git a/src/client/client.cpp b/src/client/client.cpp index 419a8a2a..69ffbfc7 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -1,11 +1,11 @@ /*************************************************************************** - * Copyright (C) 2005-07 by The Quassel Team * + * Copyright (C) 2005-08 by the Quassel Project * * devel@quassel-irc.org * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * - * (at your option) any later version. * + * (at your option) version 3. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * @@ -19,45 +19,38 @@ ***************************************************************************/ #include "client.h" -#include "clientproxy.h" -#include "buffer.h" -#include "buffertreemodel.h" -#include "util.h" -Client * Client::instanceptr = 0; +#include "bufferinfo.h" +#include "buffersyncer.h" +#include "clientbacklogmanager.h" +#include "bufferviewmanager.h" +#include "global.h" +#include "identity.h" +#include "ircchannel.h" +#include "ircuser.h" +#include "message.h" +#include "network.h" +#include "networkmodel.h" +#include "buffermodel.h" +#include "quasselui.h" +#include "signalproxy.h" +#include "util.h" +#include "buffersettings.h" -Client::ClientMode Client::clientMode; -QHash Client::buffers; -QHash Client::bufferIds; -QHash > Client::nicks; -QHash Client::connected; -QHash Client::ownNick; -QList Client::coreBuffers; +QPointer Client::instanceptr = 0; +AccountId Client::_currentCoreAccount = 0; +/*** Initialization/destruction ***/ Client *Client::instance() { - if(instanceptr) return instanceptr; - instanceptr = new Client(); + if(!instanceptr) + instanceptr = new Client(); return instanceptr; } void Client::destroy() { - delete instanceptr; - instanceptr = 0; -} - -Client::Client() { - clientProxy = ClientProxy::instance(); - - _bufferModel = new BufferTreeModel(this); - - connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *))); - connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *))); - connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *))); - - // TODO: make this configurable (allow monolithic client to connect to remote cores) - if(Global::runMode == Global::Monolithic) clientMode = LocalCore; - else clientMode = RemoteCore; + //delete instanceptr; + instanceptr->deleteLater(); } void Client::init(AbstractUi *ui) { @@ -65,289 +58,575 @@ void Client::init(AbstractUi *ui) { instance()->init(); } +Client::Client(QObject *parent) + : QObject(parent), + socket(0), + _signalProxy(new SignalProxy(SignalProxy::Client, this)), + mainUi(0), + _networkModel(0), + _bufferModel(0), + _bufferSyncer(0), + _backlogManager(new ClientBacklogManager(this)), + _bufferViewManager(0), + _connectedToCore(false), + _syncedToCore(false) +{ + _monitorBuffer = new Buffer(BufferInfo(), this); + connect(_backlogManager, SIGNAL(backlog(BufferId, const QVariantList &)), + this, SLOT(receiveBacklog(BufferId, const QVariantList &))); +} + +Client::~Client() { + disconnectFromCore(); +} + void Client::init() { - blockSize = 0; - - connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData())); - connect(&socket, SIGNAL(connected()), this, SLOT(coreConnected())); - connect(&socket, SIGNAL(disconnected()), this, SLOT(coreDisconnected())); - connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError))); - - connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateCoreData(UserId, QString))); - connect(clientProxy, SIGNAL(csUpdateGlobalData(QString, QVariant)), this, SLOT(updateLocalData(QString, QVariant))); - - connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant))); - connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant))); - connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString))); - connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString))); - connect(clientProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(const Message &))); - connect(clientProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString))); - connect(clientProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString))); - connect(clientProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap))); - connect(clientProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString))); - connect(clientProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString))); - connect(clientProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap))); - connect(clientProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString))); - connect(clientProxy, SIGNAL(csBacklogData(BufferId, const QList &, bool)), this, SLOT(recvBacklogData(BufferId, QList, bool))); - connect(clientProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId))); - connect(this, SIGNAL(sendInput(BufferId, QString)), clientProxy, SLOT(gsUserInput(BufferId, QString))); - connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), clientProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant))); - - syncToCore(); + _currentCoreAccount = 0; + _networkModel = new NetworkModel(this); + connect(this, SIGNAL(bufferUpdated(BufferInfo)), + _networkModel, SLOT(bufferUpdated(BufferInfo))); + connect(this, SIGNAL(networkRemoved(NetworkId)), + _networkModel, SLOT(networkRemoved(NetworkId))); + + _bufferModel = new BufferModel(_networkModel); + + SignalProxy *p = signalProxy(); + + p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &))); + p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString))); + + p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo))); + p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString))); + p->attachSignal(this, SIGNAL(requestNetworkStates())); + + p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &))); + p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &))); + p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId))); + p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &))); + p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId))); + + p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &))); + p->attachSignal(this, SIGNAL(requestUpdateNetwork(const NetworkInfo &)), SIGNAL(updateNetwork(const NetworkInfo &))); + p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId))); + p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId))); + p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId))); + + connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore())); + + //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &))); + connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore())); + connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore())); + connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore())); layoutTimer = new QTimer(this); layoutTimer->setInterval(0); layoutTimer->setSingleShot(false); connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg())); - /* make lookups by id faster */ - foreach(BufferId id, coreBuffers) { - bufferIds[id.uid()] = id; // make lookups by id faster - buffer(id); // create all buffers, so we see them in the network views - emit requestBacklog(id, -1, -1); // TODO: use custom settings for backlog request +} + +/*** public static methods ***/ + +AccountId Client::currentCoreAccount() { + return _currentCoreAccount; +} + +void Client::setCurrentCoreAccount(AccountId id) { + _currentCoreAccount = id; +} + +QList Client::allBufferInfos() { + QList bufferids; + foreach(Buffer *buffer, buffers()) { + bufferids << buffer->bufferInfo(); } + return bufferids; } -Client::~Client() { - //delete mainUi; - //delete _bufferModel; - foreach(Buffer *buf, buffers.values()) delete buf; - ClientProxy::destroy(); +QList Client::buffers() { + return instance()->_buffers.values(); +} + +Buffer *Client::statusBuffer(const NetworkId &networkId) const { + if(_statusBuffers.contains(networkId)) + return _statusBuffers[networkId]; + else + return 0; } -BufferTreeModel *Client::bufferModel() { - return instance()->_bufferModel; +Buffer *Client::buffer(BufferId bufferId) { + if(instance()->_buffers.contains(bufferId)) + return instance()->_buffers[bufferId]; + else + return 0; } -void Client::coreConnected() { +Buffer *Client::buffer(BufferInfo bufferInfo) { + Buffer *buff = buffer(bufferInfo.bufferId()); + + if(!buff) { + Client *client = Client::instance(); + buff = new Buffer(bufferInfo, client); + connect(buff, SIGNAL(destroyed()), client, SLOT(bufferDestroyed())); + client->_buffers[bufferInfo.bufferId()] = buff; + if(bufferInfo.type() == BufferInfo::StatusBuffer) + client->_statusBuffers[bufferInfo.networkId()] = buff; + emit client->bufferUpdated(bufferInfo); + + // I don't like this: but currently there isn't really a prettier way: + if(isSynced()) { // this slows down syncing a lot, so disable it during sync + QModelIndex bufferIdx = networkModel()->bufferIndex(bufferInfo.bufferId()); + bufferModel()->setCurrentIndex(bufferModel()->mapFromSource(bufferIdx)); + } + } + Q_ASSERT(buff); + return buff; } -void Client::coreDisconnected() { +bool Client::isConnected() { + return instance()->_connectedToCore; +} +bool Client::isSynced() { + return instance()->_syncedToCore; } -void Client::updateCoreData(UserId, QString key) { - if(clientMode == LocalCore) return; - QVariant data = Global::data(key); - recvProxySignal(GS_UPDATE_GLOBAL_DATA, key, data, QVariant()); +/*** Network handling ***/ + +QList Client::networkIds() { + return instance()->_networks.keys(); } -void Client::updateLocalData(QString key, QVariant data) { - Global::updateData(key, data); +const Network * Client::network(NetworkId networkid) { + if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid]; + else return 0; } -void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) { - if(clientMode == LocalCore) return; - QList sigdata; - sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3); - //qDebug() << "Sending signal: " << sigdata; - writeDataToDevice(&socket, QVariant(sigdata)); +void Client::createNetwork(const NetworkInfo &info) { + emit instance()->requestCreateNetwork(info); } -void Client::connectToCore(QString host, quint16 port) { - // TODO implement SSL - socket.connectToHost(host, port); +void Client::updateNetwork(const NetworkInfo &info) { + emit instance()->requestUpdateNetwork(info); } -void Client::disconnectFromCore() { - socket.close(); +void Client::removeNetwork(NetworkId id) { + emit instance()->requestRemoveNetwork(id); } -void Client::serverError(QAbstractSocket::SocketError) { - emit coreConnectionError(socket.errorString()); +void Client::addNetwork(Network *net) { + net->setProxy(signalProxy()); + signalProxy()->synchronize(net); + networkModel()->attachNetwork(net); + connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed())); + instance()->_networks[net->networkId()] = net; + emit instance()->networkCreated(net->networkId()); } -void Client::serverHasData() { - QVariant item; - while(readDataFromDevice(&socket, blockSize, item)) { - emit recvPartialItem(1,1); - QList sigdata = item.toList(); - Q_ASSERT(sigdata.size() == 4); - ClientProxy::instance()->recv((CoreSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]); - blockSize = 0; - } - if(blockSize > 0) { - emit recvPartialItem(socket.bytesAvailable(), blockSize); +void Client::coreNetworkCreated(NetworkId id) { + if(_networks.contains(id)) { + qWarning() << "Creation of already existing network requested!"; + return; } + Network *net = new Network(id, this); + addNetwork(net); } -void Client::networkConnected(QString net) { - connected[net] = true; - BufferId id = statusBufferId(net); - Buffer *b = buffer(id); - b->setActive(true); - //b->displayMsg(Message(id, Message::Server, tr("Connected."))); - // TODO buffersUpdated(); +void Client::coreNetworkRemoved(NetworkId id) { + if(!_networks.contains(id)) return; + Network *net = _networks.take(id); + emit networkRemoved(net->networkId()); + net->deleteLater(); } -void Client::networkDisconnected(QString net) { - foreach(BufferId id, buffers.keys()) { - if(id.network() != net) continue; - Buffer *b = buffer(id); - //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME - b->setActive(false); +/*** Identity handling ***/ + +QList Client::identityIds() { + return instance()->_identities.keys(); +} + +const Identity * Client::identity(IdentityId id) { + if(instance()->_identities.contains(id)) return instance()->_identities[id]; + else return 0; +} + +void Client::createIdentity(const Identity &id) { + emit instance()->requestCreateIdentity(id); +} + +void Client::updateIdentity(const Identity &id) { + emit instance()->requestUpdateIdentity(id); +} + +void Client::removeIdentity(IdentityId id) { + emit instance()->requestRemoveIdentity(id); +} + +void Client::coreIdentityCreated(const Identity &other) { + if(!_identities.contains(other.id())) { + Identity *identity = new Identity(other, this); + _identities[other.id()] = identity; + identity->setInitialized(); + signalProxy()->synchronize(identity); + emit identityCreated(other.id()); + } else { + qWarning() << tr("Identity already exists in client!"); + } +} + +void Client::coreIdentityRemoved(IdentityId id) { + if(_identities.contains(id)) { + emit identityRemoved(id); + Identity *i = _identities.take(id); + i->deleteLater(); } - connected[net] = false; } -void Client::updateBufferId(BufferId id) { - bufferIds[id.uid()] = id; // make lookups by id faster - buffer(id); +/*** ***/ +void Client::userInput(BufferInfo bufferInfo, QString message) { + emit instance()->sendInput(bufferInfo, message); } -BufferId Client::bufferId(QString net, QString buf) { - foreach(BufferId id, buffers.keys()) { - if(id.network() == net && id.buffer() == buf) return id; +/*** core connection stuff ***/ + +void Client::setConnectedToCore(QIODevice *sock, AccountId id) { + socket = sock; + signalProxy()->addPeer(socket); + _connectedToCore = true; + setCurrentCoreAccount(id); +} + +void Client::setSyncedToCore() { + // create buffersyncer + Q_ASSERT(!_bufferSyncer); + _bufferSyncer = new BufferSyncer(this); + connect(bufferSyncer(), SIGNAL(lastSeenMsgSet(BufferId, MsgId)), this, SLOT(updateLastSeenMsg(BufferId, MsgId))); + connect(bufferSyncer(), SIGNAL(bufferRemoved(BufferId)), this, SLOT(bufferRemoved(BufferId))); + connect(bufferSyncer(), SIGNAL(bufferRenamed(BufferId, QString)), this, SLOT(bufferRenamed(BufferId, QString))); + signalProxy()->synchronize(bufferSyncer()); + + // attach backlog manager + signalProxy()->synchronize(backlogManager()); + + // create a new BufferViewManager + _bufferViewManager = new BufferViewManager(signalProxy(), this); + + _syncedToCore = true; + emit connected(); + emit coreConnectionStateChanged(true); +} + +void Client::disconnectFromCore() { + if(!isConnected()) + return; + + if(socket) { + socket->close(); + socket->deleteLater(); + } + _connectedToCore = false; + _syncedToCore = false; + setCurrentCoreAccount(0); + emit disconnected(); + emit coreConnectionStateChanged(false); + + // Clear internal data. Hopefully nothing relies on it at this point. + if(_bufferSyncer) { + _bufferSyncer->deleteLater(); + _bufferSyncer = 0; + } + + if(_bufferViewManager) { + _bufferViewManager->deleteLater(); + _bufferViewManager = 0; + } + + _networkModel->clear(); + + QHash::iterator bufferIter = _buffers.begin(); + while(bufferIter != _buffers.end()) { + Buffer *buffer = bufferIter.value(); + disconnect(buffer, SIGNAL(destroyed()), this, 0); + bufferIter = _buffers.erase(bufferIter); + buffer->deleteLater(); + } + Q_ASSERT(_buffers.isEmpty()); + + _statusBuffers.clear(); + + QHash::iterator netIter = _networks.begin(); + while(netIter != _networks.end()) { + Network *net = netIter.value(); + emit networkRemoved(net->networkId()); + disconnect(net, SIGNAL(destroyed()), this, 0); + netIter = _networks.erase(netIter); + net->deleteLater(); } - Q_ASSERT(false); // should never happen! - return BufferId(); + Q_ASSERT(_networks.isEmpty()); + + QHash::iterator idIter = _identities.begin(); + while(idIter != _identities.end()) { + Identity *id = idIter.value(); + emit identityRemoved(id->id()); + idIter = _identities.erase(idIter); + id->deleteLater(); + } + Q_ASSERT(_identities.isEmpty()); + + layoutQueue.clear(); + layoutTimer->stop(); } -BufferId Client::statusBufferId(QString net) { - return bufferId(net, ""); +void Client::setCoreConfiguration(const QVariantMap &settings) { + SignalProxy::writeDataToDevice(socket, settings); } +/*** ***/ + +void Client::updateBufferInfo(BufferInfo id) { + emit bufferUpdated(id); +} -Buffer * Client::buffer(BufferId id) { - Client *client = Client::instance(); - if(!buffers.contains(id)) { - Buffer *b = new Buffer(id); - b->setOwnNick(ownNick[id.network()]); - connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString))); - connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *))); - connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *))); - buffers[id] = b; - emit client->bufferUpdated(b); +void Client::bufferDestroyed() { + Buffer *buffer = static_cast(sender()); + QHash::iterator iter = _buffers.begin(); + while(iter != _buffers.end()) { + if(iter.value() == buffer) { + iter = _buffers.erase(iter); + break; + } + iter++; } - return buffers[id]; -} - -void Client::recvNetworkState(QString net, QVariant state) { - connected[net] = true; - setOwnNick(net, state.toMap()["OwnNick"].toString()); - buffer(statusBufferId(net))->setActive(true); - VarMap t = state.toMap()["Topics"].toMap(); - VarMap n = state.toMap()["Nicks"].toMap(); - foreach(QVariant v, t.keys()) { - QString buf = v.toString(); - BufferId id = bufferId(net, buf); - buffer(id)->setActive(true); - setTopic(net, buf, t[buf].toString()); + + QHash::iterator statusIter = _statusBuffers.begin(); + while(statusIter != _statusBuffers.end()) { + if(statusIter.value() == buffer) { + statusIter = _statusBuffers.erase(statusIter); + break; + } + statusIter++; } - foreach(QString nick, n.keys()) { - addNick(net, nick, n[nick].toMap()); +} + +void Client::networkDestroyed() { + Network *net = static_cast(sender()); + QHash::iterator netIter = _networks.begin(); + while(netIter != _networks.end()) { + if(*netIter == net) { + netIter = _networks.erase(netIter); + break; + } else { + netIter++; + } } } -void Client::recvMessage(const Message &msg) { - Buffer *b = buffer(msg.buffer); +void Client::recvMessage(const Message &message) { + Message msg = message; + Buffer *b; + + checkForHighlight(msg); + + // FIXME clean up code! (dup) + + if(msg.flags() & Message::Redirected) { + BufferSettings bufferSettings; + bool inStatus = bufferSettings.value("UserMessagesInStatusBuffer", QVariant(true)).toBool(); + bool inQuery = bufferSettings.value("UserMessagesInQueryBuffer", QVariant(false)).toBool(); + bool inCurrent = bufferSettings.value("UserMessagesInCurrentBuffer", QVariant(false)).toBool(); - Buffer::ActivityLevel level = Buffer::OtherActivity; - if(msg.type == Message::Plain || msg.type == Message::Notice){ - level |= Buffer::NewMessage; + if(inStatus) { + b = statusBuffer(msg.bufferInfo().networkId()); + if(b) { + b->appendMsg(msg); + } else if(!inQuery && !inCurrent) { // make sure the message get's shown somewhere + b = buffer(msg.bufferInfo()); + b->appendMsg(msg); + } + } + + if(inQuery) { + b = buffer(msg.bufferInfo().bufferId()); + if(b) { + b->appendMsg(msg); + } else if(!inStatus && !inCurrent) { // make sure the message get's shown somewhere + b = statusBuffer(msg.bufferInfo().networkId()); + if(!b) b = buffer(msg.bufferInfo()); // seems like we have to create the buffer anyways... + b->appendMsg(msg); + } + } + + if(inCurrent) { + BufferId currentId = bufferModel()->currentIndex().data(NetworkModel::BufferIdRole).value(); + b = buffer(currentId); + if(b && currentId != msg.bufferInfo().bufferId() && !inQuery) { + b->appendMsg(msg); + } else if(!inStatus && !inQuery) { // make sure the message get's shown somewhere + b = statusBuffer(msg.bufferInfo().networkId()); + if(!b) b = buffer(msg.bufferInfo()); // seems like we have to create the buffer anyways... + b->appendMsg(msg); + } + } + } else { + // the regular case: we can deliver where it was supposed to go + b = buffer(msg.bufferInfo()); + b->appendMsg(msg); } - if(msg.flags & Message::Highlight){ - level |= Buffer::Highlight; + + //bufferModel()->updateBufferActivity(msg); + + if(msg.type() == Message::Plain || msg.type() == Message::Notice || msg.type() == Message::Action) { + const Network *net = network(msg.bufferInfo().networkId()); + QString networkName = net != 0 + ? net->networkName() + ":" + : QString(); + QString sender = networkName + msg.bufferInfo().bufferName() + ":" + msg.sender(); + Message mmsg = Message(msg.timestamp(), msg.bufferInfo(), msg.type(), msg.text(), sender, msg.flags()); + monitorBuffer()->appendMsg(mmsg); } - emit bufferActivity(level, b); - b->appendMsg(msg); + emit messageReceived(msg); } -void Client::recvStatusMsg(QString net, QString msg) { +void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) { //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg))); - } -void Client::recvBacklogData(BufferId id, const QList &msgs, bool done) { - Buffer *b = buffer(id); - foreach(QVariant v, msgs) { - Message msg = v.value(); - b->prependMsg(msg); - if(!layoutQueue.contains(b)) layoutQueue.append(b); +void Client::receiveBacklog(BufferId bufferId, const QVariantList &msgs) { + Buffer *buffer_ = buffer(bufferId); + if(!buffer_) { + qWarning() << "Client::recvBacklogData(): received Backlog for unknown Buffer:" << bufferId; + return; + } + + if(msgs.isEmpty()) + return; // no work to be done... + + QVariantList::const_iterator msgIter = msgs.constBegin(); + QVariantList::const_iterator msgIterEnd = msgs.constEnd(); + Message msg; + while(msgIter != msgIterEnd) { + msg = (*msgIter).value(); + checkForHighlight(msg); + buffer_->prependMsg(msg); + msgIter++; + } + + if(!layoutQueue.contains(buffer_)) + layoutQueue.append(buffer_); + + if(!layoutTimer->isActive()) { + layoutTimer->start(); } - if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start(); } void Client::layoutMsg() { - if(layoutQueue.count()) { - Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer - if(b->layoutMsg()) layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin + if(layoutQueue.isEmpty()) { + layoutTimer->stop(); + return; } - if(!layoutQueue.count()) layoutTimer->stop(); + + Buffer *buffer = layoutQueue.takeFirst(); + if(buffer->layoutMsg()) { + layoutQueue.append(buffer); // Buffer has more messages in its queue --> Round Robin + return; + } + + if(layoutQueue.isEmpty()) + layoutTimer->stop(); } AbstractUiMsg *Client::layoutMsg(const Message &msg) { return instance()->mainUi->layoutMsg(msg); } -void Client::userInput(BufferId id, QString msg) { - emit sendInput(id, msg); +void Client::checkForHighlight(Message &msg) { + NotificationSettings notificationSettings; + const Network *net = network(msg.bufferInfo().networkId()); + if(net && !net->myNick().isEmpty()) { + if(notificationSettings.highlightCurrentNick()) { + QRegExp nickRegExp("^(.*\\W)?" + QRegExp::escape(net->myNick()) + "(\\W.*)?$"); + if((msg.type() & (Message::Plain | Message::Notice | Message::Action)) + && !(msg.flags() & Message::Self) + && nickRegExp.exactMatch(msg.text())) { + msg.setFlags(msg.flags() | Message::Highlight); + return; + } + } + foreach(QVariant highlight, notificationSettings.highlightList()) { + QVariantMap highlightRule = highlight.toMap(); + if(!highlightRule["enable"].toBool()) + continue; + QString name = highlightRule["name"].toString(); + QRegExp userRegExp; + if(highlightRule["regex"].toBool()) { + userRegExp = QRegExp(name); + } else { + userRegExp = QRegExp("^(.*\\W)?" + QRegExp::escape(name) + "(\\W.*)?$"); + } + if((msg.type() & (Message::Plain | Message::Notice | Message::Action)) + && !(msg.flags() & Message::Self) + && userRegExp.exactMatch(msg.text())) { + msg.setFlags(msg.flags() | Message::Highlight); + return; + } + } + } } -void Client::setTopic(QString net, QString buf, QString topic) { - BufferId id = bufferId(net, buf); - if(!connected[id.network()]) return; +void Client::updateLastSeenMsg(BufferId id, const MsgId &msgId) { Buffer *b = buffer(id); - b->setTopic(topic); - //if(!b->isActive()) { - // b->setActive(true); - // buffersUpdated(); - //} -} - -void Client::addNick(QString net, QString nick, VarMap props) { - if(!connected[net]) return; - nicks[net][nick] = props; - VarMap chans = props["Channels"].toMap(); - QStringList c = chans.keys(); - foreach(QString bufname, c) { - buffer(bufferId(net, bufname))->addNick(nick, props); + if(!b) { + qWarning() << "Client::updateLastSeen(): Unknown buffer" << id; + return; } + b->setLastSeenMsg(msgId); } -void Client::renameNick(QString net, QString oldnick, QString newnick) { - if(!connected[net]) return; - QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys(); - foreach(QString c, chans) { - buffer(bufferId(net, c))->renameNick(oldnick, newnick); - } - nicks[net][newnick] = nicks[net].take(oldnick); +void Client::setBufferLastSeenMsg(BufferId id, const MsgId &msgId) { + if(!bufferSyncer()) + return; + bufferSyncer()->requestSetLastSeenMsg(id, msgId); } -void Client::updateNick(QString net, QString nick, VarMap props) { - if(!connected[net]) return; - QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys(); - QStringList newchans = props["Channels"].toMap().keys(); - foreach(QString c, newchans) { - if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props); - else buffer(bufferId(net, c))->addNick(nick, props); - } - foreach(QString c, oldchans) { - if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick); - } - nicks[net][nick] = props; +void Client::removeBuffer(BufferId id) { + if(!bufferSyncer()) return; + bufferSyncer()->requestRemoveBuffer(id); } -void Client::removeNick(QString net, QString nick) { - if(!connected[net]) return; - VarMap chans = nicks[net][nick]["Channels"].toMap(); - foreach(QString bufname, chans.keys()) { - buffer(bufferId(net, bufname))->removeNick(nick); +void Client::bufferRemoved(BufferId bufferId) { + // first remove the buffer from has. this prohibits further lastSeenUpdates + Buffer *buff = 0; + if(_buffers.contains(bufferId)) { + buff = _buffers.take(bufferId); + disconnect(buff, 0, this, 0); } - nicks[net].remove(nick); -} -void Client::setOwnNick(QString net, QString nick) { - if(!connected[net]) return; - ownNick[net] = nick; - foreach(BufferId id, buffers.keys()) { - if(id.network() == net) { - buffers[id]->setOwnNick(nick); - } + // then we select a sane buffer (status buffer) + /* we have to manually select a buffer because otherwise inconsitent changes + * to the model might occur: + * the result of a buffer removal triggers a change in the selection model. + * the newly selected buffer might be a channel that hasn't been selected yet + * and a new nickview would be created (which never heard of the "rowsAboutToBeRemoved"). + * this new view (and/or) its sort filter will then only receive a "rowsRemoved" signal. + */ + QModelIndex current = bufferModel()->currentIndex(); + if(current.data(NetworkModel::BufferIdRole).value() == bufferId) { + bufferModel()->setCurrentIndex(current.sibling(0,0)); } -} + // and remove it from the model + networkModel()->removeBuffer(bufferId); + + if(buff) + buff->deleteLater(); +} +void Client::bufferRenamed(BufferId bufferId, const QString &newName) { + QModelIndex bufferIndex = networkModel()->bufferIndex(bufferId); + if(bufferIndex.isValid()) { + networkModel()->setData(bufferIndex, newName, Qt::DisplayRole); + } +}