X-Git-Url: https://git.quassel-irc.org/?p=quassel.git;a=blobdiff_plain;f=core%2Fcore.cpp;h=f9de45ffdc53f1599253d785bc3404f4366d989b;hp=169d28ad820e936cab82adbc8c91262db69d56e1;hb=8fc3a498f754f34b21d2a163e2a28323dae384cb;hpb=04e21ce26ebabdde9586ca9d2a3168431e448df5 diff --git a/core/core.cpp b/core/core.cpp index 169d28ad..f9de45ff 100644 --- a/core/core.cpp +++ b/core/core.cpp @@ -20,44 +20,46 @@ #include "core.h" #include "server.h" -#include "quassel.h" +#include "global.h" +#include "util.h" #include "coreproxy.h" +#include #include Core::Core() { if(core) qFatal("Trying to instantiate more than one Core object!"); - connect(coreProxy, SIGNAL(gsRequestConnect(QString, quint16)), this, SLOT(connectToIrc(QString, quint16))); - connect(coreProxy, SIGNAL(gsUserInput(QString)), this, SLOT(inputLine(QString))); - - connect(&server, SIGNAL(recvLine(QString)), coreProxy, SLOT(csCoreMessage(QString))); - - // Read global settings from config file + connect(coreProxy, SIGNAL(requestServerStates()), this, SIGNAL(serverStateRequested())); + connect(coreProxy, SIGNAL(gsRequestConnect(QStringList)), this, SLOT(connectToIrc(QStringList))); + connect(coreProxy, SIGNAL(gsUserInput(BufferId, QString)), this, SLOT(msgFromGUI(BufferId, QString))); + connect(coreProxy, SIGNAL(gsImportBacklog()), &backlog, SLOT(importOldBacklog())); + connect(coreProxy, SIGNAL(gsRequestBacklog(BufferId, QVariant, QVariant)), this, SLOT(sendBacklog(BufferId, QVariant, QVariant))); + connect(this, SIGNAL(displayMsg(Message)), coreProxy, SLOT(csDisplayMsg(Message))); + connect(this, SIGNAL(displayStatusMsg(QString, QString)), coreProxy, SLOT(csDisplayStatusMsg(QString, QString))); + connect(this, SIGNAL(backlogData(BufferId, QList, bool)), coreProxy, SLOT(csBacklogData(BufferId, QList, bool))); + connect(&backlog, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId))); + connect(this, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId))); + // Read global settings from config file QSettings s; s.beginGroup("Global"); QString key; foreach(key, s.childKeys()) { global->updateData(key, s.value(key)); } + backlog.init("Default"); // FIXME global->updateData("CoreReady", true); // Now that we are in sync, we can connect signals to automatically store further updates. // I don't think we care if global data changed locally or if it was updated by a client. connect(global, SIGNAL(dataUpdatedRemotely(QString)), SLOT(globalDataUpdated(QString))); connect(global, SIGNAL(dataPutLocally(QString)), SLOT(globalDataUpdated(QString))); - server.start(); -} - -void Core::connectToIrc(const QString &h, quint16 port) { - if(server.isConnected()) return; - qDebug() << "Core: Connecting to " << h << ":" << port; - server.connectToIrc(h, port); } -void Core::inputLine(QString s) { - server.putRawLine(s); - +Core::~Core() { + //foreach(Server *s, servers) { + // delete s; + //} } void Core::globalDataUpdated(QString key) { @@ -66,4 +68,104 @@ void Core::globalDataUpdated(QString key) { s.setValue(QString("Global/")+key, data); } +void Core::connectToIrc(QStringList networks) { + foreach(QString net, networks) { + if(servers.contains(net)) { + + } else { + Server *server = new Server(net); + connect(this, SIGNAL(serverStateRequested()), server, SLOT(sendState())); + connect(this, SIGNAL(connectToIrc(QString)), server, SLOT(connectToIrc(QString))); + connect(this, SIGNAL(disconnectFromIrc(QString)), server, SLOT(disconnectFromIrc(QString))); + connect(this, SIGNAL(msgFromGUI(QString, QString, QString)), server, SLOT(userInput(QString, QString, QString))); + connect(server, SIGNAL(serverState(QString, VarMap)), coreProxy, SLOT(csServerState(QString, VarMap))); + //connect(server, SIGNAL(displayMsg(Message)), this, SLOT(recvMessageFromServer(Message))); + connect(server, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8))); + connect(server, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString))); + connect(server, SIGNAL(modeSet(QString, QString, QString)), coreProxy, SLOT(csModeSet(QString, QString, QString))); + connect(server, SIGNAL(topicSet(QString, QString, QString)), coreProxy, SLOT(csTopicSet(QString, QString, QString))); + connect(server, SIGNAL(nickAdded(QString, QString, VarMap)), coreProxy, SLOT(csNickAdded(QString, QString, VarMap))); + connect(server, SIGNAL(nickRenamed(QString, QString, QString)), coreProxy, SLOT(csNickRenamed(QString, QString, QString))); + connect(server, SIGNAL(nickRemoved(QString, QString)), coreProxy, SLOT(csNickRemoved(QString, QString))); + connect(server, SIGNAL(nickUpdated(QString, QString, VarMap)), coreProxy, SLOT(csNickUpdated(QString, QString, VarMap))); + connect(server, SIGNAL(ownNickSet(QString, QString)), coreProxy, SLOT(csOwnNickSet(QString, QString))); + connect(server, SIGNAL(queryRequested(QString, QString)), coreProxy, SLOT(csQueryRequested(QString, QString))); + // add error handling + connect(server, SIGNAL(connected(QString)), coreProxy, SLOT(csServerConnected(QString))); + connect(server, SIGNAL(disconnected(QString)), this, SLOT(serverDisconnected(QString))); + + server->start(); + servers[net] = server; + } + emit connectToIrc(net); + } +} + +void Core::serverDisconnected(QString net) { + delete servers[net]; + servers.remove(net); + coreProxy->csServerDisconnected(net); +} + +void Core::msgFromGUI(BufferId bufid, QString msg) { + emit msgFromGUI(bufid.network(), bufid.buffer(), msg); +} + +// ALL messages coming pass through these functions before going to the GUI. +// So this is the perfect place for storing the backlog and log stuff. + +void Core::recvMessageFromServer(Message::Type type, QString target, QString text, QString sender, quint8 flags) { + Server *s = qobject_cast(this->sender()); + Q_ASSERT(s); + BufferId buf; + if((flags & Message::PrivMsg) && !(flags & Message::Self)) { + buf = backlog.getBufferId(s->getNetwork(), nickFromMask(sender)); + } else { + buf = backlog.getBufferId(s->getNetwork(), target); + } + Message msg(buf, type, text, sender, flags); + msg.msgId = backlog.logMessage(msg); + emit displayMsg(msg); +} +/* +void Core::recvMessageFromServer(Message msg) { + Server *s = qobject_cast(sender()); + Q_ASSERT(s); + logMessage(s->getNetwork(), msg); + emit displayMsg(s->getNetwork(), msg); +} +*/ + +void Core::recvStatusMsgFromServer(QString msg) { + Server *s = qobject_cast(sender()); + Q_ASSERT(s); + emit displayStatusMsg(s->getNetwork(), msg); +} + +QList Core::getBuffers() { + return backlog.requestBuffers(); +} + +void Core::sendBacklog(BufferId id, QVariant v1, QVariant v2) { + QList log; + QList msglist; + if(v1.type() == QVariant::DateTime) { + + + } else { + msglist = backlog.requestMsgs(id, v1.toInt(), v2.toInt()); + } + + // Send messages out in smaller packages - we don't want to make the signal data too large! + for(int i = 0; i < msglist.count(); i++) { + log.append(QVariant::fromValue(msglist[i])); + if(log.count() >= 5) { + emit backlogData(id, log, i >= msglist.count() - 1); + log.clear(); + } + } + if(log.count() > 0) emit backlogData(id, log, true); +} + + Core *core = 0;