X-Git-Url: https://git.quassel-irc.org/?p=quassel.git;a=blobdiff_plain;f=core%2Fcore.cpp;h=821ec2a579e295e3e47c24af0e49b1ac4d7c3889;hp=6270527f6930ab6ea6c8791ac133dd0ffbf448e9;hb=2b4fb2214870a8c521e90310e541fe5ea680ae3b;hpb=1c7d9f13b744cd517c0769f453fd8dc3106cd94c diff --git a/core/core.cpp b/core/core.cpp index 6270527f..821ec2a5 100644 --- a/core/core.cpp +++ b/core/core.cpp @@ -21,18 +21,35 @@ #include "core.h" #include "server.h" #include "global.h" +#include "util.h" #include "coreproxy.h" +#include "sqlitestorage.h" +#include #include Core::Core() { if(core) qFatal("Trying to instantiate more than one Core object!"); - connect(coreProxy, SIGNAL(gsRequestConnect(QStringList)), this, SLOT(connectToIrc(QStringList))); - connect(coreProxy, SIGNAL(gsUserInput(QString, QString, QString)), this, SIGNAL(msgFromGUI(QString, QString, QString))); - connect(this, SIGNAL(sendMessage(QString, QString, Message)), coreProxy, SLOT(csSendMessage(QString, QString, Message))); - connect(this, SIGNAL(sendStatusMsg(QString, QString)), coreProxy, SLOT(csSendStatusMsg(QString, QString))); + if(!SqliteStorage::isAvailable()) { + qFatal("Sqlite is currently required! Please make sure your Qt library has sqlite support enabled."); + } + //SqliteStorage::init(); + storage = new SqliteStorage(); + user = storage->validateUser("Default", "password"); + if(!user) user = storage->addUser("Default", "password"); + Q_ASSERT(user); + connect(coreProxy, SIGNAL(requestServerStates()), this, SIGNAL(serverStateRequested())); + connect(coreProxy, SIGNAL(gsRequestConnect(QStringList)), this, SLOT(connectToIrc(QStringList))); + connect(coreProxy, SIGNAL(gsUserInput(BufferId, QString)), this, SLOT(msgFromGUI(BufferId, QString))); + connect(coreProxy, SIGNAL(gsImportBacklog()), storage, SLOT(importOldBacklog())); + connect(coreProxy, SIGNAL(gsRequestBacklog(BufferId, QVariant, QVariant)), this, SLOT(sendBacklog(BufferId, QVariant, QVariant))); + connect(this, SIGNAL(displayMsg(Message)), coreProxy, SLOT(csDisplayMsg(Message))); + connect(this, SIGNAL(displayStatusMsg(QString, QString)), coreProxy, SLOT(csDisplayStatusMsg(QString, QString))); + connect(this, SIGNAL(backlogData(BufferId, QList, bool)), coreProxy, SLOT(csBacklogData(BufferId, QList, bool))); + connect(storage, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId))); + connect(this, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId))); // Read global settings from config file QSettings s; s.beginGroup("Global"); @@ -40,6 +57,7 @@ Core::Core() { foreach(key, s.childKeys()) { global->updateData(key, s.value(key)); } + global->updateData("CoreReady", true); // Now that we are in sync, we can connect signals to automatically store further updates. // I don't think we care if global data changed locally or if it was updated by a client. @@ -48,6 +66,13 @@ Core::Core() { } +Core::~Core() { + //foreach(Server *s, servers) { + // delete s; + //} + delete storage; +} + void Core::globalDataUpdated(QString key) { QVariant data = global->getData(key); QSettings s; @@ -60,14 +85,25 @@ void Core::connectToIrc(QStringList networks) { } else { Server *server = new Server(net); + connect(this, SIGNAL(serverStateRequested()), server, SLOT(sendState())); connect(this, SIGNAL(connectToIrc(QString)), server, SLOT(connectToIrc(QString))); connect(this, SIGNAL(disconnectFromIrc(QString)), server, SLOT(disconnectFromIrc(QString))); connect(this, SIGNAL(msgFromGUI(QString, QString, QString)), server, SLOT(userInput(QString, QString, QString))); - connect(server, SIGNAL(sendMessage(QString, Message)), this, SLOT(recvMessageFromServer(QString, Message))); - connect(server, SIGNAL(sendStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString))); - connect(server, SIGNAL(setTopic(QString, QString, QString)), coreProxy, SLOT(csSetTopic(QString, QString, QString))); - connect(server, SIGNAL(setNicks(QString, QString, QStringList)), coreProxy, SLOT(csSetNicks(QString, QString, QStringList))); + connect(server, SIGNAL(serverState(QString, VarMap)), coreProxy, SLOT(csServerState(QString, VarMap))); + //connect(server, SIGNAL(displayMsg(Message)), this, SLOT(recvMessageFromServer(Message))); + connect(server, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8))); + connect(server, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString))); + connect(server, SIGNAL(modeSet(QString, QString, QString)), coreProxy, SLOT(csModeSet(QString, QString, QString))); + connect(server, SIGNAL(topicSet(QString, QString, QString)), coreProxy, SLOT(csTopicSet(QString, QString, QString))); + connect(server, SIGNAL(nickAdded(QString, QString, VarMap)), coreProxy, SLOT(csNickAdded(QString, QString, VarMap))); + connect(server, SIGNAL(nickRenamed(QString, QString, QString)), coreProxy, SLOT(csNickRenamed(QString, QString, QString))); + connect(server, SIGNAL(nickRemoved(QString, QString)), coreProxy, SLOT(csNickRemoved(QString, QString))); + connect(server, SIGNAL(nickUpdated(QString, QString, VarMap)), coreProxy, SLOT(csNickUpdated(QString, QString, VarMap))); + connect(server, SIGNAL(ownNickSet(QString, QString)), coreProxy, SLOT(csOwnNickSet(QString, QString))); + connect(server, SIGNAL(queryRequested(QString, QString)), coreProxy, SLOT(csQueryRequested(QString, QString))); // add error handling + connect(server, SIGNAL(connected(QString)), coreProxy, SLOT(csServerConnected(QString))); + connect(server, SIGNAL(disconnected(QString)), this, SLOT(serverDisconnected(QString))); server->start(); servers[net] = server; @@ -76,16 +112,63 @@ void Core::connectToIrc(QStringList networks) { } } -void Core::recvMessageFromServer(QString buf, Message msg) { - Q_ASSERT(sender()); - QString net = qobject_cast(sender())->getNetwork(); - emit sendMessage(net, buf, msg); +void Core::serverDisconnected(QString net) { + delete servers[net]; + servers.remove(net); + coreProxy->csServerDisconnected(net); +} + +void Core::msgFromGUI(BufferId bufid, QString msg) { + emit msgFromGUI(bufid.network(), bufid.buffer(), msg); +} + +// ALL messages coming pass through these functions before going to the GUI. +// So this is the perfect place for storing the backlog and log stuff. + +void Core::recvMessageFromServer(Message::Type type, QString target, QString text, QString sender, quint8 flags) { + Server *s = qobject_cast(this->sender()); + Q_ASSERT(s); + BufferId buf; + if((flags & Message::PrivMsg) && !(flags & Message::Self)) { + buf = storage->getBufferId(user, s->getNetwork(), nickFromMask(sender)); + } else { + buf = storage->getBufferId(user, s->getNetwork(), target); + } + Message msg(buf, type, text, sender, flags); + msg.msgId = storage->logMessage(msg); //qDebug() << msg.msgId; + Q_ASSERT(msg.msgId); + emit displayMsg(msg); } void Core::recvStatusMsgFromServer(QString msg) { - Q_ASSERT(sender()); - QString net = qobject_cast(sender())->getNetwork(); - emit sendStatusMsg(net, msg); + Server *s = qobject_cast(sender()); + Q_ASSERT(s); + emit displayStatusMsg(s->getNetwork(), msg); +} + +QList Core::getBuffers() { + return storage->requestBuffers(user); +} + +void Core::sendBacklog(BufferId id, QVariant v1, QVariant v2) { + QList log; + QList msglist; + if(v1.type() == QVariant::DateTime) { + + + } else { + msglist = storage->requestMsgs(id, v1.toInt(), v2.toInt()); + } + + // Send messages out in smaller packages - we don't want to make the signal data too large! + for(int i = 0; i < msglist.count(); i++) { + log.append(QVariant::fromValue(msglist[i])); + if(log.count() >= 5) { + emit backlogData(id, log, i >= msglist.count() - 1); + log.clear(); + } + } + if(log.count() > 0) emit backlogData(id, log, true); }