Make the style engine fix a little less obscure by copying the string explicitely...
[quassel.git] / src / uisupport / inputline.cpp
index fe84cec..31ec399 100644 (file)
@@ -27,50 +27,29 @@ InputLine::InputLine(QWidget *parent)
     idx(0),
     tabCompleter(new TabCompleter(this))
 {
-  
-#ifdef Q_WS_MAC
-  bindModifier = Qt::ControlModifier | Qt::AltModifier;
-  jumpModifier = Qt::ControlModifier;
-#else
-  bindModifier = Qt::ControlModifier;
-  jumpModifier = Qt::AltModifier;
-#endif
-
   connect(this, SIGNAL(returnPressed()), this, SLOT(on_returnPressed()));
   connect(this, SIGNAL(textChanged(QString)), this, SLOT(on_textChanged(QString)));
-
 }
 
 InputLine::~InputLine() {
 }
 
 void InputLine::keyPressEvent(QKeyEvent * event) {
-  if((event->modifiers() == jumpModifier || event->modifiers() == bindModifier) &&
-     (Qt::Key_0 <= event->key() && event->key() <= Qt::Key_9)) {
-    event->ignore();
-    return;
-  }
-  
-  if(event->key() == Qt::Key_Tab) { // Tabcomplete
-    tabCompleter->complete();
+  if(event->key() == Qt::Key_Up) {
+    if(idx > 0) { idx--; setText(history[idx]); }
+    event->accept();
+  } else if(event->key() == Qt::Key_Down) {
+    if(idx < history.count()) idx++;
+    if(idx < history.count()) setText(history[idx]);
+    else setText("");
     event->accept();
+  } else if(event->key() == Qt::Key_Select) {  // for Qtopia
+    emit returnPressed();
+    QLineEdit::keyPressEvent(event);
   } else {
-    tabCompleter->reset();
-    if(event->key() == Qt::Key_Up) {
-      if(idx > 0) { idx--; setText(history[idx]); }
-      event->accept();
-    } else if(event->key() == Qt::Key_Down) {
-      if(idx < history.count()) idx++;
-      if(idx < history.count()) setText(history[idx]);
-      else setText("");
-      event->accept();
-    } else if(event->key() == Qt::Key_Select) {  // for Qtopia
-      emit returnPressed();
-      QLineEdit::keyPressEvent(event);
-    } else {
-      QLineEdit::keyPressEvent(event);
-    }
+    QLineEdit::keyPressEvent(event);
   }
+
 }
 
 void InputLine::on_returnPressed() {