Action *ActionCollection::addAction(const QString &name, const QObject *receiver, const char *member)
{
- Action *a = new Action(this);
+ auto *a = new Action(this);
if (receiver && member)
connect(a, SIGNAL(triggered(bool)), receiver, member);
return addAction(name, a);
foreach(const QString &name, _actionByName.keys()) {
if (!savedShortcuts.contains(name))
continue;
- Action *action = qobject_cast<Action *>(_actionByName.value(name));
+ auto *action = qobject_cast<Action *>(_actionByName.value(name));
if (action)
action->setShortcut(s.loadShortcut(name), Action::ActiveShortcut);
}
{
ShortcutSettings s;
foreach(const QString &name, _actionByName.keys()) {
- Action *action = qobject_cast<Action *>(_actionByName.value(name));
+ auto *action = qobject_cast<Action *>(_actionByName.value(name));
if (!action)
continue;
if (!action->isShortcutConfigurable())
void ActionCollection::slotActionTriggered()
{
- QAction *action = qobject_cast<QAction *>(sender());
+ auto *action = qobject_cast<QAction *>(sender());
if (action)
emit actionTriggered(action);
}
void ActionCollection::slotActionHovered()
{
- QAction *action = qobject_cast<QAction *>(sender());
+ auto *action = qobject_cast<QAction *>(sender());
if (action)
emit actionHovered(action);
}
void ActionCollection::actionDestroyed(QObject *obj)
{
// remember that this is not an QAction anymore at this point
- QAction *action = static_cast<QAction *>(obj);
+ auto *action = static_cast<QAction *>(obj);
unlistAction(action);
}