}
connect(ui.networkName, SIGNAL(textChanged(const QString &)), SLOT(setButtonStates()));
connect(ui.serverAddress, SIGNAL(textChanged(const QString &)), SLOT(setButtonStates()));
}
connect(ui.networkName, SIGNAL(textChanged(const QString &)), SLOT(setButtonStates()));
connect(ui.serverAddress, SIGNAL(textChanged(const QString &)), SLOT(setButtonStates()));