- connect(Client::instance(), SIGNAL(coreConnectionStateChanged(bool)), this, SLOT(coreConnectionStateChanged(bool)));
- connect(Client::instance(), SIGNAL(networkCreated(NetworkId)), this, SLOT(clientNetworkAdded(NetworkId)));
- connect(Client::instance(), SIGNAL(networkRemoved(NetworkId)), this, SLOT(clientNetworkRemoved(NetworkId)));
- connect(Client::instance(), SIGNAL(identityCreated(IdentityId)), this, SLOT(clientIdentityAdded(IdentityId)));
- connect(Client::instance(), SIGNAL(identityRemoved(IdentityId)), this, SLOT(clientIdentityRemoved(IdentityId)));
-
- connect(ui.identityList, SIGNAL(currentIndexChanged(int)), this, SLOT(widgetHasChanged()));
- //connect(ui.randomServer, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
- connect(ui.performEdit, SIGNAL(textChanged()), this, SLOT(widgetHasChanged()));
- connect(ui.autoIdentify, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
- connect(ui.autoIdentifyService, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
- connect(ui.autoIdentifyPassword, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
- connect(ui.sasl, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
- connect(ui.saslAccount, SIGNAL(textEdited(QString)), this, SLOT(widgetHasChanged()));
- connect(ui.saslPassword, SIGNAL(textEdited(QString)), this, SLOT(widgetHasChanged()));
- connect(ui.useCustomEncodings, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
- connect(ui.sendEncoding, SIGNAL(currentIndexChanged(int)), this, SLOT(widgetHasChanged()));
- connect(ui.recvEncoding, SIGNAL(currentIndexChanged(int)), this, SLOT(widgetHasChanged()));
- connect(ui.serverEncoding, SIGNAL(currentIndexChanged(int)), this, SLOT(widgetHasChanged()));
- connect(ui.autoReconnect, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
- connect(ui.reconnectInterval, SIGNAL(valueChanged(int)), this, SLOT(widgetHasChanged()));
- connect(ui.reconnectRetries, SIGNAL(valueChanged(int)), this, SLOT(widgetHasChanged()));
- connect(ui.unlimitedRetries, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
- connect(ui.rejoinOnReconnect, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
- //connect(ui., SIGNAL(), this, SLOT(widgetHasChanged()));
- //connect(ui., SIGNAL(), this, SLOT(widgetHasChanged()));
+
+ connectToWidgetsChangedSignals({
+ ui.identityList,
+ ui.performEdit,
+ ui.sasl,
+ ui.saslAccount,
+ ui.saslPassword,
+ ui.autoIdentify,
+ ui.autoIdentifyService,
+ ui.autoIdentifyPassword,
+ ui.useCustomEncodings,
+ ui.sendEncoding,
+ ui.recvEncoding,
+ ui.serverEncoding,
+ ui.autoReconnect,
+ ui.reconnectInterval,
+ ui.reconnectRetries,
+ ui.unlimitedRetries,
+ ui.rejoinOnReconnect,
+ ui.useCustomMessageRate,
+ ui.messageRateBurstSize,
+ ui.messageRateDelay,
+ ui.unlimitedMessageRate
+ }, this, &NetworksSettingsPage::widgetHasChanged);
+
+ connect(Client::instance(), &Client::coreConnectionStateChanged, this, &NetworksSettingsPage::coreConnectionStateChanged);
+ connect(Client::instance(), &Client::networkCreated, this, &NetworksSettingsPage::clientNetworkAdded);
+ connect(Client::instance(), &Client::networkRemoved, this, &NetworksSettingsPage::clientNetworkRemoved);
+ connect(Client::instance(), &Client::identityCreated, this, &NetworksSettingsPage::clientIdentityAdded);
+ connect(Client::instance(), &Client::identityRemoved, this, &NetworksSettingsPage::clientIdentityRemoved);