correct tab order for the settingspages
[quassel.git] / src / qtui / settingspages / networkssettingspage.cpp
index c45c972..1b20c2a 100644 (file)
@@ -33,8 +33,8 @@
 
 #include "settingspages/identitiessettingspage.h"
 
-NetworksSettingsPage::NetworksSettingsPage(QWidget *parent) 
-: SettingsPage(tr("Misc"), tr("Networks"), parent) {
+NetworksSettingsPage::NetworksSettingsPage(QWidget *parent)
+: SettingsPage(tr("IRC"), tr("Networks"), parent) {
   ui.setupUi(this);
 
   // set up icons
@@ -316,7 +316,7 @@ void NetworksSettingsPage::clientIdentityRemoved(IdentityId id) {
   foreach(NetworkInfo info, networkInfos.values()) {
     if(info.identity == id) {
       if(info.networkId == currentId)
-       ui.identityList->setCurrentIndex(0);
+        ui.identityList->setCurrentIndex(0);
       info.identity = defaultId;
       networkInfos[info.networkId] = info;
       if(info.networkId > 0) Client::updateNetwork(info);
@@ -337,22 +337,7 @@ QListWidgetItem *NetworksSettingsPage::networkItem(NetworkId id) const {
 void NetworksSettingsPage::clientNetworkAdded(NetworkId id) {
   insertNetwork(id);
   //connect(Client::network(id), SIGNAL(updatedRemotely()), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(identitySet(IdentityId)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(networkNameSet(const QString &)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(serverListSet(QVariantList)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(useRandomServerSet(bool)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(performSet(const QStringList &)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(useAutoIdentifySet(bool)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(autoIdentifyServiceSet(const QString &)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(autoIdentifyPasswordSet(const QString &)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(useAutoReconnectSet(bool)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(autoReconnectIntervalSet(quint32)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(autoReconnectRetriesSet(quint16)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(unlimitedReconnectRetriesSet(bool)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(rejoinChannelsSet(bool)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(codecForServerSet(const QByteArray &)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(codecForEncodingSet(const QByteArray &)), this, SLOT(clientNetworkUpdated()));
-  connect(Client::network(id), SIGNAL(codecForDecodingSet(const QByteArray &)), this, SLOT(clientNetworkUpdated()));
+  connect(Client::network(id), SIGNAL(configChanged()), this, SLOT(clientNetworkUpdated()));
 
   connect(Client::network(id), SIGNAL(connectionStateSet(Network::ConnectionState)), this, SLOT(networkConnectionStateChanged(Network::ConnectionState)));
   connect(Client::network(id), SIGNAL(connectionError(const QString &)), this, SLOT(networkConnectionError(const QString &)));