connect(&_typeButtonGroup, SIGNAL(buttonClicked(int)), this, SLOT(widgetHasChanged()));
connect(&_strictnessButtonGroup, SIGNAL(buttonClicked(int)), this, SLOT(widgetHasChanged()));
connect(&_scopeButtonGroup, SIGNAL(buttonClicked(int)), this, SLOT(widgetHasChanged()));
connect(&_typeButtonGroup, SIGNAL(buttonClicked(int)), this, SLOT(widgetHasChanged()));
connect(&_strictnessButtonGroup, SIGNAL(buttonClicked(int)), this, SLOT(widgetHasChanged()));
connect(&_scopeButtonGroup, SIGNAL(buttonClicked(int)), this, SLOT(widgetHasChanged()));