connect(ui.addNewBuffersAutomatically, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
connect(ui.sortAlphabetically, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
connect(ui.hideInactiveBuffers, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
+ connect(ui.hideInactiveNetworks, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
connect(ui.networkSelector, SIGNAL(currentIndexChanged(int)), this, SLOT(widgetHasChanged()));
connect(ui.minimumActivitySelector, SIGNAL(currentIndexChanged(int)), this, SLOT(widgetHasChanged()));
ui.addNewBuffersAutomatically->setChecked(config->addNewBuffersAutomatically());
ui.sortAlphabetically->setChecked(config->sortAlphabetically());
ui.hideInactiveBuffers->setChecked(config->hideInactiveBuffers());
+ ui.hideInactiveNetworks->setChecked(config->hideInactiveNetworks());
int networkIndex = 0;
for (int i = 0; i < ui.networkSelector->count(); i++) {
config->setAddNewBuffersAutomatically(ui.addNewBuffersAutomatically->isChecked());
config->setSortAlphabetically(ui.sortAlphabetically->isChecked());
config->setHideInactiveBuffers(ui.hideInactiveBuffers->isChecked());
+ config->setHideInactiveNetworks(ui.hideInactiveNetworks->isChecked());
config->setNetworkId(ui.networkSelector->itemData(ui.networkSelector->currentIndex()).value<NetworkId>());
int minimumActivity = 0;