#include "messagemodel.h"
#include "network.h"
-QtUiMessageProcessor::QtUiMessageProcessor(QObject *parent) : AbstractMessageProcessor(parent) {
+const int progressUpdateDelay = 100; // ms between progress signal updates
+QtUiMessageProcessor::QtUiMessageProcessor(QObject *parent) : AbstractMessageProcessor(parent) {
+ _msgsProcessed = _msgCount = 0;
+ _processing = false;
+ _processMode = TimerBased;
+ _processTimer.setInterval(0);
+ connect(&_processTimer, SIGNAL(timeout()), this, SLOT(processNextMessage()));
+}
+void QtUiMessageProcessor::reset() {
+ if(processMode() == TimerBased) {
+ if(_processTimer.isActive()) _processTimer.stop();
+ _processing = false;
+ _currentBatch.clear();
+ _processQueue.clear();
+ }
}
-void QtUiMessageProcessor::processMessage(Message &msg) {
+void QtUiMessageProcessor::process(Message &msg) {
checkForHighlight(msg);
Client::messageModel()->insertMessage(msg);
+ postProcess(msg);
+}
+
+void QtUiMessageProcessor::process(QList<Message> &msgs) {
+ _processQueue.append(msgs);
+ _msgCount += msgs.count();
+ if(!isProcessing()) startProcessing();
+ else updateProgress();
+}
+
+void QtUiMessageProcessor::startProcessing() {
+ if(processMode() == TimerBased) {
+ if(_currentBatch.isEmpty() && _processQueue.isEmpty()) return;
+ _processing = true;
+ _msgsProcessed = 0;
+ _msgCount = _currentBatch.count();
+ foreach(QList<Message> msglist, _processQueue) _msgCount += msglist.count();
+ updateProgress();
+ if(!_processTimer.isActive()) _processTimer.start();
+ }
}
-void QtUiMessageProcessor::processMessages(QList<Message> &msgs) {
- foreach(Message msg, msgs) {
- checkForHighlight(msg);
- Client::messageModel()->insertMessage(msg);
+void QtUiMessageProcessor::processNextMessage() {
+ if(_currentBatch.isEmpty()) {
+ if(_processQueue.isEmpty()) {
+ _processTimer.stop();
+ _processing = false;
+ _msgsProcessed = _msgCount = 0;
+ updateProgress();
+ return;
+ }
+ _currentBatch = _processQueue.takeFirst();
+ }
+ Message msg = _currentBatch.takeFirst();
+ process(msg);
+ _msgsProcessed++;
+ updateProgress();
+}
+
+void QtUiMessageProcessor::updateProgress(bool start) {
+ if(start) {
+ _progressTimer.start();
+ emit progressUpdated(_msgsProcessed, _msgCount);
+ } else {
+ if(_msgCount == 0 || _progressTimer.elapsed() >= progressUpdateDelay) {
+ _progressTimer.restart();
+ emit progressUpdated(_msgsProcessed, _msgCount);
+ }
}
}