connect(desktopNotifications, SIGNAL(NotificationClosed(uint, uint)), this, SLOT(desktopNotificationClosed(uint, uint)));
connect(desktopNotifications, SIGNAL(ActionInvoked(uint, const QString&)), this, SLOT(desktopNotificationInvoked(uint, const QString&)));
#endif
- QtUiApplication* app = dynamic_cast<QtUiApplication*> qApp;
+ QtUiApplication* app = qobject_cast<QtUiApplication*> qApp;
connect(app, SIGNAL(saveStateToSession(const QString&)), this, SLOT(saveStateToSession(const QString&)));
connect(app, SIGNAL(saveStateToSessionSettings(SessionSettings&)), this, SLOT(saveStateToSessionSettings(SessionSettings&)));
}
void MainWin::saveStateToSession(const QString &sessionId) {
return;
SessionSettings s(sessionId);
-
+
s.setValue("MainWinSize", size());
s.setValue("MainWinPos", pos());
s.setValue("MainWinState", saveState());