connect(desktopNotifications, SIGNAL(NotificationClosed(uint, uint)), this, SLOT(desktopNotificationClosed(uint, uint)));
connect(desktopNotifications, SIGNAL(ActionInvoked(uint, const QString&)), this, SLOT(desktopNotificationInvoked(uint, const QString&)));
#endif
connect(desktopNotifications, SIGNAL(NotificationClosed(uint, uint)), this, SLOT(desktopNotificationClosed(uint, uint)));
connect(desktopNotifications, SIGNAL(ActionInvoked(uint, const QString&)), this, SLOT(desktopNotificationInvoked(uint, const QString&)));
#endif
connect(app, SIGNAL(saveStateToSession(const QString&)), this, SLOT(saveStateToSession(const QString&)));
connect(app, SIGNAL(saveStateToSessionSettings(SessionSettings&)), this, SLOT(saveStateToSessionSettings(SessionSettings&)));
}
connect(app, SIGNAL(saveStateToSession(const QString&)), this, SLOT(saveStateToSession(const QString&)));
connect(app, SIGNAL(saveStateToSessionSettings(SessionSettings&)), this, SLOT(saveStateToSessionSettings(SessionSettings&)));
}
connect(QApplication::instance(), SIGNAL(aboutToQuit()), this, SLOT(saveLayout()));
connect(Client::instance(), SIGNAL(networkCreated(NetworkId)), this, SLOT(clientNetworkCreated(NetworkId)));
connect(QApplication::instance(), SIGNAL(aboutToQuit()), this, SLOT(saveLayout()));
connect(Client::instance(), SIGNAL(networkCreated(NetworkId)), this, SLOT(clientNetworkCreated(NetworkId)));
// attach the BufferWidget to the BufferModel and the default selection
ui.bufferWidget->setModel(Client::bufferModel());
ui.bufferWidget->setSelectionModel(Client::bufferModel()->standardSelectionModel());
// attach the BufferWidget to the BufferModel and the default selection
ui.bufferWidget->setModel(Client::bufferModel());
ui.bufferWidget->setSelectionModel(Client::bufferModel()->standardSelectionModel());
_titleSetter.setModel(Client::bufferModel());
_titleSetter.setSelectionModel(Client::bufferModel()->standardSelectionModel());
_titleSetter.setModel(Client::bufferModel());
_titleSetter.setSelectionModel(Client::bufferModel()->standardSelectionModel());
void MainWin::setupMenus() {
connect(ui.actionConnectCore, SIGNAL(triggered()), this, SLOT(showCoreConnectionDlg()));
connect(ui.actionDisconnectCore, SIGNAL(triggered()), Client::instance(), SLOT(disconnectFromCore()));
void MainWin::setupMenus() {
connect(ui.actionConnectCore, SIGNAL(triggered()), this, SLOT(showCoreConnectionDlg()));
connect(ui.actionDisconnectCore, SIGNAL(triggered()), Client::instance(), SLOT(disconnectFromCore()));
connect(Client::bufferViewManager(), SIGNAL(bufferViewConfigDeleted(int)), this, SLOT(removeBufferView(int)));
connect(Client::bufferViewManager(), SIGNAL(initDone()), this, SLOT(loadLayout()));
connect(Client::bufferViewManager(), SIGNAL(bufferViewConfigDeleted(int)), this, SLOT(removeBufferView(int)));
connect(Client::bufferViewManager(), SIGNAL(initDone()), this, SLOT(loadLayout()));
- foreach(BufferInfo id, Client::allBufferInfos()) {
- Client::backlogManager()->requestBacklog(id.bufferId(), 500, -1);
- }
+ Client::backlogManager()->requestInitialBacklog();
s.setValue("MainWinSize", size());
s.setValue("MainWinPos", pos());
s.setValue("MainWinState", saveState());
s.setValue("MainWinSize", size());
s.setValue("MainWinPos", pos());
s.setValue("MainWinState", saveState());