#include "mainwin.h"
+#include "chatwidget.h"
#include "bufferview.h"
#include "chatline-old.h"
#include "client.h"
#include "networkmodel.h"
#include "buffermodel.h"
#include "nicklistwidget.h"
-#include "serverlist.h"
#include "settingsdlg.h"
#include "signalproxy.h"
#include "topicwidget.h"
setWindowIconText("Quassel IRC");
statusBar()->showMessage(tr("Waiting for core..."));
- serverListDlg = new ServerListDlg(this);
settingsDlg = new SettingsDlg(this);
debugConsole = new DebugConsole(this);
}
void MainWin::init() {
+ UiSettings s;
+ resize(s.value("MainWinSize").toSize());
+
Client::signalProxy()->attachSignal(this, SIGNAL(requestBacklog(BufferInfo, QVariant, QVariant)));
Client::signalProxy()->attachSignal(this, SIGNAL(disconnectFromNetwork(NetworkId)));
ui.bufferWidget->init();
//connectToCore(connInfo);
statusBar()->showMessage(tr("Not connected to core."));
+
systray = new QSystemTrayIcon(this);
systray->setIcon(QIcon(":/icons/quassel-icon.png"));
connect(systray, SIGNAL(activated( QSystemTrayIcon::ActivationReason )),
this, SLOT(systrayActivated( QSystemTrayIcon::ActivationReason )));
- //setupSettingsDlg();
-
- setupMenus();
- setupViews();
- setupSettingsDlg();
-
- // create nick dock
- nickDock = new QDockWidget(tr("Nicks"), this);
- nickDock->setObjectName("NickDock");
- nickDock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
-
- nickListWidget = new NickListWidget(nickDock);
- nickDock->setWidget(nickListWidget);
-
- addDockWidget(Qt::RightDockWidgetArea, nickDock);
- ui.menuViews->addAction(nickDock->toggleViewAction());
-
- // restore mainwin state
- UiSettings s;
- restoreState(s.value("MainWinState").toByteArray());
-
- disconnectedFromCore(); // Disable menus and stuff
- showCoreConnectionDlg(true); // autoconnect if appropriate
- //ui.actionConnectCore->activate(QAction::Trigger);
-
- if(serverListDlg->showOnStartup()) {
- showServerList();
- }
-
// DOCK OPTIONS
setDockNestingEnabled(true);
setCorner(Qt::TopRightCorner, Qt::RightDockWidgetArea);
setCorner(Qt::BottomRightCorner, Qt::RightDockWidgetArea);
- // new Topic Stuff... should be probably refactored out into a separate method
- VerticalDock *topicDock = new VerticalDock(tr("Topic"), this);
- topicDock->setObjectName("TopicDock");
- TopicWidget *topicwidget = new TopicWidget(topicDock);
- topicDock->setWidget(topicwidget);
-
- Client::bufferModel()->mapProperty(1, Qt::DisplayRole, topicwidget, "topic");
-
- addDockWidget(Qt::TopDockWidgetArea, topicDock);
-
- ui.menuViews->addAction(topicDock->toggleViewAction());
-
- // NEW INPUT WIDGET -- damn init() needs a cleanup
- VerticalDock *inputDock = new VerticalDock(tr("Inputline"), this);
- inputDock->setObjectName("InputDock");
- InputWidget *inputWidget = new InputWidget(inputDock);
- inputDock->setWidget(inputWidget);
-
- addDockWidget(Qt::BottomDockWidgetArea, inputDock);
+ // setup the docks etc...
+ setupMenus();
+ setupViews();
+ setupNickWidget();
+ setupChatMonitor();
+ setupInputWidget();
+ setupTopicWidget();
+
+ setupSettingsDlg();
- ui.menuViews->addAction(inputDock->toggleViewAction());
+ // restore mainwin state
+ restoreState(s.value("MainWinState").toByteArray());
- inputWidget->setModel(Client::bufferModel());
- inputWidget->setSelectionModel(Client::bufferModel()->standardSelectionModel());
+ disconnectedFromCore(); // Disable menus and stuff
+ showCoreConnectionDlg(true); // autoconnect if appropriate
+ //ui.actionConnectCore->activate(QAction::Trigger);
- ui.bufferWidget->setFocusProxy(inputWidget);
-
// attach the BufferWidget to the PropertyMapper
ui.bufferWidget->setModel(Client::bufferModel());
ui.bufferWidget->setSelectionModel(Client::bufferModel()->standardSelectionModel());
- // attach the NickList to the PropertyMapper
- Client::bufferModel()->mapProperty(0, NetworkModel::BufferIdRole, nickListWidget, "currentBuffer");
-
#ifdef SPUTDEV
showSettingsDlg();
void MainWin::setupMenus() {
connect(ui.actionConnectCore, SIGNAL(triggered()), this, SLOT(showCoreConnectionDlg()));
connect(ui.actionDisconnectCore, SIGNAL(triggered()), Client::instance(), SLOT(disconnectFromCore()));
- connect(ui.actionNetworkList, SIGNAL(triggered()), this, SLOT(showServerList()));
- connect(ui.actionEditIdentities, SIGNAL(triggered()), serverListDlg, SLOT(editIdentities()));
+ //connect(ui.actionNetworkList, SIGNAL(triggered()), this, SLOT(showServerList()));
connect(ui.actionSettingsDlg, SIGNAL(triggered()), this, SLOT(showSettingsDlg()));
connect(ui.actionDebug_Console, SIGNAL(triggered()), this, SLOT(showDebugConsole()));
connect(ui.actionDisconnectNet, SIGNAL(triggered()), this, SLOT(disconnectFromNet()));
}
void MainWin::setupSettingsDlg() {
-#ifdef SPUTDEV
- connect(settingsDlg, SIGNAL(finished(int)), QApplication::instance(), SLOT(quit())); // FIXME
-#endif
settingsDlg->registerSettingsPage(new FontsSettingsPage(settingsDlg));
settingsDlg->registerSettingsPage(new IdentitiesSettingsPage(settingsDlg));
settingsDlg->registerSettingsPage(new NetworksSettingsPage(settingsDlg));
+
+#ifdef SPUTDEV
+ connect(settingsDlg, SIGNAL(finished(int)), QApplication::instance(), SLOT(quit())); // FIXME
+#endif
+}
+
+void MainWin::setupNickWidget() {
+ // create nick dock
+ nickDock = new QDockWidget(tr("Nicks"), this);
+ nickDock->setObjectName("NickDock");
+ nickDock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
+
+ nickListWidget = new NickListWidget(nickDock);
+ nickDock->setWidget(nickListWidget);
+
+ addDockWidget(Qt::RightDockWidgetArea, nickDock);
+ ui.menuViews->addAction(nickDock->toggleViewAction());
+
+ Client::bufferModel()->mapProperty(0, NetworkModel::BufferIdRole, nickListWidget, "currentBuffer");
+}
+
+void MainWin::setupChatMonitor() {
+ VerticalDock *dock = new VerticalDock(tr("Chat Monitor"), this);
+ dock->setObjectName("ChatMonitorDock");
+
+ ChatWidget *chatWidget = new ChatWidget(this);
+ chatWidget->show();
+ dock->setWidget(chatWidget);
+ dock->show();
+
+ Buffer *buf = Client::monitorBuffer();
+ if(!buf)
+ return;
+
+ chatWidget->init(BufferId(0));
+ QList<ChatLine *> lines;
+ QList<AbstractUiMsg *> msgs = buf->contents();
+ foreach(AbstractUiMsg *msg, msgs) {
+ lines.append(dynamic_cast<ChatLine*>(msg));
+ }
+ chatWidget->setContents(lines);
+ connect(buf, SIGNAL(msgAppended(AbstractUiMsg *)), chatWidget, SLOT(appendMsg(AbstractUiMsg *)));
+ connect(buf, SIGNAL(msgPrepended(AbstractUiMsg *)), chatWidget, SLOT(prependMsg(AbstractUiMsg *)));
+
+ addDockWidget(Qt::TopDockWidgetArea, dock, Qt::Vertical);
+ ui.menuViews->addAction(dock->toggleViewAction());
+}
+
+void MainWin::setupInputWidget() {
+ VerticalDock *dock = new VerticalDock(tr("Inputline"), this);
+ dock->setObjectName("InputDock");
+
+ InputWidget *inputWidget = new InputWidget(dock);
+ dock->setWidget(inputWidget);
+
+ addDockWidget(Qt::BottomDockWidgetArea, dock);
+
+ ui.menuViews->addAction(dock->toggleViewAction());
+
+ inputWidget->setModel(Client::bufferModel());
+ inputWidget->setSelectionModel(Client::bufferModel()->standardSelectionModel());
+
+ ui.bufferWidget->setFocusProxy(inputWidget);
+}
+
+void MainWin::setupTopicWidget() {
+ VerticalDock *dock = new VerticalDock(tr("Topic"), this);
+ dock->setObjectName("TopicDock");
+ TopicWidget *topicwidget = new TopicWidget(dock);
+ dock->setWidget(topicwidget);
+
+ Client::bufferModel()->mapProperty(1, Qt::DisplayRole, topicwidget, "topic");
+
+ addDockWidget(Qt::TopDockWidgetArea, dock);
+
+ ui.menuViews->addAction(dock->toggleViewAction());
}
void MainWin::connectedToCore() {
ui.menuCore->setEnabled(true);
ui.actionConnectCore->setEnabled(false);
ui.actionDisconnectCore->setEnabled(true);
- ui.actionNetworkList->setEnabled(true);
+ //ui.actionNetworkList->setEnabled(true);
ui.bufferWidget->show();
statusBar()->showMessage(tr("Connected to core."));
}
ui.menuViews->setEnabled(false);
ui.menuCore->setEnabled(false);
ui.actionDisconnectCore->setEnabled(false);
- ui.actionNetworkList->setEnabled(false);
+ //ui.actionNetworkList->setEnabled(false);
ui.bufferWidget->hide();
ui.actionConnectCore->setEnabled(true);
nickListWidget->reset();
//exit(1);
}
-
-void MainWin::showServerList() {
-// if(!serverListDlg) {
-// serverListDlg = new ServerListDlg(this);
-// }
- serverListDlg->show();
- serverListDlg->raise();
-}
-
void MainWin::showSettingsDlg() {
settingsDlg->show();
}