#include "networkmodel.h"
#include "buffermodel.h"
#include "nicklistwidget.h"
-#include "serverlist.h"
#include "settingsdlg.h"
#include "signalproxy.h"
#include "topicwidget.h"
setWindowIconText("Quassel IRC");
statusBar()->showMessage(tr("Waiting for core..."));
- serverListDlg = new ServerListDlg(this);
settingsDlg = new SettingsDlg(this);
debugConsole = new DebugConsole(this);
}
showCoreConnectionDlg(true); // autoconnect if appropriate
//ui.actionConnectCore->activate(QAction::Trigger);
- if(serverListDlg->showOnStartup()) {
- showServerList();
- }
-
// attach the BufferWidget to the PropertyMapper
ui.bufferWidget->setModel(Client::bufferModel());
ui.bufferWidget->setSelectionModel(Client::bufferModel()->standardSelectionModel());
void MainWin::setupMenus() {
connect(ui.actionConnectCore, SIGNAL(triggered()), this, SLOT(showCoreConnectionDlg()));
connect(ui.actionDisconnectCore, SIGNAL(triggered()), Client::instance(), SLOT(disconnectFromCore()));
- connect(ui.actionNetworkList, SIGNAL(triggered()), this, SLOT(showServerList()));
- connect(ui.actionEditIdentities, SIGNAL(triggered()), serverListDlg, SLOT(editIdentities()));
+ //connect(ui.actionNetworkList, SIGNAL(triggered()), this, SLOT(showServerList()));
connect(ui.actionSettingsDlg, SIGNAL(triggered()), this, SLOT(showSettingsDlg()));
connect(ui.actionDebug_Console, SIGNAL(triggered()), this, SLOT(showDebugConsole()));
connect(ui.actionDisconnectNet, SIGNAL(triggered()), this, SLOT(disconnectFromNet()));
//exit(1);
}
-
-void MainWin::showServerList() {
-// if(!serverListDlg) {
-// serverListDlg = new ServerListDlg(this);
-// }
- serverListDlg->show();
- serverListDlg->raise();
-}
-
void MainWin::showSettingsDlg() {
settingsDlg->show();
}