Hide some of the bufferviews by default in order to not confuse new users too much.
[quassel.git] / src / qtui / mainwin.cpp
index 6c63404..7e7d61a 100644 (file)
@@ -39,6 +39,7 @@
 
 #include "settingspages/fontssettingspage.h"
 #include "settingspages/identitiessettingspage.h"
+#include "settingspages/networkssettingspage.h"
 
 #include "debugconsole.h"
 
@@ -128,8 +129,9 @@ void MainWin::init() {
 
   // attach the BufferWidget to the PropertyMapper
   Client::bufferModel()->mapProperty(0, NetworkModel::BufferIdRole, ui.bufferWidget, "currentBuffer");
+  Client::bufferModel()->mapProperty(0, NetworkModel::NetworkIdRole, ui.bufferWidget, "currentNetwork");
   connect(Client::networkModel(), SIGNAL(bufferAboutToBeRemoved(BufferId)),
-         ui.bufferWidget, SLOT(removeBuffer(BufferId)));
+          ui.bufferWidget, SLOT(removeBuffer(BufferId)));
 
   // attach the NickList to the PropertyMapper
   Client::bufferModel()->mapProperty(0, NetworkModel::BufferIdRole, nickListWidget, "currentBuffer");
@@ -171,16 +173,16 @@ void MainWin::setupMenus() {
 void MainWin::setupViews() {
   BufferModel *model = Client::bufferModel();
 
-  addBufferView(tr("All Buffers"), model, BufferViewFilter::AllNets, QList<uint>());
-  addBufferView(tr("All Channels"), model, BufferViewFilter::AllNets|BufferViewFilter::NoQueries|BufferViewFilter::NoServers, QList<uint>());
-  addBufferView(tr("All Queries"), model, BufferViewFilter::AllNets|BufferViewFilter::NoChannels|BufferViewFilter::NoServers, QList<uint>());
-  addBufferView(tr("All Networks"), model, BufferViewFilter::AllNets|BufferViewFilter::NoChannels|BufferViewFilter::NoQueries, QList<uint>());
-  addBufferView(tr("Full Custom"), model, BufferViewFilter::FullCustom, QList<uint>());
+  addBufferView(tr("All Buffers"), model, BufferViewFilter::AllNets, QList<NetworkId>());
+  addBufferView(tr("All Channels"), model, BufferViewFilter::AllNets|BufferViewFilter::NoQueries|BufferViewFilter::NoServers, QList<NetworkId>());
+  addBufferView(tr("All Queries"), model, BufferViewFilter::AllNets|BufferViewFilter::NoChannels|BufferViewFilter::NoServers, QList<NetworkId>())->hide();
+  addBufferView(tr("All Networks"), model, BufferViewFilter::AllNets|BufferViewFilter::NoChannels|BufferViewFilter::NoQueries, QList<NetworkId>())->hide();
+  addBufferView(tr("Full Custom"), model, BufferViewFilter::FullCustom, QList<NetworkId>())->hide();
 
   ui.menuViews->addSeparator();
 }
 
-void MainWin::addBufferView(const QString &viewname, QAbstractItemModel *model, const BufferViewFilter::Modes &mode, const QList<uint> &nets) {
+QDockWidget *MainWin::addBufferView(const QString &viewname, QAbstractItemModel *model, const BufferViewFilter::Modes &mode, const QList<NetworkId> &nets) {
   QDockWidget *dock = new QDockWidget(viewname, this);
   dock->setObjectName(QString("ViewDock-" + viewname)); // should be unique for mainwindow state!
   dock->setAllowedAreas(Qt::RightDockWidgetArea|Qt::LeftDockWidgetArea);
@@ -197,11 +199,17 @@ void MainWin::addBufferView(const QString &viewname, QAbstractItemModel *model,
   ui.menuViews->addAction(dock->toggleViewAction());
 
   netViews.append(dock);
+  return dock;
 }
 
 void MainWin::setupSettingsDlg() {
+#ifdef SPUTDEV
+  connect(settingsDlg, SIGNAL(finished(int)), QApplication::instance(), SLOT(quit()));  // FIXME
+#endif
+
   settingsDlg->registerSettingsPage(new FontsSettingsPage(settingsDlg));
   settingsDlg->registerSettingsPage(new IdentitiesSettingsPage(settingsDlg));
+  settingsDlg->registerSettingsPage(new NetworksSettingsPage(settingsDlg));
 }
 
 void MainWin::connectedToCore() {
@@ -237,14 +245,14 @@ void MainWin::showCoreConnectionDlg(bool autoConnect) {
   coreConnectDlg = new CoreConnectDlg(this, autoConnect);
   connect(coreConnectDlg, SIGNAL(finished(int)), this, SLOT(coreConnectionDlgFinished(int)));
   coreConnectDlg->setModal(true);
-  if(!autoConnect || !coreConnectDlg->willDoInternalAutoConnect())
+  //if(!autoConnect || !coreConnectDlg->willDoInternalAutoConnect())
     coreConnectDlg->show(); // avoid flicker and show dlg only if we do remote connect, which needs a progress bar
-  if(autoConnect) coreConnectDlg->doAutoConnect();
+  //if(autoConnect) coreConnectDlg->doAutoConnect();
 }
 
 void MainWin::coreConnectionDlgFinished(int /*code*/) {
-
   coreConnectDlg->close();
+  //exit(1);
 }