// attach the BufferWidget to the PropertyMapper
- Client::bufferModel()->mapProperty(0, NetworkModel::BufferUidRole, ui.bufferWidget, "currentBuffer");
+ Client::bufferModel()->mapProperty(0, NetworkModel::BufferIdRole, ui.bufferWidget, "currentBuffer");
connect(Client::networkModel(), SIGNAL(bufferAboutToBeRemoved(BufferId)),
ui.bufferWidget, SLOT(removeBuffer(BufferId)));
// attach the NickList to the PropertyMapper
- Client::bufferModel()->mapProperty(0, NetworkModel::BufferUidRole, nickListWidget, "currentBuffer");
+ Client::bufferModel()->mapProperty(0, NetworkModel::BufferIdRole, nickListWidget, "currentBuffer");
#ifdef SPUTDEV