connect(showStatusbar, SIGNAL(toggled(bool)), statusBar(), SLOT(setVisible(bool)));
connect(showStatusbar, SIGNAL(toggled(bool)), this, SLOT(saveStatusBarStatus(bool)));
+
+ connect(Client::backlogManager(), SIGNAL(messagesRequested(const QString &)), this, SLOT(showStatusBarMessage(const QString &)));
+ connect(Client::backlogManager(), SIGNAL(messagesProcessed(const QString &)), this, SLOT(showStatusBarMessage(const QString &)));
}
void MainWin::saveStatusBarStatus(bool enabled) {
connect(Client::bufferViewManager(), SIGNAL(bufferViewConfigDeleted(int)), this, SLOT(removeBufferView(int)));
connect(Client::bufferViewManager(), SIGNAL(initDone()), this, SLOT(loadLayout()));
- Client::backlogManager()->requestInitialBacklog();
setConnectedState();
+ Client::backlogManager()->requestInitialBacklog();
}
void MainWin::setConnectedState() {
s.setValue("MainWinPos", pos());
s.setValue("MainWinState", saveState());
}
+
+void MainWin::showStatusBarMessage(const QString &message) {
+ statusBar()->showMessage(message, 10000);
+}