Improve inputline behavior
[quassel.git] / src / qtui / inputwidget.cpp
index 55fc20e..dc8b6a6 100644 (file)
@@ -1,5 +1,5 @@
 /***************************************************************************
- *   Copyright (C) 2005-08 by the Quassel Project                          *
+ *   Copyright (C) 2005-09 by the Quassel Project                          *
  *   devel@quassel-irc.org                                                 *
  *                                                                         *
  *   This program is free software; you can redistribute it and/or modify  *
 
 #include "inputwidget.h"
 
+#include "action.h"
+#include "actioncollection.h"
+#include "bufferview.h"
 #include "client.h"
+#include "iconloader.h"
+#include "ircuser.h"
+#include "jumpkeyhandler.h"
 #include "networkmodel.h"
-#include "network.h"
-#include "identity.h"
+#include "qtui.h"
+#include "qtuisettings.h"
+#include "tabcompleter.h"
 
 InputWidget::InputWidget(QWidget *parent)
-  : QWidget(parent),
-    validBuffer(false),
-    _bufferModel(0),
-    _selectionModel(0)
+  : AbstractItemView(parent),
+    _networkId(0)
 {
   ui.setupUi(this);
-  connect(ui.inputEdit, SIGNAL(returnPressed()), this, SLOT(enterPressed()));
+  connect(ui.inputEdit, SIGNAL(textEntered(QString)), this, SLOT(sendText(QString)));
   connect(ui.ownNick, SIGNAL(activated(QString)), this, SLOT(changeNick(QString)));
-  connect(this, SIGNAL(userInput(BufferInfo, QString)), Client::instance(), SIGNAL(sendInput(BufferInfo, QString)));
+
+  layout()->setAlignment(ui.ownNick, Qt::AlignBottom);
+  layout()->setAlignment(ui.inputEdit, Qt::AlignBottom);
+
   setFocusProxy(ui.inputEdit);
+  ui.ownNick->setFocusProxy(ui.inputEdit);
+
+  ui.ownNick->setSizeAdjustPolicy(QComboBox::AdjustToContents);
+  ui.ownNick->installEventFilter(new MouseWheelFilter(this));
+  ui.inputEdit->installEventFilter(new JumpKeyHandler(this));
+
+  ui.inputEdit->setMinHeight(1);
+  ui.inputEdit->setMaxHeight(5);
+  ui.inputEdit->setMode(MultiLineEdit::MultiLine);
+
+  new TabCompleter(ui.inputEdit);
+
+  QtUiStyleSettings s("Fonts");
+  s.notify("InputLine", this, SLOT(setCustomFont(QVariant)));
+  setCustomFont(s.value("InputLine", QFont()));
+
+  ActionCollection *coll = QtUi::actionCollection();
+
+  Action *activateInputline = coll->add<Action>("FocusInputLine");
+  connect(activateInputline, SIGNAL(triggered()), SLOT(setFocus()));
+  activateInputline->setText(tr("Focus Input Line"));
+  activateInputline->setShortcut(tr("Ctrl+L"));
 }
 
 InputWidget::~InputWidget() {
 }
 
-void InputWidget::setModel(BufferModel *bufferModel) {
-  _bufferModel = bufferModel;
+void InputWidget::setCustomFont(const QVariant &v) {
+  QFont font = v.value<QFont>();
+  if(font.family().isEmpty())
+    font = QApplication::font();
+  ui.inputEdit->setCustomFont(font);
 }
 
-void InputWidget::setSelectionModel(QItemSelectionModel *selectionModel) {
-  if(_selectionModel) {
-    disconnect(_selectionModel, 0, this, 0);
+bool InputWidget::eventFilter(QObject *watched, QEvent *event) {
+  if(event->type() != QEvent::KeyPress)
+    return false;
+
+  // keys from BufferView should be sent to (and focus) the input line
+  BufferView *view = qobject_cast<BufferView *>(watched);
+  if(view) {
+    QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event);
+    if(keyEvent->text().length() == 1 && !(keyEvent->modifiers() & (Qt::ControlModifier ^ Qt::AltModifier)) ) { // normal key press
+      QChar c = keyEvent->text().at(0);
+      if(c.isLetterOrNumber() || c.isSpace() || c.isPunct() || c.isSymbol()) {
+        setFocus();
+        QCoreApplication::sendEvent(inputLine(), keyEvent);
+        return true;
+      } else
+        return false;
+    }
   }
-  _selectionModel = selectionModel;
-  connect(selectionModel, SIGNAL(currentChanged(QModelIndex, QModelIndex)),
-         this, SLOT(currentChanged(QModelIndex, QModelIndex)));
+  return false;
 }
 
-void InputWidget::currentChanged(const QModelIndex &current, const QModelIndex &previous) {
-  Q_UNUSED(previous);
-
-  validBuffer = current.isValid();
+void InputWidget::keyPressEvent(QKeyEvent * event) {
+  if(event->matches(QKeySequence::Find)) {
+    QAction *act = GraphicalUi::actionCollection()->action("ToggleSearchBar");
+    if(act) {
+      act->toggle();
+      return;
+    }
+  }
+  AbstractItemView::keyPressEvent(event);
+}
 
-  if(!validBuffer)
-    return;
-  
-  QVariant variant;
-  variant = current.data(NetworkModel::BufferInfoRole);
-  if(!variant.isValid())
+void InputWidget::currentChanged(const QModelIndex &current, const QModelIndex &previous) {
+  Q_UNUSED(previous)
+  NetworkId networkId = current.data(NetworkModel::NetworkIdRole).value<NetworkId>();
+  if(networkId == _networkId)
     return;
 
-  currentBufferInfo  = current.data(NetworkModel::BufferInfoRole).value<BufferInfo>();
+  setNetwork(networkId);
   updateNickSelector();
+  updateEnabledState();
+}
+
+void InputWidget::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight) {
+  QItemSelectionRange changedArea(topLeft, bottomRight);
+  if(changedArea.contains(selectionModel()->currentIndex())) {
+    updateEnabledState();
+  }
+};
+
+void InputWidget::rowsAboutToBeRemoved(const QModelIndex &parent, int start, int end) {
+  NetworkId networkId;
+  QModelIndex child;
+  for(int row = start; row <= end; row++) {
+    child = model()->index(row, 0, parent);
+    if(NetworkModel::NetworkItemType != child.data(NetworkModel::ItemTypeRole).toInt())
+      continue;
+    networkId = child.data(NetworkModel::NetworkIdRole).value<NetworkId>();
+    if(networkId == _networkId) {
+      setNetwork(0);
+      updateNickSelector();
+      return;
+    }
+  }
+}
 
-  ui.inputEdit->setEnabled(current.data(NetworkModel::ItemActiveRole).value<bool>());
+void InputWidget::updateEnabledState() {
+  QModelIndex currentIndex = selectionModel()->currentIndex();
+
+  const Network *net = Client::networkModel()->networkByIndex(currentIndex);
+  bool enabled = false;
+  if(net) {
+    // disable inputline if it's a channelbuffer we parted from or...
+    enabled = (currentIndex.data(NetworkModel::ItemActiveRole).value<bool>() || (currentIndex.data(NetworkModel::BufferTypeRole).toInt() != BufferInfo::ChannelBuffer));
+    // ... if we're not connected to the network at all
+    enabled &= net->isConnected();
+  }
+  ui.inputEdit->setEnabled(enabled);
 }
 
 const Network *InputWidget::currentNetwork() const {
-  if(!validBuffer)
-    return 0;
+  return Client::network(_networkId);
+}
+
+BufferInfo InputWidget::currentBufferInfo() const {
+  return selectionModel()->currentIndex().data(NetworkModel::BufferInfoRole).value<BufferInfo>();
+};
+
+void InputWidget::setNetwork(NetworkId networkId) {
+  if(_networkId == networkId)
+    return;
+
+  const Network *previousNet = Client::network(_networkId);
+  if(previousNet) {
+    disconnect(previousNet, 0, this, 0);
+    if(previousNet->me())
+      disconnect(previousNet->me(), 0, this, 0);
+  }
+
+  _networkId = networkId;
 
-  return Client::network(currentBufferInfo.networkId());
+  const Network *network = Client::network(networkId);
+  if(network) {
+    connect(network, SIGNAL(identitySet(IdentityId)), this, SLOT(setIdentity(IdentityId)));
+    connectMyIrcUser();
+    setIdentity(network->identity());
+  } else {
+    setIdentity(0);
+    _networkId = 0;
+  }
+}
+
+void InputWidget::connectMyIrcUser() {
+  const Network *network = currentNetwork();
+  if(network->me()) {
+    connect(network->me(), SIGNAL(nickSet(const QString &)), this, SLOT(updateNickSelector()));
+    connect(network->me(), SIGNAL(userModesSet(QString)), this, SLOT(updateNickSelector()));
+    connect(network->me(), SIGNAL(userModesAdded(QString)), this, SLOT(updateNickSelector()));
+    connect(network->me(), SIGNAL(userModesRemoved(QString)), this, SLOT(updateNickSelector()));
+    connect(network->me(), SIGNAL(awaySet(bool)), this, SLOT(updateNickSelector()));
+    disconnect(network, SIGNAL(myNickSet(const QString &)), this, SLOT(connectMyIrcUser()));
+    updateNickSelector();
+  } else {
+    connect(network, SIGNAL(myNickSet(const QString &)), this, SLOT(connectMyIrcUser()));
+  }
+}
+
+void InputWidget::setIdentity(IdentityId identityId) {
+  if(_identityId == identityId)
+    return;
+
+  const Identity *previousIdentity = Client::identity(_identityId);
+  if(previousIdentity)
+    disconnect(previousIdentity, 0, this, 0);
+
+  _identityId = identityId;
+
+  const Identity *identity = Client::identity(identityId);
+  if(identity) {
+    connect(identity, SIGNAL(nicksSet(QStringList)), this, SLOT(updateNickSelector()));
+  } else {
+    _identityId = 0;
+  }
+  updateNickSelector();
 }
 
 void InputWidget::updateNickSelector() const {
+  ui.ownNick->clear();
+
   const Network *net = currentNetwork();
   if(!net)
     return;
 
   const Identity *identity = Client::identity(net->identity());
   if(!identity) {
-    qWarning() << "InputWidget::updateNickSelector(): can't find Identity for Network" << net->networkId();
+    qWarning() << "InputWidget::updateNickSelector(): can't find Identity for Network" << net->networkId() << "IdentityId:" << net->identity();
     return;
   }
 
@@ -97,9 +243,22 @@ void InputWidget::updateNickSelector() const {
     nicks.prepend(net->myNick());
     nickIdx = 0;
   }
-  
-  ui.ownNick->clear();
+
+  if(nicks.isEmpty())
+    return;
+
+  IrcUser *me = net->me();
+  if(me) {
+    nicks[nickIdx] = net->myNick();
+    if(!me->userModes().isEmpty())
+      nicks[nickIdx] += QString(" (+%1)").arg(me->userModes());
+  }
+      
   ui.ownNick->addItems(nicks);
+
+  if(me && me->isAway())
+    ui.ownNick->setItemData(nickIdx, SmallIcon("user-away"), Qt::DecorationRole);
+
   ui.ownNick->setCurrentIndex(nickIdx);
 }
 
@@ -107,15 +266,27 @@ void InputWidget::changeNick(const QString &newNick) const {
   const Network *net = currentNetwork();
   if(!net || net->isMyNick(newNick))
     return;
-  emit userInput(currentBufferInfo, QString("/nick %1").arg(newNick));
+
+  // we reset the nick selecter as we have no confirmation yet, that this will succeed.
+  // if the action succeeds it will be properly updated anyways.
+  updateNickSelector();
+  Client::userInput(BufferInfo::fakeStatusBuffer(net->networkId()), QString("/NICK %1").arg(newNick));
 }
 
-void InputWidget::enterPressed() {
-  QStringList lines = ui.inputEdit->text().split('\n', QString::SkipEmptyParts);
-  foreach(QString msg, lines) {
-    if(msg.isEmpty()) continue;
-    emit userInput(currentBufferInfo, msg);
-  }
-  ui.inputEdit->clear();
+void InputWidget::sendText(const QString &text) const {
+  Client::userInput(currentBufferInfo(), text);
 }
 
+
+// MOUSE WHEEL FILTER
+MouseWheelFilter::MouseWheelFilter(QObject *parent)
+  : QObject(parent)
+{
+}
+
+bool MouseWheelFilter::eventFilter(QObject *obj, QEvent *event) {
+  if(event->type() != QEvent::Wheel)
+    return QObject::eventFilter(obj, event);
+  else
+    return true;
+}