#include "inputwidget.h"
-#include "ircuser.h"
-#include "client.h"
-#include "networkmodel.h"
-#include "jumpkeyhandler.h"
-#include "qtuisettings.h"
-
#include "action.h"
#include "actioncollection.h"
+#include "client.h"
+#include "iconloader.h"
+#include "ircuser.h"
+#include "jumpkeyhandler.h"
+#include "networkmodel.h"
#include "qtui.h"
+#include "qtuisettings.h"
InputWidget::InputWidget(QWidget *parent)
: AbstractItemView(parent),
connect(ui.inputEdit, SIGNAL(sendText(QString)), this, SLOT(sendText(QString)));
connect(ui.ownNick, SIGNAL(activated(QString)), this, SLOT(changeNick(QString)));
connect(this, SIGNAL(userInput(BufferInfo, QString)), Client::instance(), SIGNAL(sendInput(BufferInfo, QString)));
+ connect(Client::instance(), SIGNAL(disconnected()), this, SLOT(updateNickSelector()));
setFocusProxy(ui.inputEdit);
ui.ownNick->setSizeAdjustPolicy(QComboBox::AdjustToContents);
connect(network->me(), SIGNAL(userModesSet(QString)), this, SLOT(updateNickSelector()));
connect(network->me(), SIGNAL(userModesAdded(QString)), this, SLOT(updateNickSelector()));
connect(network->me(), SIGNAL(userModesRemoved(QString)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(awaySet(bool)), this, SLOT(updateNickSelector()));
}
}
setIdentity(network->identity());
nickIdx = 0;
}
- if(net->me() && nickIdx < nicks.count())
- nicks[nickIdx] = net->myNick() + QString(" (+%1)").arg(net->me()->userModes());
+ if(nicks.isEmpty())
+ return;
+
+ IrcUser *me = net->me();
+ if(me)
+ nicks[nickIdx] = net->myNick() + QString(" (+%1)").arg(me->userModes());
ui.ownNick->addItems(nicks);
+
+ if(me && me->isAway())
+ ui.ownNick->setItemData(nickIdx, SmallIcon("user-away"), Qt::DecorationRole);
+
ui.ownNick->setCurrentIndex(nickIdx);
}