#include "inputwidget.h"
-#include "ircuser.h"
+#include "action.h"
+#include "actioncollection.h"
#include "client.h"
-#include "networkmodel.h"
+#include "iconloader.h"
+#include "ircuser.h"
#include "jumpkeyhandler.h"
+#include "networkmodel.h"
+#include "qtui.h"
#include "qtuisettings.h"
-
InputWidget::InputWidget(QWidget *parent)
: AbstractItemView(parent),
_networkId(0)
connect(ui.inputEdit, SIGNAL(sendText(QString)), this, SLOT(sendText(QString)));
connect(ui.ownNick, SIGNAL(activated(QString)), this, SLOT(changeNick(QString)));
connect(this, SIGNAL(userInput(BufferInfo, QString)), Client::instance(), SIGNAL(sendInput(BufferInfo, QString)));
+ connect(Client::instance(), SIGNAL(disconnected()), this, SLOT(updateNickSelector()));
setFocusProxy(ui.inputEdit);
ui.ownNick->setSizeAdjustPolicy(QComboBox::AdjustToContents);
if(useInputLineFont) {
ui.inputEdit->setFont(s.value("InputLineFont").value<QFont>());
}
+
+ ActionCollection *coll = QtUi::actionCollection();
+
+ Action *activateInputline = coll->add<Action>("FocusInputLine");
+ connect(activateInputline, SIGNAL(triggered()), SLOT(setFocus()));
+ activateInputline->setText(tr("Focus Input Line"));
+ activateInputline->setShortcut(tr("Ctrl+L"));
}
InputWidget::~InputWidget() {
connect(network->me(), SIGNAL(userModesSet(QString)), this, SLOT(updateNickSelector()));
connect(network->me(), SIGNAL(userModesAdded(QString)), this, SLOT(updateNickSelector()));
connect(network->me(), SIGNAL(userModesRemoved(QString)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(awaySet(bool)), this, SLOT(updateNickSelector()));
}
}
setIdentity(network->identity());
nickIdx = 0;
}
- if(net->me() && nickIdx < nicks.count())
- nicks[nickIdx] = net->myNick() + QString(" (+%1)").arg(net->me()->userModes());
+ if(nicks.isEmpty())
+ return;
+
+ IrcUser *me = net->me();
+ if(me)
+ nicks[nickIdx] = net->myNick() + QString(" (+%1)").arg(me->userModes());
ui.ownNick->addItems(nicks);
+
+ if(me && me->isAway())
+ ui.ownNick->setItemData(nickIdx, SmallIcon("user-away"), Qt::DecorationRole);
+
ui.ownNick->setCurrentIndex(nickIdx);
}