ui.setupUi(this);
connect(ui.inputEdit, SIGNAL(returnPressed()), this, SLOT(enterPressed()));
connect(ui.ownNick, SIGNAL(activated(QString)), this, SLOT(changeNick(QString)));
- connect(this, SIGNAL(userInput(BufferInfo, QString)), Client::instance(), SLOT(userInput(BufferInfo, QString)));
+ connect(this, SIGNAL(userInput(BufferInfo, QString)), Client::instance(), SIGNAL(sendInput(BufferInfo, QString)));
setFocusProxy(ui.inputEdit);
}
currentBufferInfo = current.data(NetworkModel::BufferInfoRole).value<BufferInfo>();
updateNickSelector();
+
+ ui.inputEdit->setEnabled(current.data(NetworkModel::ItemActiveRole).value<bool>());
}
const Network *InputWidget::currentNetwork() const {