connect(_scene, SIGNAL(layoutChanged()), this, SLOT(repositionHighlights()));
connect(Client::messageModel(), SIGNAL(finishedBacklogFetch(BufferId)), this, SLOT(updateHighlights()));
updateHighlights();
connect(_scene, SIGNAL(layoutChanged()), this, SLOT(repositionHighlights()));
connect(Client::messageModel(), SIGNAL(finishedBacklogFetch(BufferId)), this, SLOT(updateHighlights()));
updateHighlights();